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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Swabbie
![]() Join Date: Aug 2005
Posts: 12
Downloads: 0
Uploads: 0
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Aye, I am with you. No mods
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#62 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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I use only graphics mod (eg to add the swatika back to the flags & other images). No "gameplay" modes though.
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#63 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
Uploads: 0
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I have been running the game with the latest patch, unmodded, except for added gramaphone content. I play on 97% realism (I use the event camera) and enjoy it immensely. I am considering the latest RUB mod, as I like the idea of simming "hard core", but I'm in the middle of a campaign I really like and I'm a bit nervous about experimenting. It's mid-1943 and I have nearly 30 patrols under my belt. While I know no kapitan ever served that long, I've grown rather fond of him and his loyal crew.
At the moment, I'm in Lorient about to head out on my next patrol. I'd love to hear any arguments for/against installing RUB prior to departing. Also, has anyone tried a major mod, like RUB, and UNinstalled it during a mission? I'll feel better about experimenting if I know I can undo it w/o waiting until the end of the patrol. I have the Jonesoft mod installer and it seems excellent. Thanks! |
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#64 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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wow, I have like 20 mods installed.... and I wouldn't have it any other way
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#65 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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One is simply that you might hate the mod, and you might feel that you're stuck with it. The second is that the standard game's starting base for 2nd Flotilla is wrong, and it has been changed in RUb. This means that if you start a career in 2nd Flotilla using the regular game, and then switch to RUb after doing any number of patrols with the standard game, you will get that number of notifications about a base change as you start every patrol. This can't be avoided, it's not a 'bug' in RUb that can be fixed. It can probably be adjusted in the career files after the fact, but this adjustment is so complex that it's never been attempted. In short, it's easiest if players simply end 2nd Flotilla careers before switching from the standard game to RUb. There are never any guarantees that saved careers will work after installing a new mod or a new official patch. You have a better chance of getting them to work if you save them in base than if you save them in mid-patrol, but they still may exhibit weirdness or cause the game to crash to the desktop. It's best to finish up any old careers before installing a new mod. Oh, and if you install or uninstall a major mod like RUb DURING a patrol I can pretty much guarantee that it will cause your game to crash, because the campaign file will be different than what the game has loaded up for the patrol.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#66 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
Uploads: 0
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Thanks, Beery!
![]() You are certainly the expert on RUB; I'll take your advice. Next career, I'll check it out. b. |
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#67 |
Eternal Patrol
Moderator ![]() ![]() Join Date: Dec 2004
Posts: 1,572
Downloads: 0
Uploads: 0
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I'm still in a career and play without any mods. I'm gonna finish the war this way (I hope).
Then I plan to have RUB and my own new SHIV - a new and better game... I'll just have to wait a few more months, but I am used to that. ![]()
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RIP Abraham |
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