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Old 09-19-05, 11:55 AM   #61
Beery
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Quote:
Originally Posted by jaxa
Sounds fantastic. When it will be release?
It's undergoing final testing now. I expect it will be published today or tomorrow. Watch this space.
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Old 09-19-05, 12:51 PM   #62
jaxa
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What about install? Will it be possible to install over 1.43 version with existing campaign?
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Old 09-19-05, 01:03 PM   #63
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SH3 Commander doesn't install like a regular mod. When you install it, it changes nothing in the game. It only alters the game when you use it to launch the game. It's fully compatible with RUb 1.43 and also with the latest version of the standard game (version 1.4b), and it should work fine with careers in progress.
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Old 09-19-05, 02:13 PM   #64
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Beery Wrote
Quote:
I expect it will be published today or tomorrow. Watch this space.
Was just about to start a new patrol, but thought I would just check in on the forum first.

Guess what? My engineer now tells me that our boat has a minor probelm that will cause our departure to be delyed by a day.

Gives me some time to do some space watching.

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Old 09-19-05, 02:48 PM   #65
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OK, I'm waiting for new SH3Commander 1.44 now.
BTW, what about release date of RUb 1.44?
Will it include a new version of Improved Convoys?
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Old 09-19-05, 09:35 PM   #66
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The new version of SH3 Commander (SH3 Commander Pack Release 2) is now available from www.beerymod.com/SH3Cmdr2.7z

Since Jaesen has covered all the bases regarding what the mod does (see his earlier post in this thread), I don't think I have to add anything, except that I think this is a big step forward.
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Old 09-19-05, 10:42 PM   #67
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Screenshots (not actual size)...

Main interface:


New Options screen:


Crew Manager screen, demonstrating random name generation:
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Old 09-20-05, 08:44 AM   #68
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That is really amazing.

For the longest time I kept wondering why the heavy-hitters modders were working so hard on SH3 Commander. It seemed to me (purely from my perspective) that development of RUB was where effort would best be invested.

But clearly, those contributing to SH3 Commander have completely invaded the game without an SDK, and revamped it into an almost wholly awesome new game!

I have it downloaded and can't wait to try it. Thanks!
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Old 09-20-05, 08:53 AM   #69
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OH MY GOD... DOWNLOADING now...... Cant wait to play !!!!!

WELL DONE.
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Old 09-20-05, 09:51 AM   #70
Rubini
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JScones,
Beery,

Thanks for more this great work!

I'm working with Sansal in the update for milk cow mod. So, some few questions:

-This new SH3 Cmdr. feature that allows to player choice the time spent in bases: Are only the NbDaysInBase and DaysSpentInBase entries in Basic.cfg modified for the SH3Cmdr?

- If i have a modified Basic.cfg: Will SH3 Cmdr overwrite all my Basic.cfg or only specific entries?

I would like very much to do the milk mod compatible with the SH3 Cmdr. Thanks for your advise.

Rubini.
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Old 09-20-05, 10:21 AM   #71
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I have a question.

If I don't start the game from the cd/dvd-drive, it can occur glitches in the game. It took some while before I read about it in subsim.com, but after this alternate way of starting, the game runs nice and without glitches for me.

Here is a link to subsim.com where this matter is discussed.

http://www.subsim.com/phpBB/viewtopic.php?t=29629

When using this application, will it start from the original exe.file? If yes, will the application work if I create a shortcut to the autorun.exe file on my DVD-player, move this shortcut to my SH3 folder (same place as the sh3.exe), and then rename the sh3.exe to something else (i.e. "sh3_old.exe") so the application now will start from the DVD-drive instead?


And of course, a big Thank's for a nice and useful application
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Old 09-20-05, 10:32 AM   #72
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Quote:
Originally Posted by Rubini
-This new SH3 Cmdr. feature that allows to player choice the time spent in bases: Are only the NbDaysInBase and DaysSpentInBase entries in Basic.cfg modified for the SH3Cmdr?
Just NbDaysInBase. Of course, what this means is that if NbDaysInBase is set to say, 1, and the player decides to upgrade to a bigger and brighter toy in the meantime, he won't be leaving port the next day, he'll be bound by the delays that are created by the upgrading, which stands to reason. But of course, this won't be a problem for the Milk Cow mod...I would suspect.

Quote:
Originally Posted by Rubini
- If i have a modified Basic.cfg: Will SH3 Cmdr overwrite all my Basic.cfg or only specific entries?
SH3Cmdr comes with versions of Basic.cfg that include Flotilla updates, so if you select 1st, 2nd or 7th Flotilla, your Basic.cfg will be replaced (backed up of course) by SH3Cmdr's version. Of course, you can delete these files, but you'll lose the Flotilla changes. But I'll leave this part to Beery to explain further...or better...

The new SH3Cmdr SH3 options, viz "Display Hull Integrity %", "Randomise number of days spent in base", "Set number of days spent in base to" and "Use fatigue model" write only to the relevant parts of Basic.cfg (or _menu.txt in respect of the Hull text) and *only* if selected by the user. No selection means no changes. Again, files are backed up for restoration when the next "Rollback" occurs. These options are fairly exclusive - ie setting the Hull text is not going to conflict with any (mod) changes made to _menu.txt, nor really will setting a fatigue model (note that you can also import your own fatigue models into this version and then you are guaranteed of always getting the same fatigue model regardless of what mods you install). Your conflict may be with the Days spent in base option, but if you have a NbDaysInBase setting which you don't want overwritten, it just needs to be made clear to the user to keep the option unchecked. Alternatively, Milk Cow users could simply set the value in SH3Cmdr themselves to be 1, or 2, or even 0 if they are in a hurry.

I'm not sure if I've covered your question, so let me know if not.
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Old 09-20-05, 10:47 AM   #73
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Quote:
Originally Posted by rulle34
When using this application, will it start from the original exe.file? If yes, will the application work if I create a shortcut to the autorun.exe file on my DVD-player, move this shortcut to my SH3 folder (same place as the sh3.exe), and then rename the sh3.exe to something else (i.e. "sh3_old.exe") so the application now will start from the DVD-drive instead?
Yes, it starts from the hard drive's copy of sh3.exe. Will your method work? Dunno, try it. Alternatively, you can run SH3Cmdr *without* your DVD inserted. When you press "Launch SH3!" you'll then get an "Insert your DVD" error message. This is OK, cause SH3Cmdr has done everything it needs to do by this point. So, press "Exit", then insert your DVD, select your language, then press Play and you will end up with the same effect.
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Old 09-20-05, 11:15 AM   #74
Beery
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Quote:
Originally Posted by vois2
That is really amazing.

For the longest time I kept wondering why the heavy-hitters modders were working so hard on SH3 Commander. It seemed to me (purely from my perspective) that development of RUB was where effort would best be invested...
RUb can only do what the game allows us to do. It is severely limited. SH3 Commander is able to extend the game's limits far beyond what the developers have allowed. SH3 Commander has almost unlimited potential. With SH3 Commander, the structure exists right now to add huge amounts of content to the game. The development of RUb and similar mods that are confined by the game's limitations is nearly over - there's just not that much more that can be done - we can make the game a bit more realistic and historically accurate, and we can overcome a few bugs, but that's about it - the law of diminishing returns has already started to impede such development.

I believe SH3 Commander is where the future of SH3 Mod-making lies, because it targets the areas of the game that can be expanded, and it sets up ways to facilitate such expansion.
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Old 09-20-05, 11:20 AM   #75
Rubini
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Thanks for the reply JScones,

Yes, I also think that milk mod and SH3 Cmdr are absolutely compatible each other. Sansal made some others modifications on the Basic.cfg - some more days spent in base when you upgrade something - to compensate that only "one" day at home (for resupply purposes).

But with a worry-free and easy work we will fix this to guide the players who want to use these two mod together! If I have some new doubts when we go to finish the new milk mod I will contact you.

Many thanks to all your effort here!


Rubini.
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