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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
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Actually, just to kinda change the subject. A few people wanted to randomise the crush depth via SH3Cmdr. I'd written it off because when I asked some questions about it no-one responded.
It could very easily be added to the randomised events file, thus: [data\Submarine\NSS_Uboat2A\NSS_Uboat2A.zon] <--I assume it's the .zon file?? FileType=B <HEX OFFSET VALUE>=I|<-10% of default>|<+5% of default>|N etc for each subtype. Here's everyone's last chance before this request gets trashed... 1. Can someone pls confirm what the hex offset is to the crush depth value (for each zon file if they differ)? I know it is a 4 byte single, I just don't know the exact file offset. 2. Can someone pls confirm that the correct default crush depth values are: IIA: 175m IID: 200m VIIB: 250m VIIC: 300m VIIC/41: 350m VIIC/42: 450m IXB+IXC: 275m XXI: 350m |
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#2 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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IIA: 175m IID: 200m VIIB: 250m VIIC: 300m VIIC/41: 350m VIIC/42: 450m IXB+IXC: 275m XXI: 350m using TT SH3 Mini Tweaker the following values are provided IIA = Crash Depth 245 offset x2688 IID = Crash Depth 280 offset x2688 VIIB = Crash Depth 350 offset x1BA3 VIIC = Crash Depth 350 offset x1BA3 IXB = Crash Depth 385 offset x2C43 IXC = Crash Depth 385 offset x2C43 IXD2 = Crash Depth 385 offset x2C43 XXI = Crash Depth 490 offset x35A8 please note that the Crash Depth are "not" meters. you may want to get both TT SH3 Inspector & SH3 Mini Tweaker to generate correct values |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Jscones
I have set up a development thread for zones.cfg in the modding forum. Called it chaos for the time being. I sent you a email asking a couple of questions before I make time costing errors, can you explain Float+precision to me. By looking at your example I am presuming it deals with values if less than 1. I am presuming f3 = 3 places either way but very unsure ![]() e.g. Lets say I have a figure = 0.03 I want to random this figure only by a small shift, so I see you used f3|0|1| rather than I|0.00|0.06| result = ?????? difference = ?????? The rest of the questions are in the email. I will point all further queries in my thread, same as hemisent ![]() At the moment, I am just setting up Block 1 for the sub. No player sub will be the same as another players sub :rotfl: :rotfl: As soon as I have set that up I will do just the sub section and post you the file. I can then set up ships, and planes, all for block one style. I will include notes next to each line so any future modders/players can make adjustments at a later date. I think this is best as they then have a guide next to each line to guide them. Lots of intitial work but worth it in the long run. After Block 1 is done I will start block 2 events but I dont think you need to wait for me as this may take some time and thought. This file method is so cool, 1.Looking into the future I can see more control and variation concerning airplane behaviour, ranges etc. 2.Future adjustments for the DD set by year ![]() ![]() 3.Hell you can even have it so that the crew work at different rates on different days (grumpy crew or boat sickness syndrome = easy to do) Billions of combinations possible here. I am in aw with the whole thing. ![]() I am buying a writing book as I know I will have a game that will make me want to keep a log book now. Thanks for this Jscones, its brilliant
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
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Can you pls do me a favour? Using one of TT's tools, can you change one of the values in one of the .zon files to anything and then see what value is saved to the file? |
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#5 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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"stock game" 1 Meter = 1.4 within the .zon file i.e for the IIA, 175 meter x 1.4 = 245 |
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#6 |
Navy Seal
![]() Join Date: Apr 2005
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Thanks. Of course, 1.4 adjusts for decimal to hex conversion.
This feature is now in the next release. It has three benefits: 1. It provides at the least the correct MAXIMUM crush depth for each sub type, including the variations which SH3 does not distinguish between; 2. It randomises between 90 and 100% of the MAXIMUM crush depth value. I'm open if anyone thinks it should be randomised beyond the maximum value... 3. SH3Cmdr no longer needs the .zon file which manually increased the depth for VIIC/41 Captains, but to the detriment of any other .zon file changes. Again, user editable if players so desire... |
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#7 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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#8 |
Navy Seal
![]() Join Date: Apr 2005
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FYI experienced SH3Cmdr users are welcome to "sign up" for Release 2.5 testing... Refer http://www.subsim.com/phpBB/viewtopic.php?t=50329
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#9 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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Thank you,JScones,for your timely responce.Having read help,FAQ.& en.txt files,I've found two refferences for the (I switch)
you speak of. reff.: can be forced to use any Silent Hunter III installation through inclusion of /l switch; For example, you can create shortcuts to SH3 Commander for each of your Silent Hunter III installations and append /l:"<alternate Silent Hunter III path in quotes>" to the shortcut target. Should SH3 Commander still not find a valid installation of Silent Hunter III, you will be prompted for it. reff.#2: Modders can now use a /nolaunch switch to stop SH3 loading (ie for mod testing purposes) Questions #1:where are these switches,in your program?help #2:Is this statement a valid concern:The hard question is,how do you point renamed game in programs/UBI to it's own SH3 file in my documents,with out them reading and over writeing each other? So that you could play each install separately?-----if this explaination is confusing,Silent Hunter III creates SH3 folder, in my documents,is it necessary,ie adviseable to have seperate SH3 folder,for each game installation copy,& how to point to same? Your first advise:Create your own shortcuts to each installation (or, if you use SH3Cmdr, create shortcuts to SH3Cmdr.exe and append the /l switch to set a specific installation - see the help file for more details).----Read until blue, missed it.---more explaination please. _________________Copied to this tread so you might see it. |
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#10 |
Lucky Jack
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I had SH3 Commander for a couple of weeks now, the one thing I really like I can control by grid patrols which is much better. Yes I like it.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#11 |
Torpedoman
![]() Join Date: May 2005
Location: Caen, France
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Nothing to say except, to me, SH3Cmdr is essential for SH3
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#12 |
Weps
![]() Join Date: Jan 2006
Location: Seattle, WA
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Was wondering if you had an ETA for the release of the new Commander?
I'll soon be finishing my first career, and have been trouble with errors etc with all the mods I've added-subtracted over the course of the career. So for my next career, I'm planning on doing a clean re-install with realism mods added, and thought I might wait for the new Commander also. Unless its still a month away or more, don't think I could wait that long. Thanks, I love SH3 Commander!
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"My, God! Those bulkheads! Did you hear them burst!" System: 40gb 5400rpm HD | Generic MB from around '02 | P4 2.6 400GHz | 1 GB PC2100 DDR (2 mismatched 512's) 16x CD-ROM | GeForce 7800 AGP | broken Radio Shack case fan | Ergonomic keyboard (missing a shift key) PS2 ball mouse | surge protector | USB 1.1 expansion card | Really cool surround-sound headphones |
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#13 | |
Navy Seal
![]() Join Date: Apr 2005
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It's also to overcome the NULL patrol grid problem by bringing things "back on track". |
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#14 | |
Navy Seal
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#15 | |
Weps
![]() Join Date: Jan 2006
Location: Seattle, WA
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"My, God! Those bulkheads! Did you hear them burst!" System: 40gb 5400rpm HD | Generic MB from around '02 | P4 2.6 400GHz | 1 GB PC2100 DDR (2 mismatched 512's) 16x CD-ROM | GeForce 7800 AGP | broken Radio Shack case fan | Ergonomic keyboard (missing a shift key) PS2 ball mouse | surge protector | USB 1.1 expansion card | Really cool surround-sound headphones |
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