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Old 06-10-06, 11:33 PM   #61
mainexpress
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i put the GWNS add ons mod in and enabled it with JSGME, which includes all of AG124s ships except the empire celt tanker i have not installed that one yet,under the -roster then sea folder i see the ships in there. i looked in the british ships roster, in there i found the US instead of BR clatham transport, hmmm thats strange you would think that would go in the american ships folder,but these ship were installed using JSGME instead of manually.
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Old 06-11-06, 03:36 PM   #62
Sailor Steve
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I'm not 100% sure, but I think the national listing in each Roster folder determines what flag the ship flies. You can just change the listing in each folder to match the nation the folder is for.

After thinking about it, it might be possible that it just hasn't randomly assigned those ships to any convoys you've seen. They could be there waiting to go.
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Old 06-14-06, 09:13 AM   #63
BettingUrlife
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My game at the first load screen just crashes and goes to destop now, no window pop up etc, nothing at all. I've tried removing SH3 and reinstalling a few times now, it keeps doing the same thing, anyone have an idea?
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Old 06-15-06, 12:46 AM   #64
mainexpress
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thnx sailor steve for your input,i went in the roster then sea folders and changed the display names to the correct nationality for the british and american ships for AG124s ships.and like you said maybe there out there waiting to showup.will see what happens,in the meantime im downloading NYGM_war tonnage mod 2.0 and making a seperate install of SH3.i have another big question about the "grey wolves mod",how come you never see any enemy airplanes:hmm: ive been all over the atlantic and no PBys,hurricanes or Sunderlands,thats a big dissapointment.also im thinking of getting that "daily contact report mod" im wondering if that will work with GW,that is a cool little mod it makes more convoys show up on the map instead of sailing all over the place.
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Old 06-15-06, 10:50 AM   #65
Sailor Steve
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Two problems with planes:
1) In the stock game they show up way too much; they travel and attack in large groups, when in reality the big patrol planes usually travelled alone.

2) They are way to easy to shoot down; players have claimed as many as 20 PBYs or Sunderlands before finally being overwhelmed. In real life the sub was lucky to escape even one without damage.

The Airpower mod attempted to address both those problems, making aircraft sightings and attacks much fewer, and making the planes much tougher to shoot down. All of the supermods have included Airpower or something like it of their own devising, so you shouldn't see them as much.

Also, it is an often-reported bug that if you are travelling at a time compression of 1024 or higher it can interrupt plane sightings; either you never see any at all or you see one right after it attacks you! Luckily I'm using a version of Airpower, and the few times I've been attacked so far they missed.

The only thing I can really suggest is travel at a lower time compression.
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Old 06-15-06, 10:59 AM   #66
mainexpress
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okay thnx,i usually travel at 512TC
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Old 06-17-06, 05:40 PM   #67
Kruger
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Default Sound Problem

Hello all. This is a problem that I've had from the beginning, but I really hoped that GW would correct it....it seems not so. I have just reinstalled SH3...patched it, and then installed GW. The problem is that... with no apparent reason, the voices of the officers are heard only in the central post. If I'm using the external camera and give an order, there is no voice that acknowledges my command...and also no other sounds whatsoever, except the ones thar come from other vessels. This usually occurs during a patrol, and in order to correct it I can only uninstall and reinstall the whole game. It's very frustrating. Sometimes I play for weeks and everything works just fine...sometimes it happens three times a day. pls......help a humble periscope manoeuvrerer...
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Old 06-20-06, 10:10 PM   #68
Fer32
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Default Another sound problem

My favorites games are Silent Hunter 3 and Il2 Sturmovik. SH3 was running with no problems, but due to some permanent echo in all sounds in Il2 Sturmovik I had to down the hardware acceleration nob a bit . Perfect sound in Sturmovik now but guess what? some voices in SH3 are too loud (wach officer) and others are too low. I change back the hardware acc. back to full but the voices are still with the volume messed up. Any help?
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Old 07-11-06, 11:56 AM   #69
fredbass
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I had a very expensive new computer built for me a few months back.

Specs:
Motherboard: Abit AT8 32x (ATI RD580 Based AMD Athlon 64X2/FX/64 Main boards, 2000MT/s HT, Dual DDR400, ATI CrossFire™)
Memory: 2x1gb Corsair DDR433 pc3500
Processor: AMD Athlon 64 X2 4400+ dual core
Harddrives: 2x74g Western Digital Raptors 10,000 rpm Serial ATA150
Windows XP Professional 64bit

Now given that, is it a problem that the led ram sticks are always maxed out in red, while playing?

Last edited by fredbass; 07-11-06 at 12:02 PM.
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Old 07-15-06, 01:17 PM   #70
MRchristian
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if you all could be of some help
what config file do i want to make my deck gun and flack guns available in mod rough weather its really starting to piss me off when i cant use my deck guns
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Old 07-15-06, 01:23 PM   #71
Sailor Steve
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Go to the Data/Submarine folder. You have to change the file for each type of u-boat. The file is labeled 'Storm Settings' or 'Storm Conditions', and the stock setting says '7', meaning the gun can't be used in 7 m/s winds or higher. Mine are set to '12', just for the flak guns. I never use the deck gun if I see waves washing over the deck.

Upgraded settings come with both supermods.
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Old 07-15-06, 01:26 PM   #72
Gizzmoe
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Quote:
Originally Posted by MRchristian
what config file do i want to make my deck gun and flack guns available in mod rough weather
In sh3\data\submarine\<uboot>\NSS_<uboot>.cfg change "StormConditions" with Notepad or any other text editor. When you set it to 15,1 you can use the guns in any weather condition.
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Old 07-15-06, 04:15 PM   #73
CA406079
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Default CTD only when TCx 1024

Running clean install sh3 with patch and then Gray Wolves. I reset crew fatigue off using the wiki manual method and noticed I have been getting CTD's 1-2 a day. Today I have had 3 in the last hour just trying to transit to my patrol area....


Anyone?
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Old 07-19-06, 05:50 PM   #74
JCWolf
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Default Invalid Win32 Application error!!

Everytime i put the SH3 CD on the CD/DVD Player , insted loadind the Install
Menu via Autorun .exe itopens the CD with the explorer and then I see that
All install aplications inside are Invalid Win32 Applications...

I tryed the Autorun exe and the error message it's allways the same:

Invalid Win32 Application

So i simply can't install the Game!

This is mi sistem info!

XP Professional 64
Asus A8N-SLI Premium Motherboard
Amd Athlon Dual core Processor 64 bit
GF6800 XTreme 256MB DDR Dual DVI TV PCI-E NVIDIA SLI Ready Graphic card
3 GBS Ram
200 GBS Seagate hard disk
2 LG DVD X16 Recorders



Can you give me a hand and tip me on how can i fix this!!!PLEASE!
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Last edited by Gizzmoe; 07-19-06 at 11:00 PM.
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Old 07-19-06, 07:17 PM   #75
stabiz
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Quote:
Originally Posted by CA406079
Running clean install sh3 with patch and then Gray Wolves. I reset crew fatigue off using the wiki manual method and noticed I have been getting CTD's 1-2 a day. Today I have had 3 in the last hour just trying to transit to my patrol area....


Anyone?
This could be a RAM-problem, or cpu. I have experienced similar difficulties with GW. I think the extra eye candy is buggering my ailing computer. (Only with TC 1024)
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