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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
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Yes, very cool indeed, Fubar!
![]() Anyone have an active download link to "WAC4.1 SubPen_animated_18.02.2010" |
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#62 |
Navy Seal
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Nice! Glad to see you got it working. Did it also fix the problem with the Kiel port you posted about?
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#63 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
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#64 |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#65 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
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Thanks for the link HW3.
![]() This evening, I will get all this updated in the first post. For those in a rush to get this version of "New Lorient v1 - GWX3 Combined Campaign+Wilhelmshafen_et_al_V7" (as a separate download), you can pick it up here ... http://prussianempire.com/New_Lorient_v1_GWX3_Merged_Wilhelmshafen_V7.7z The documentation has not been updated yet. The order of installation is ... Prerequisite: GWX3 installed Add MOD "GWX3 Merged Campaign" using JSGME Add MOD "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7” using JSGME Add MOD "WAC4.1 SubPen_animated_18.02.2010" using JSGME {necessary to fix missing bunkers in V7} Add MOD "New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7" using JSGME Note: Do not install "Aces' Super Pens v4 GWX Version" or you will lose the Lorient bunkers again. Cheers! /AK Last edited by Alfred Keitzer; 02-20-15 at 07:09 PM. |
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#66 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#67 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#68 | |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
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IMPORTANT NOTE: If you have already started a patrol from Lorient using "New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7", do NOT implement this fix until AFTER you complete your patrol and return to Lorient. Otherwise, your current patrol SAVE files will not properly load. Here is a quick fix to the overlapping ship problem. Download ... http://prussianempire.com/Merged_V7_Campaign_SCR.7z ... and drop the enclosed "Campaign_SCR.mis" file into your MODS directory at ... "..\MODS\New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7\data\Campaigns\Cam paign" -- overwrite the old file. When your U-Boats are safely in port, use JSGME to remove and reinstall "New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7". NOTE: I have also applied the fix to the complete "New_Lorient_v1_GWX3_Merged_Wilhelmshafen_V7" download. Last edited by Alfred Keitzer; 02-23-15 at 04:03 AM. |
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#69 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
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Well spotted Steve. Thanks for the fix Alfred
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#70 |
Chief of the Boat
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#71 |
Eternal Patrol
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Just tried the new fix. It seems to have done the job. No double boats at all.
Thanks, AK, for a great mod and for taking the time to investigate and fix problems. You're a pro. ![]()
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#72 |
Canadian Wolf
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#73 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
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This may have already been discovered, but something a little odd about "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7".
NOTE THIS IS NOT USING SH3 Commander ... If you start a new campaign at 1st U-Flotilla in Kiel in 1939 or 1940, start a patrol and immediately exit the patrol, it will ask "Dock at: Kiel" and everything is fine. If you start a new campaign at 1st U-Flotilla in Kiel in 1941, start a patrol and immediately exit the patrol, it will ask "Dock at: Moltenort". If you exit and go to the Briefing Room, you can do noting -- like you are at a foreign port. Start a second patrol, the assigned patrol area is NULL, and if you start anyway, you will find your U-Boat beached on land across the harbor at Kiel. ![]() This is GWX with just "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" installed -- nothing else. Last edited by Alfred Keitzer; 02-23-15 at 09:06 PM. |
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#74 |
Eternal Patrol
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Yep. I just tested it WITH Commander and got exactly the same result.
I'm now debating tearing out my entire game again and starting over with Wilhelmshaven v6.
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#75 |
Navy Seal
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Just a guess but, a problem in the flottilla.cfg file maybe?
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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