![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
im trying to create some missions and i decided to include auxilary cruisers since i dont recall seeing any in the missions i played so far. well they were generated just fine but they were always stationary even with way points and set to full speed. i tried all eng ships just to see if there were others and found a dozen or so that stayed stationary in the same manner. at this point i have only checked warships. do i need a patch to repair the mission editor?
|
![]() |
![]() |
#63 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
i got that part ok but it still wont move
ok here's what i have : 6 dd j class destroyers and 1 cl southampton class that work fine as directed, but i have 2 auxiliary cruisers and 1 dd clemson class destroyer that won't move and it won't let me add them to the main group, i have to group the cruisers as a seperate group as well as make a new group for the clemson destroyer. i'm very confused by all this. it did say something about commision date was something or the other. is the historical timeline dictating which ships work? |
![]() |
![]() |
#64 |
A-ganger
![]() Join Date: May 2005
Posts: 71
Downloads: 10
Uploads: 0
|
![]()
when you say they arent moving is this in the editor or when you actually run the mission in the game? If its not moving in just the editor its because of the selected time frame.. go to the top above the map and adjust the dates to match your preset timeline you chose for the mission... then the units should start working that werent working before...
|
![]() |
![]() |
![]() |
#65 |
Sparky
![]() Join Date: Jul 2006
Posts: 152
Downloads: 0
Uploads: 0
|
![]()
If it's in the mission editor, then it might be because of the entry/exit dates. Left-click on the Aux.Cruiser icon, and then right-click and select properties. Look at the entry/exit dates of the ship. If your mission is set to start outside of this time-range, you should not expect this ship to participate (i.e. it won't move in the mission editor simulator and it will not appear in the mission itself.)
|
![]() |
![]() |
![]() |
#66 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
as it turned out i had corrupted the mission edors files by swapping gwx data folder and stock data folders back and forth while doing comparisons for modding.
uninstalling and deleting all remaining files then rebooting and reinstalling fixed it. |
![]() |
![]() |
#67 |
Watch
![]() Join Date: Apr 2006
Location: South Plainfield, NJ
Posts: 15
Downloads: 276
Uploads: 6
|
![]()
I put togather a simple test mission to check out how the K-ships fight. I was in for a real surprise. I figured we would "POP" the sucker, & that would be it.
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#68 |
GWX Project Director
|
![]()
Well some things to think about regarding why we made the the K-ship damage model the way that we did.
In real life, the K-ship would cruise at a MUCH higher altitude than we can really simulate in SH3. As a result in SH3, it is an overly easy target. In real life, if you punch a hole in its gasbag... or even quite a few holes... you can compare the leak-rate to trying to suck a swimming pool dry with a straw. In real life, they were not filled with explosive hydrogen. In SH3, if they spot you, their job is done... as units in SH3 communicate your position to all assets available in the vicinity that may be able to attack you... simulating real life wireless communications. |
![]() |
![]() |
![]() |
#69 |
Watch
![]() Join Date: Apr 2006
Location: South Plainfield, NJ
Posts: 15
Downloads: 276
Uploads: 6
|
![]()
Thanks for some of the "behind the scenes" facts on the K-Ship model you folks put in GWX 2.0!
![]() Last edited by marv2112; 01-03-08 at 10:28 PM. |
![]() |
![]() |
![]() |
#70 |
Seaman
![]() Join Date: May 2009
Posts: 40
Downloads: 51
Uploads: 0
|
![]()
Its 1941 now I have been from Portland to Scapa flow and
as far a new york and that just the start ive looked in all the ports at some time or the other and have never seen 1 battleship in the game addon nothing bigger than a cruiser but they are in the campaign files does any one know if they are ever in the open sea or where to find them thanks |
![]() |
![]() |
![]() |
#71 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
|
![]()
Try:
BB Prince of Wages In Loch Ewe from 07/01/41 to 12/10/41 or in Placentia Bay, Newfoundland near Mt. Arlington Heights from 08/09/41 to 08/12/41. (I don’t know how she can be in the two locations at one time. Something to do with an experiment in Philly. BB Nevada in Placentia Bay from 08/07/41 to 08/12/41. BB Nelson in Alexandria from 10/12/41 to 10/06/41. BP |
![]() |
![]() |
![]() |
#72 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
Posts: 95
Downloads: 37
Uploads: 0
|
![]()
Does the Nelson have a timemachine onboard?.
![]()
__________________
Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
![]() |
![]() |
![]() |
#73 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#74 |
Watch
![]() Join Date: Jul 2009
Posts: 27
Downloads: 77
Uploads: 0
|
![]()
BB Prince of Wages In Loch Ewe from 07/01/41 to 12/10/41 or in Placentia Bay, Newfoundland near Mt. Arlington Heights from 08/09/41 to 08/12/41. (I don’t know how she can be in the two locations at one time. Something to do with an experiment in Philly.
Prince of Wages, aka my boss. |
![]() |
![]() |
![]() |
#75 |
Loader
![]() Join Date: Jan 2009
Posts: 85
Downloads: 37
Uploads: 0
|
![]()
I've been messing around with SH3 mission editor, trying to figure out where enemy CV's and BB's are.
So far I've pretty much gone around in circles getting nowhere - I'm looking under the campaign files at campaign_lnd.mis, campaign_rnd.mis, and campaign_scr.mis. Am using GWX3, not sure if that makes a difference. |
![]() |
![]() |
![]() |
|
|