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Old 11-12-05, 07:05 AM   #61
joea
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Quote:
Originally Posted by Beery
30th Flotilla? There is no 30th Flotilla in RUb. I think you may be using a mod that is incompatible with RUb. I know there's a mod out there that models 30th Flotilla, and I think if you had it and RUb installed it might well cause crashes. In fact I'd be very surprised if it didn't.
Someone made a set of single missions for the 30th flotilla using the IID (cause there are no IIBs in the sim) and added some locations for the ports. That's all.
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Old 11-12-05, 07:07 AM   #62
Carolus Rex
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Beery, do you know if unrealuboat 1.43 is compatible with RUB 1.45?
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Old 11-12-05, 11:36 AM   #63
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Would have posted sooner, but have had a problem with my A/C.

Gret work, as per usual.

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Old 11-12-05, 11:45 AM   #64
Beery
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Quote:
Originally Posted by joea
Someone made a set of single missions for the 30th flotilla using the IID (cause there are no IIBs in the sim) and added some locations for the ports. That's all.
Yeah, but since that's the case how could anyone transfer to 30th Flotilla in a career?
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Old 11-12-05, 12:49 PM   #65
joea
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by joea
Someone made a set of single missions for the 30th flotilla using the IID (cause there are no IIBs in the sim) and added some locations for the ports. That's all.
Yeah, but since that's the case how could anyone transfer to 30th Flotilla in a career?
Well that was my point, you understood that but I didn't say it implicitly. It's just logical.

Anyway, doubt we could make a very realistic career, this was a bit of a sideshow (kind of a mirror of the North African land battles compared to the huge Eastern Front battles) and we need small convoys and a few Soviet ships as well. We don't have Soviet planes (well could dress up western ones as lend lease) etc.
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Old 11-13-05, 06:38 AM   #66
raymond6751
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Default What about voices?

I love the work and time put into the mods, Beery, thanks. I've seen nothing from anybody trying to make use of all those .ogg voice files that seem to be ignored in the game.

Any chance that someone could find a way to make them active?

(English version)
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Old 11-13-05, 09:36 AM   #67
Sturm
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Maybe a little dumb question but here it goes. While looking the GameplaySettings.cfg I Noticed this line NoMapUpdateRealismPercentage=0, now it doesn't affect to realism percentage even if it's turned off.
Am I supposed to turn on Map Updates with RUb?
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Old 11-13-05, 09:51 AM   #68
Beery
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Map updates are suggested to be on when using RUb. But it's really whatever you prefer. Some people prefer to see them, others prefer to figure it out using the hydrophone.
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Old 11-15-05, 05:15 AM   #69
999-Jay-999
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Map updates are suggested to be on when using RUB... and its something I HAVE to have on as I am not HARD CORE enough to spend so much time using other methods... and I find it incredibly frustrating and not in any way fun without them.

I thank you Beery for keeping the icons of other vessels in play on the maps... RUB is just the 'has to be' MOD...
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Old 11-15-05, 06:31 PM   #70
coronas
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by HEMISENT
Now if only we could get a modernized version of Red Baron for you to work on. Wouldn't that be something.
If only there was a WW1 flight sim along the same lines as Red Baron 3D, but with today's technology. I keep hoping for it. Maybe some company will update RB3D as is being done (apparently) with B-17 II.
Beery, try this link http://off.oldbrowndog.net/
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Old 11-15-05, 10:04 PM   #71
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Thank You Beery and Jeasen, and everyone who contributed to the RUB and SH3 Commander.

These mods have made SH3 a new game.

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Old 11-16-05, 01:56 AM   #72
Sheppard
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Default Re: RUb 1.45 Now Available.

Quote:
Originally Posted by Beery
This will be the penultimate version of RUb. The final version will be called RUb version 2.0 and should appear in time for Christmas. RUb has pretty much done all that I ever wanted it to do, and the number of improvements that can be made are getting smaller. RUb 2.0 will tie up a few loose ends and add a few features, and then I'll be moving on to new games.
Beery, is there a possibility of RuB being continued by a designated successor so that we can have newer ships added to RuB after you're finished with it?
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Old 11-16-05, 02:02 AM   #73
Beery
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I don't mind if someone takes it over. Just don't call it RUb - that's all I'd like. I don't have a designated successor (LOL, makes me sound like a monarch).
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"Anyrooad up, ah'll si thi"
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Old 11-16-05, 02:13 AM   #74
CWorth
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Beery,

Will you ever be including any non stock Uboat skins like Fubars into RUB or into SH3 at all?Fubars are by far the best and most realistic of the skins out there IMHO and would be a perfect match for the two mods.
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Old 11-16-05, 03:48 AM   #75
Beery
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Fubar's skins will be in version 2.0. The only problem is getting reflections and cable fixes done for the 3D files that go with them.
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- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
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