![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
A good journalist has good sources, and should investigate things. Well, I have good insight now what 'Seawolves' contains....eg...:
Observer's Contact Map Mod. The Readme below is directly from the install directory of the english 'seawolves' version ---- Update: I've updated this mod to eliminate the contact "tail". The only drawback to this mod is the tail for your uboat is also missing. This version contains both the no contact color and tail mod. This zip is designed to work with the JoneSoft mod installer for SHIII. Unzip the files to your :\MODS folder making sure to use folder names when extracting the files. Select the mod with the JoneSoft installer and enjoy. If you do not use the JoneSoft installer install the files to the directories below making sure to backup the originals first. Full credit goes to Myros for the original concept and art...I've just tweaked it a bit. Original readme text below. Observer --------------------------------------------------------------------------- A mod for Silent Hunter III. This mod is for those playing with the 'no map update' option on and who like added challenge/realism. The radio icons that appear on the map to notify you of contacts outside of your own range are no longer color coded. You will no longer know if the are friend/neutral/enemy untill you ID them personaly. If you encounter any problems etc drop me an email at sh3@neuralstudios.com Myros ---------------------------------------------------------------------------- INSTALATION: ContLine.tga .... this file goes in SilentHunterIII\Data\Menu\Gui\ All other tga files go in SilentHunterIII\Data\Menu\Gui\Units\ As always ..... MAKE A BACKUP before adding, changing or overwriting any game file. That way if you dont like a change you can restore the original. |
![]() |
|
|