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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Crusty
![]() Join Date: Apr 2005
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Aha... If I have the time, I'll try to remember to keep the Scapa flow ones elite.
Would be a good idea to get a list of "super-units" to keep at elite level - you know, H/K groups, important port defenders, and so on. Thanks for the clarification anyway Gizzmoe. ![]() |
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#2 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
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Well, *I* have time to make all those changes, so if you want I´ll do it while you change the last few things in IUb. Just let me know if you want the Light or Heavy version.
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#3 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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U-boats should have it virtually all their own way well into 1941. The problem with the game's DD/DE AI is that there are basically only two settings. The 0, 1 and 2 settings produce AI that is all but completely useless, while settings of 3 and 4 make for destroyers that can't be evaded. So I think that removing the 0 AI won't do much anyway.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#4 |
Crusty
![]() Join Date: Apr 2005
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Nah, tis ok. I'll do the elites for scapa flow alright - its just I'm pressed for time this weekend.
Anyway, got to go, thanks for the offer though. |
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#5 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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#6 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#7 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
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![]() Has someone already tried to find out the exact differences between the crew ratings? If not I will do some tests over the weekend. |
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#8 |
Stowaway
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Wasn't there a "Second Happy Times" during the war for the U-boats? I thought I had read it somewhere or saw a program on A&E about "wolfpacks" and it had stated something about a second happy times, when merchants and cargo vessels ran their Nav lights or a lot of ship lighting while underway, mostly off the US coast and down into the Carribean do to some sort of major shipping accident? Guess the Americans had thought that the war was too far away that they could run Nav lighting? Also, it stated that this "second happy times' was especially easy for the Germans to sink ships out in the middle of the Atlantic since there was little to no air support. I think that it stated as well that US DDs and escorts were kept at a minimal and novice crews were used on the US East Coast since America had thought Germany did not have the reach to get to the States with the U-boat?
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#9 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Yes. That was during the first six months of 1942.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#10 |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
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Is it possible to change the length of time an escort will search for a uboat? I read somewhere that there is a default 15mins (?) search after it has lost contact, before it goes away. If the later war escorts could be made to prolong their search time, and HK groups have really long search times, this would reflect the fact that late in the war, success against the uboats was often accomplished by forcing them down for a day and a half or so, until lack of O2 or psychological pressure forced the uboat to the surface.
Regards |
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#11 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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SH3 probably does not accurately simulate HK groups, no matter how long they are made to search for u-boats. Be it 15 minutes or 48 hours, they don't know how to "track" their targets. I'm betting RDF and other search techniques are not implemented in SH3, aside from DD's sometimes showing up whenever you use the radio.
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#12 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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JScones announced that the next version of SH3 Commander includes a search time randomizer! |
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