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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What is your favorite weapon? | |||
Steam Torpedos |
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122 | 55.71% |
Electric Torpedos |
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71 | 32.42% |
Deck Gun HE |
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21 | 9.59% |
Deck Gun AP |
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3 | 1.37% |
AA Guns |
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2 | 0.91% |
Voters: 219. You may not vote on this poll |
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#61 |
Seasoned Skipper
![]() Join Date: Oct 2007
Location: Greece, Volos
Posts: 710
Downloads: 10
Uploads: 0
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I like the steam torpedoes, but i can't keep Bernard of the AA, he is fishing all the time, but at least he cares for food suplies:rotfl:
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#62 |
Watch
![]() Join Date: Dec 2007
Location: Rennes, France
Posts: 23
Downloads: 3
Uploads: 0
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Anybody know if the escorts in GWX are actually intelligent enough to deduct your location based on torpedo bubble trails? I mean, they know that you are there when stuff starts exploding...so if they see the wakes they know a few seconds earlier, right? Not even enough time for them to change their shorts.
If an escort sees your torpedo trails, is he programed to follow them back to you? Or are they just going to default to "look for the bad guy" mode? |
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#63 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Illinois, USA
Posts: 140
Downloads: 4
Uploads: 0
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Actually Yak, I have yet to see ships react to the bubble trail. I've missed with steam torpedoes (against merchants, DD, and BB), and none of them seem to react to the bubble trail.
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#64 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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The only time I've had marginal luck with steamers from any distance away was at night in calm waters when the ships have their lights off.
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#65 |
Chief of the Boat
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If your firing from a ranfe of 1500 metres or closer, merchants should never be able to get out of the way of a T1 :hmm:
Provided of course, your accurate enough in your targetting technique ![]() ![]() ![]() |
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#66 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 61
Uploads: 0
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Man, this thread is just a necroposting magnet. But I still stand with my original thoughts that I had two years ago that steam is definitely the best.
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#67 | ||
Electrician's Mate
![]() Join Date: Jul 2007
Location: Illinois, USA
Posts: 140
Downloads: 4
Uploads: 0
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#68 | |||
Stowaway
Posts: n/a
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#69 |
Watch
![]() Join Date: Nov 2006
Location: FLorida
Posts: 27
Downloads: 18
Uploads: 0
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I use the 10.5cm deck gun. I fight it out against Flowers, and armed trawlers.
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#70 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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Since Bernards head is so hard I will load him up into say tube3...get within 125om and battabam...a huge hole..try to hit the tanker in the front 1/4 so it will drive itself in the ground...
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#71 | |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Illinois, USA
Posts: 140
Downloads: 4
Uploads: 0
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#72 |
Watch
![]() Join Date: Nov 2007
Posts: 20
Downloads: 43
Uploads: 0
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![]() I've always had a problem with the electric fish. They either go off early or not at all. Now the steam fish, they're like a Craftsman Tool: Satisfaction Guaranteed! |
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#73 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
Uploads: 0
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For me personally, I like using the deck gun with HE shells...I feel like a marauding pirate
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SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari |
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#74 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
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Earlier i prefered using electric, but since then i gradually came to use the steamers.Ofcourse i ceep electric on board but since i attack convoys at night the shorter time to reach the target is a plus !
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#75 |
Mate
![]() Join Date: Dec 2007
Location: Nottingham, UK
Posts: 59
Downloads: 67
Uploads: 0
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Steam for night attacks, electric for day, deck gun for coup de grace if safe enough to do so.
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