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#61 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
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This doesn't sound great. U-48's service history for example shows that large merchants (5000 to 8000 tons, sometimes even more) were sunk with just one torpedo on a regular basis.
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#62 |
Navy Seal
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Yes, many ships were only damaged in reality.
7 planes?...just a squadron! ![]() Why only 1 or 2 each time? They could fly all together to intercept a U-Boat... I suspect the Empire Freighter called for help ![]() I was not that far from Scapa anyway, was along the Shetlands. So far that’s the hardest SH3 megamod i tried. That remind me Rowi’s words about his work: « Ccom is my vision of submarine warfare » ![]()
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#63 | |
Navy Seal
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Many times i hit the bow, hence they keep sailing (with difficulties though) I have already hitted right under the funnel (machine room) and one torp did the job ![]() All ships have sweet spots for hits. On side note, depends if the ship have flooding compartments ![]() I know it is modeled in Ccom. A ship with compartments will take more than one torp.
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#64 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
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Hm ok. Now I am actually tempted to give CCom a try^^
You mentioned earlier that the German U-Boat Compilation works with CCom with "some adaptation". May I ask what adaptation you meant in particular? |
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#65 | |
Navy Seal
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![]() It’s exactly what i did with SH4 Dark Water. Import each sub .dat and all necessary textures, plus all sensors and guns etc...and finally don’t want to start all over again.
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#66 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#67 | |
Navy Seal
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![]() ![]() What is sure, is around Scapa there are many planes flying ![]() No wonder U-Boats had to make it North Est Shetlands to reach Atlantic! (And not via the straight between Shetlands and Orkneys)
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#68 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#69 |
Navy Seal
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Ok i have an answer i was wondering about...i finally found an unescorted small convoy.
I thought there wasn’t any in Ccom12, but yes it seems. So it’s according to what it was in RL. On side note, the escorted i already found was heading Skagerrak...so it’s kind of normal in those ennemy areas ![]() The one non escorted was North West England...quite safe area at war start.
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#70 |
Navy Seal
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Never had such bad score in a megamod
![]() Last patrol was...catastrophic. Dealing with the bunch of duds, the auxiliary cruiser that i never could sink with my 3 last torps (he took 2 hits and 1 dud then run away) and the planes searching me...i came back with 3 kills of 6500 tons total ![]()
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#71 |
Navy Seal
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TIP:
- The Ahnenerbe Wide Gui by Wurmonkel provided with Ccom12, doesn’t bring UZO on deck (nor Flag and antenna using left hand icons). You just have to copy ARB Wide Gui/Data/Cfg/Commands_English into Ccom12 Ahnenerbe Wide Gui by Wurmonkel (or make a small mod of it) and all is back fine again ![]()
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#72 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
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Hi All,
I know there is a New Lorient Harbour Mod available for GWX. Is this already installed here in CCoM12 or perhaps, available as a stand-alone version for CCoM10? Many thanks!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#73 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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Hi rowi58, I'm not quite sure how to do this. I'm fine with the torpedo selection for the home base but would like to have the same or similar option for a foreign base, i.e., in campaign mode. Any tips or help please?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#74 |
Navy Seal
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The new harbors are certainly available in Ccom, as it is newer mod than GWX.
Don’t know for Lorient, I’m at St Nazaire...but St Nazaire seems new to me vs GWX.
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#75 |
Navy Seal
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So i think I’ll have to change my convoy attacks tactics ... lost my U-93 Southern Ireland chased by 4 DDs after an hour or so depth charged. Even running 1 knot, couldn’t escape the pings sufficiently, and was limited by only 80M depth at this place.
So the lesson learned once again: only attack heavily escorted convoys when depth is more than 150M, and fire torpedoes from far enough at low speed settings so you have enough time to run away before they start to chase you! ![]() Damn destroyers ![]()
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