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#61 | |
Stowaway
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What I did was change all compartment flood times to 250, then I doubled the armor amount for all entries, plus I halved all hit points. It is totally awesome. It's now possible to fight flooding for hours while also trying to repair things for hours, and at the same time you might be hiding from the enemy. Das Boot all the way. ![]() Last edited by nvdrifter; 06-08-06 at 10:50 AM. |
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#62 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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Cheers drifter
![]() ![]() i reckon the idea of adding 10 to all the entrys seems a good place to try to figure out exactly the best and easiest way to control it all--if every thing stays the same repair wise-- then you can learn something from that if the repair times do go up then all you need do is keep adding to all the entrys untill you get the times required i think it may be a good idea to increase all the entrys in some way as this should (in theory) help maintain some sort of balance-- or perhaps just the Interval2_0=19.6 Interval3_0=29.7 ??? meaning that the Interval1_0=9.6 is stock if as observer says this interval1 entry controls how much crew is needed to hold the green bar at one third-then one third is usally enough for the compartment to operate normaly--lessing the need for an ubered qual effect fro that compartment but making it extremely hard if not impossible to get the effeciency bar any higher than that- i dunno i get the feeling there something else going on with this other just it being a matter of how far the green effeciency bar goes across at certain crew settings-numbers quals etc-- you only altered Interval3_0=329.7 in your first run at it ---so the compartment should have operated at normal effeciency just that it was impossible without modding the quals to get the bar full-- mind you Observer did mention something about the game taking an average of the interval1 and interval2 figures as a measure of effeciency for the compartment-- now if that is so (and ive no reason to suppose it isnt) then why have the three interval settings to start of with? all you would need is interval1 and interval3 the game then averages out the rest of the effeciency as being some where between these two figures-- so there's summat else going on as well-- and that summat else is what you have discovered-- really it should make no difference at all to repair times ---if the green effeciency bar is full then the repair should take exactly the same time no mattter what interval qual levels you use-- the bar is full max effeciency-- max effeciency is max effeciency etc as this isnt the case? summat else is going on---the repair times are not concretely tied to the effeciency rating perhaps thats what observer meant ...i dunno lol.. if the repair times are related to the difference between the interval1 and interval3 entrys then in this case NumberOfCrew0=15 Interval1_0=17.1 Interval2_0=19.6 Interval3_0=29.7 the maximum time for any repair would be 12.6 seconds 29.7 minus 17.1 =12.6 seconds shot in the dark here of course-- but here goes the maximum time for any repair in that compartment is interval3 minus interval1 so you could reduce interval1 and increase interval3 lessing the need for such a huge qual effect--- im going for a lie down now lol ![]() ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#63 | |
Stowaway
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![]() Last edited by nvdrifter; 06-08-06 at 11:22 AM. |
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#64 | |
Ace of the Deep
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i dont think you need to be that precise if you able to now use the stock crewmen quals settings (is that what you meant?) then all is fine if not then i reckon that you can reduce the interval3 entry as it's usuall for more than one item to be damaged by an attack especailly in the torp compartments the rear doubly so--with the rudders and props so if you set it at 180 (3 minutes) and you had to repair the rudders both of them one of the props and two top tubes your looking at 15 minutes repair time for the lot wihout there being any additional flooding to cope with and with the compartment running at max effeciency you can experiment with different repair times for different compartments--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#65 |
Stowaway
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Ok, here is a list of the files I changed which had great results:
Basic.cfg- [COMPARTMENT] NumberOfCrew0=15 Interval1_0=.001 Interval2_0=9.6 Interval3_0=1869.7 NumberOfCrew1=6 Interval1_1=.001 Interval2_1=54.1 Interval3_1=1858.5 NumberOfCrew2=9 Interval1_2=.006 Interval2_2=6 Interval3_2=1862.1 NumberOfCrew3=12 Interval1_3=.001 Interval2_3=7.8 Interval3_3=1876 NumberOfCrew4=8 Interval1_4=.001 Interval2_4=5.3 Interval3_4=1861 NumberOfCrew5=10 Interval1_5=.001 Interval2_5=6.5 Interval3_5=1863.7 NumberOfCrew6=7 Interval1_6=.007 Interval2_6=44.7 Interval3_6=1859.7 NumberOfCrew7=5 Interval1_7=.007 Interval2_7=3.5 Interval3_7=1877.3 NumberOfCrew8=3 Interval1_8=.006 Interval2_8=2.3 Interval3_8=1874.65 NumberOfCrew9=4 Interval1_9=.002 Interval2_9=22.9 Interval3_9=1856.1 NumberOfCrew10=14 Interval1_10=.005 Interval2_10=8.2 Interval3_10=1864.3 NumberOfCrew11=2 Interval1_11=.001 Interval2_11=.7 Interval3_11=1854.1 NumberOfCrew12=1 Interval1_12=0.005 Interval2_12=0.7 Interval3_12=1851.1 ---------------------------- and Zones.cfg- I doubled all equipment and compartment u-boat armor ratings. I also halved all equipment and compartment hit points. Finally, I set all compartment flooding times to 250. That's it. The game is much more exciting and intense now with longer flooding times and much longer repair times. Woohoo! Thanks CB for all of the help. ![]() ![]() Last edited by nvdrifter; 06-08-06 at 11:56 AM. |
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#66 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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All you need to do now is package it up so we can all have a go :rotfl: hehe
only joking - nice one ![]() |
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#67 |
Admiral
![]() Join Date: Feb 2006
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Bloody right!
HAnd over to package! and let us test!:hmm: |
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#68 |
Stowaway
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I will try to upload a completed Zones.cfg and Basic.cfg.
Last edited by nvdrifter; 06-08-06 at 08:55 PM. |
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#69 |
Stowaway
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Whew.
![]() I have made the Longer U-boat Repair Times mod compatible with the following mods: Grey Wolves v1.1 NYGM Tonnage War mod v1.03 NYGM Tonnage War mod v2.0 All versions are included in one download. Available here: http://rapidshare.de/files/22603475/..._pack.zip.html |
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#70 | |
Blade Master
![]() Join Date: Jan 2002
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Have you tested the effects on crew fatigue, fatigue times and compartment effeciency? |
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#71 | ||
Stowaway
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Last edited by nvdrifter; 06-09-06 at 04:19 AM. |
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#72 | |
The Old Man
![]() Join Date: Sep 2005
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THANKS SO MUCH! Gracias! Danke! Thank You! ![]() ![]() ![]() You Rock! ![]() |
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