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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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![]() :rotfl: Okey, I'll wait for that than. No problem. |
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#62 |
Samurai Navy
![]() Join Date: May 2005
Posts: 588
Downloads: 0
Uploads: 0
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Hi Sergbuto, I found the following page http://www.titanpictures.com/images/sboat.html with your job, very interesting. Congratulations!!!
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#63 |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
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Hi Serg,
Just wondering... why is the surfaced deck gun and surfaced AA gun not used on the submerged model? I have tried to edit the NSSSclassUS_sm.eqp fle to assign these weapons to the corresponding submerged S-Boat nodes, but no success to get the surface weapons to appear underwater... Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#64 |
Pacific Aces Dev Team
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Because those guns will appear with the crew. I guess nobody would like having guys in lifevests smoking by the guns at the periscope depth.
![]() Therefore, I used/left the guns from the original model. |
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#66 |
Nub
![]() Join Date: Nov 2015
Posts: 2
Downloads: 3
Uploads: 0
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I'm looking for the s-class model to import into blender to mod. All the links I find here are dead. Any format I can import to blender will be fine. dae,3ds,etc. I would also like the textures in a png or psd format to import into photoshop for modding.Thank you
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#67 |
Gefallen Engel U-666
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woozel!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#68 | |
Seasoned Skipper
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ftp://Maik:Woelfe@hartmuthaas.no-ip....classUS_sub.7z So Long Maik |
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#69 | |
Nub
![]() Join Date: Nov 2015
Posts: 2
Downloads: 3
Uploads: 0
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#70 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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