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Old 08-25-05, 04:44 PM   #61
Davion77
Swabbie
 
Join Date: Aug 2005
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Aye, I am with you. No mods
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Old 08-25-05, 10:38 PM   #62
Zero Niner
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I use only graphics mod (eg to add the swatika back to the flags & other images). No "gameplay" modes though.
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Old 09-17-05, 11:11 AM   #63
bsalyers
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Default 2 RUB or 0 2 RUB?

I have been running the game with the latest patch, unmodded, except for added gramaphone content. I play on 97% realism (I use the event camera) and enjoy it immensely. I am considering the latest RUB mod, as I like the idea of simming "hard core", but I'm in the middle of a campaign I really like and I'm a bit nervous about experimenting. It's mid-1943 and I have nearly 30 patrols under my belt. While I know no kapitan ever served that long, I've grown rather fond of him and his loyal crew.
At the moment, I'm in Lorient about to head out on my next patrol. I'd love to hear any arguments for/against installing RUB prior to departing. Also, has anyone tried a major mod, like RUB, and UNinstalled it during a mission? I'll feel better about experimenting if I know I can undo it w/o waiting until the end of the patrol. I have the Jonesoft mod installer and it seems excellent.
Thanks!
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Old 09-17-05, 11:32 AM   #64
gdogghenrikson
Grey Wolf
 
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wow, I have like 20 mods installed.... and I wouldn't have it any other way
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Old 09-17-05, 11:51 AM   #65
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Default Re: 2 RUB or 0 2 RUB?

Quote:
Originally Posted by bsalyers
I'd love to hear any arguments for/against installing RUB prior to departing.
I would wait until you're finished with your career, or at least make a back-up of the career first before trying RUb with it, so that you have something to go back to if RUb doesn't work for you. There are a couple of things that can happen:

One is simply that you might hate the mod, and you might feel that you're stuck with it.

The second is that the standard game's starting base for 2nd Flotilla is wrong, and it has been changed in RUb. This means that if you start a career in 2nd Flotilla using the regular game, and then switch to RUb after doing any number of patrols with the standard game, you will get that number of notifications about a base change as you start every patrol. This can't be avoided, it's not a 'bug' in RUb that can be fixed. It can probably be adjusted in the career files after the fact, but this adjustment is so complex that it's never been attempted. In short, it's easiest if players simply end 2nd Flotilla careers before switching from the standard game to RUb.

There are never any guarantees that saved careers will work after installing a new mod or a new official patch. You have a better chance of getting them to work if you save them in base than if you save them in mid-patrol, but they still may exhibit weirdness or cause the game to crash to the desktop. It's best to finish up any old careers before installing a new mod.

Oh, and if you install or uninstall a major mod like RUb DURING a patrol I can pretty much guarantee that it will cause your game to crash, because the campaign file will be different than what the game has loaded up for the patrol.
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Old 09-17-05, 12:02 PM   #66
bsalyers
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Default 2 RUB or 0 2 RUB?

Thanks, Beery!

You are certainly the expert on RUB; I'll take your advice. Next career, I'll check it out.

b.
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Old 09-17-05, 01:53 PM   #67
Abraham
Eternal Patrol
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Default 2 RUB or 0 2 RUB?

I'm still in a career and play without any mods. I'm gonna finish the war this way (I hope).
Then I plan to have RUB and my own new SHIV - a new and better game...
I'll just have to wait a few more months, but I am used to that.
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