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Old 06-30-06, 06:09 PM   #61
Kpt. Lehmann
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Thanks for all your help Hardcampa!
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Old 07-01-06, 12:01 AM   #62
Roads88
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I'm glad that the SubSim site is coming back up. The mirror site slows down quick to the point that the first bin file will take 48hrs to downlowd.

And before you ask, I am running DSL not a 56k modem.

Very strange
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Old 07-01-06, 01:35 AM   #63
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Quote:
Originally Posted by Roads88
I'm glad that the SubSim site is coming back up. The mirror site slows down quick to the point that the first bin file will take 48hrs to downlowd.

And before you ask, I am running DSL not a 56k modem.

Very strange
That's probably bad routing. Sorry man, there's nothing I can do about that.
Of course I hope the subsim site comes back up for you.

Making the files easily available for download is the important part.
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Last edited by hardcampa; 07-01-06 at 01:53 AM.
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Old 07-01-06, 09:07 AM   #64
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I am anxiously waiting for subsim page to be ok to download again.
Hardcampa: I tried copying your files, but it took way too long as well, plus the size of the files I received didn't seem to be correct, so I'll just have to wait a little longer I guess, but thanks anyway.
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Old 07-01-06, 09:29 AM   #65
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Ok guys instead of making a new thread about GW i'l just post it here... I tried this super mod out of peer pressure and thought all the good threads about it meant something...and I have to say I hate it.... even with the recomended system req. it runs like crap, and the amounts of vehicles around ports is to much even so, it didnt seem to change anything but that so it sucks imo, plus the new sub skins look horrid... so excuse me i'm going back to vanilla, the graphics are actually nice in it and it doesnt lag my game.


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Old 07-01-06, 09:50 AM   #66
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Quote:
Originally Posted by Rilder
Ok guys instead of making a new thread about GW i'l just post it here... I tried this super mod out of peer pressure and thought all the good threads about it meant something...and I have to say I hate it.... even with the recomended system req. it runs like crap, and the amounts of vehicles around ports is to much even so, it didnt seem to change anything but that so it sucks imo, plus the new sub skins look horrid... so excuse me i'm going back to vanilla, the graphics are actually nice in it and it doesnt lag my game.


cya.
Thanks for such constructive criticism. How about you post your system specs?

Buh Bye!
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Old 07-01-06, 06:45 PM   #67
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well got it downloaded and pretty cool. A couple of questons. All the ship names are gone from the tdc and the ship regonition manual. 2nd, after raiseing hell in Lockewe bagging a BB and a CL, took majore damage for no apparant reason. Ended up loosing the boat. Don't beleave I grounded or hit anything.

Also, I think one torpedo should sink a ship as small as a trawler.:rotfl:

so fare i do like the Mod.
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Old 07-02-06, 10:30 AM   #68
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When are we going to be able to download it again here at Subsim, other than by donating for Bonus mods?

I thought July 1, this place was to be updated.

Or am I missing something here.
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Old 07-02-06, 11:21 AM   #69
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Quote:
Originally Posted by fredbass
When are we going to be able to download it again here at Subsim, other than by donating for Bonus mods?

I thought July 1, this place was to be updated.

Or am I missing something here.
They are available now!!!

Just go to the GW Website and then to the Subsim download link... They will be available for a few days... depending on bandwidth consumption. Mr. Stevens is being really good to us.
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Old 07-02-06, 11:32 AM   #70
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by fredbass
When are we going to be able to download it again here at Subsim, other than by donating for Bonus mods?

I thought July 1, this place was to be updated.

Or am I missing something here.
They are available now!!!

Just go to the GW Website and then to the Subsim download link... They will be available for a few days... depending on bandwidth consumption. Mr. Stevens is being really good to us.
well thanks anyway, but I didn't want to seem like a tightwad, so I went ahead and donated/downloaded just a bit ago.
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Old 07-05-06, 02:07 PM   #71
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Couple questions about the mod:

-I rarely see planes. Is something broken, or do you rarely see planes in the stock game? I'm on a career, into my 15th patrol and have yet to see an enemy plane.

-After I dock with a milk cow, I know that the grid square assignment goes away, however my ships sunk list and total goes away as well. Any way to fix this? I get new torpedoes, but does my previous tonnage in that patrol count toward my renown for the patrol even though it seems to get erased?
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Old 07-05-06, 03:51 PM   #72
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Quote:
Originally Posted by timberwolfdp
Couple questions about the mod:

-I rarely see planes. Is something broken, or do you rarely see planes in the stock game? I'm on a career, into my 15th patrol and have yet to see an enemy plane.

-After I dock with a milk cow, I know that the grid square assignment goes away, however my ships sunk list and total goes away as well. Any way to fix this? I get new torpedoes, but does my previous tonnage in that patrol count toward my renown for the patrol even though it seems to get erased?
When you dock at a milk cow the game treats it as you have ended your current patrol
Yes you do get your renoun added to your total which you can spend when you reach your home port - which is where the game thinks you are going next thats why your patrol grid is NULL
Yes you do get aircraft - just this minute had an attack by 5 Swordfish in the English channel in the wolfpack campaign
http://www.subclub.info/phpBB_subclub/index.php
If you T/C over 256 you can miss out on them
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Old 07-05-06, 04:58 PM   #73
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If I can get home at a decent hour tonight, the GW and NYGM download links will be activated again. Thanks for your patience and enjoy the excellent work of these two teams!
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Old 07-05-06, 06:47 PM   #74
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Quote:
Originally Posted by Neal Stevens
If I can get home at a decent hour tonight, the GW and NYGM download links will be activated again. Thanks for your patience and enjoy the excellent work of these two teams!
Thats great news Neal... Thank you!
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Old 07-05-06, 08:04 PM   #75
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Back in action: http://www.subsim.com/~subsim_mods/d...greywolves.php
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