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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#62 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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What about install? Will it be possible to install over 1.43 version with existing campaign?
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#63 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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SH3 Commander doesn't install like a regular mod. When you install it, it changes nothing in the game. It only alters the game when you use it to launch the game. It's fully compatible with RUb 1.43 and also with the latest version of the standard game (version 1.4b), and it should work fine with careers in progress.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#64 | |
Chief
![]() Join Date: Mar 2005
Posts: 320
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Beery Wrote
Quote:
Guess what? My engineer now tells me that our boat has a minor probelm that will cause our departure to be delyed by a day. ![]() Gives me some time to do some space watching. ![]() ![]() |
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#65 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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OK, I'm waiting for new SH3Commander 1.44 now.
BTW, what about release date of RUb 1.44? Will it include a new version of Improved Convoys? |
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#66 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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The new version of SH3 Commander (SH3 Commander Pack Release 2) is now available from www.beerymod.com/SH3Cmdr2.7z
Since Jaesen has covered all the bases regarding what the mod does (see his earlier post in this thread), I don't think I have to add anything, except that I think this is a big step forward.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#67 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Screenshots (not actual size)...
Main interface: ![]() New Options screen: ![]() Crew Manager screen, demonstrating random name generation: ![]() |
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#68 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
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That is really amazing.
For the longest time I kept wondering why the heavy-hitters modders were working so hard on SH3 Commander. It seemed to me (purely from my perspective) that development of RUB was where effort would best be invested. But clearly, those contributing to SH3 Commander have completely invaded the game without an SDK, and revamped it into an almost wholly awesome new game! I have it downloaded and can't wait to try it. Thanks! |
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#69 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
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OH MY GOD... DOWNLOADING now...... Cant wait to play !!!!!
WELL DONE.
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#70 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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JScones,
Beery, Thanks for more this great work! ![]() I'm working with Sansal in the update for milk cow mod. So, some few questions: -This new SH3 Cmdr. feature that allows to player choice the time spent in bases: Are only the NbDaysInBase and DaysSpentInBase entries in Basic.cfg modified for the SH3Cmdr? - If i have a modified Basic.cfg: Will SH3 Cmdr overwrite all my Basic.cfg or only specific entries? I would like very much to do the milk mod compatible with the SH3 Cmdr. Thanks for your advise. Rubini. |
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#71 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
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I have a question.
If I don't start the game from the cd/dvd-drive, it can occur glitches in the game. It took some while before I read about it in subsim.com, but after this alternate way of starting, the game runs nice and without glitches for me. Here is a link to subsim.com where this matter is discussed. http://www.subsim.com/phpBB/viewtopic.php?t=29629 When using this application, will it start from the original exe.file? If yes, will the application work if I create a shortcut to the autorun.exe file on my DVD-player, move this shortcut to my SH3 folder (same place as the sh3.exe), and then rename the sh3.exe to something else (i.e. "sh3_old.exe") so the application now will start from the DVD-drive instead? And of course, a big Thank's for a nice and useful application ![]() |
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#72 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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The new SH3Cmdr SH3 options, viz "Display Hull Integrity %", "Randomise number of days spent in base", "Set number of days spent in base to" and "Use fatigue model" write only to the relevant parts of Basic.cfg (or _menu.txt in respect of the Hull text) and *only* if selected by the user. No selection means no changes. Again, files are backed up for restoration when the next "Rollback" occurs. These options are fairly exclusive - ie setting the Hull text is not going to conflict with any (mod) changes made to _menu.txt, nor really will setting a fatigue model (note that you can also import your own fatigue models into this version and then you are guaranteed of always getting the same fatigue model regardless of what mods you install). Your conflict may be with the Days spent in base option, but if you have a NbDaysInBase setting which you don't want overwritten, it just needs to be made clear to the user to keep the option unchecked. Alternatively, Milk Cow users could simply set the value in SH3Cmdr themselves to be 1, or 2, or even 0 if they are in a hurry. I'm not sure if I've covered your question, so let me know if not. |
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#73 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#74 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
I believe SH3 Commander is where the future of SH3 Mod-making lies, because it targets the areas of the game that can be expanded, and it sets up ways to facilitate such expansion.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#75 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Thanks for the reply JScones,
Yes, I also think that milk mod and SH3 Cmdr are absolutely compatible each other. Sansal made some others modifications on the Basic.cfg - some more days spent in base when you upgrade something - to compensate that only "one" day at home (for resupply purposes). But with a worry-free and easy work we will fix this to guide the players who want to use these two mod together! If I have some new doubts when we go to finish the new milk mod I will contact you. Many thanks to all your effort here! Rubini. |
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