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Old 09-02-05, 04:46 PM   #61
FLB sale U-999
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In my game the night looks so:




Is that right?


I can`t see anything! It is very dark..... but i think it can be realistic so.....


Could u please post some Screenshots of your ingame Nightgrafics, so that i can see if i did everything right with the mod....

Thank`s a lot!
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Old 09-02-05, 05:14 PM   #62
Jungman
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Quote:
Originally Posted by Hartmann
This mod change the underwater transparency ??

i like the deffault clear waters of the stock game.

thanks
You can hex edit easy the two values in scene.dat back to the original values for water transparency. Search the forum to find out how to do it, and the 'beyond 8 km visibility' thread.
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Old 09-02-05, 07:21 PM   #63
Hartmann
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ah ok

thanks for the advice
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Old 09-03-05, 01:54 AM   #64
Jungman
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If you do not know how to do it, I can whip one out quick for yeah, if it is OK with Berry. Berrywater144_Clear
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Old 09-03-05, 02:58 AM   #65
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Quote:
Originally Posted by Jungman
If you do not know how to do it, I can whip one out quick for yeah, if it is OK with Berry. Berrywater144_Clear
It's fine by me, but if players want clear water all they have to do is remove the scene.dat file from the mod.
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Old 09-03-05, 05:59 AM   #66
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I did not know that was all that was changed to the scene.dat in Rub 1.43.

That would be the most easiest, just plainly not install it then.

I guess I was thinking of the scene.dat from the Visibility Mod.

I believe he must want to watch the torpedo event camera or something. Then that would not be 100% realism, but more cinematic than in reality.
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Old 09-04-05, 03:52 PM   #67
Duke of Earl
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I might be having a problem with the BeeryWater 1.44 night sky mod...

The night sky is very good.. twinkle-twinkle little star...

But, I'm not seeing very any clouds during the night or day... and I have a very good cloud mod installed...

Right now, I'm in a 10 m/s wind, crystal clear skies... with lightning and thunder... ... NAV says it's overcast with light fog, no percipitation...

I don't remember it being like this before the BeeryWater night sky... very strange weather...

Ok, probably figured it out... I'm using the Increased Visibility mod.. it has it's own SkyColor files.. apparently, Beery's Skycolor files aren't compatible with the Visibility mod Skycolor files...

Going to revert back and see what happens to the strange weather...

Cordialement, Duke of Earl
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Old 09-05-05, 06:59 AM   #68
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Hi Duke,

try that one,
i did merge the new textures from beery´s water mod 1.44 with the .dat file from visibility mod.
http://rapidshare.de/files/4635080/V...tible.rar.html
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Old 09-05-05, 01:28 PM   #69
Beery
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Quote:
Originally Posted by Duke of Earl
I might be having a problem with the BeeryWater 1.44 night sky mod...

The night sky is very good.. twinkle-twinkle little star...

But, I'm not seeing very any clouds during the night or day... and I have a very good cloud mod installed...
The new BeeryWater is exactly the same as the old Beerywater except it has a different sky graphic. Nothing that has to do with the clouds has been altered.
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Old 09-07-05, 05:16 AM   #70
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Hi Beery!


Thanks for that great new night skies in the game!

Adjusted my Brightness and now it works fantastic!

Only one question!

In ur Mod there is a Scene.dat File, but i can`t use anymore the Bigwaves Mod because i use the Scene.dat file from ur WaterMod.

Any chances to get both work? Or could u make a version with included BigWaves 1,5?

What does ur Scene.dat file do? Have i to use it for ur WaterMod 1.44?


Thank`s a lot for support!

Sale
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Old 09-07-05, 05:18 AM   #71
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Oh, here a Screen of my new great Nightsky in the game:




Great Work on that Beery, now i can make surface attacks and i can see on what i am firing my Torps...
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Old 09-07-05, 07:39 AM   #72
Jungman
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You simply edit the four values for wave states in the scene.dat.

Look at the Big Wave mod and see the difference between that and stock.

Using an editor, you can see the text for it. It was for certain wind speeds of 0, 3, 7, 10. Do not remember but you can see it easy in the dat file.
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Old 09-07-05, 07:47 AM   #73
oRGy
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I'll be including the 1.5 big wave mod in Improved U-Boat along with the visibility mod and some other tweak I can't remember. Oh yeah - resized moon.

If it helps..
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Old 09-07-05, 12:45 PM   #74
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Quote:
Originally Posted by oRGy
I'll be including the 1.5 big wave mod in Improved U-Boat along with the visibility mod and some other tweak I can't remember. Oh yeah - resized moon.

If it helps..




Simply is good, have no idea of Hexedits.... tried once but it was not working....


Shame on me, no ideas of editing hexvalues

So, will have to wait until somebody makes a version of this Mod both included....

Das ist kein Weltuntergang

Greetings Sale
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Old 09-08-05, 05:43 AM   #75
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Hex editing is surprisingly easy once you realise what you're looking for and have a good hex editor (like 010 Editor).
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