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Old 08-02-06, 12:50 AM   #1
nvdrifter
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Default **Released** Drifter's Realism Mod v1.0

**Released** Drifter's Realism Mod v1.0 (previously Longer Repair Times v1.2)- This mod is compatible with Grey Wolves v1.1 and vanilla (unmodded) SH3.


The goal of this mod is to make SH3 much more realistic, challenging, and dangerous.

Main features of this mod-

a) Much longer U-boat repair times than vanilla SH3-

This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 100 hours or more to repair. Also expect to abort more often back to base after taking heavy damage, just like it was in real life.


b) Less crew compartment deaths, and increased chance of crew deaths on top deck-

This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion.


c) Removed the cheat message saying 'We may have been detected.'-

This is an obvious cheat that had to be removed for realism reasons.


d) Much slower compartment flooding times-

This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. But to balance this out, I have moderately increased the floatability of all compartments, which increases the weight of the water inside the boat. This will drag your boat down sooner than before. So realize that there is a good chance that you will die from being crushed at exreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding.



I am very excited about this mod and have put a lot of time and effort into it. Many hours of playtesting and tweaking, trying to get the right balance. I hope everyone enjoys this mod as much as I have. I also wanna say a big thank you to everyone on the Subsim message board for their support, feedback, and great ideas. The awesome movie 'Das Boot' inspired me to make this mod. Hopefully you will experience your own Das Boot moments, too.

**UPDATE** **NEW VERSION! 1.01a available now**

Download here:

http://rapidshare.de/files/28042866/...1.01a.zip.html





Last edited by nvdrifter; 08-03-06 at 10:07 AM.
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