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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Yes Manos, I couldn't help myself lol. Gives them a bit if a mariner theme, will prob do a better theme on them for the final release boards.
Hopefully once I get them from supplier and built they work as intended. Would be great to get rid of the digital LEDs, they take the feel away a bit. Will have to design a new UI for SH3 to remove all the redundant dials then also. |
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#62 |
Hellas
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how is it going John ? is it progressing smoothly ?
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#63 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Manos, progress is going slower than I expected.
Most of the delay is with suppliers, Out of 23 different orders for components I've placed only 4 have arrived so far, so boards are still unchecked to confirm they are functional compared to prototypes. Also while I designed the Main board a week before the new Dual Gauge type board, I have yet to receive the main boards as Customs have messed up and now I have to wait 2 weeks for revenue to confirm correct Duty owned on them. Bloody Govt agencies are so antiquated when it comes to getting thing done quick ![]() For now enjoy a pic of the Beta Gauge Boards awaiting assembly ![]() ![]() |
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#64 |
Soundman
![]() Join Date: Nov 2012
Posts: 146
Downloads: 60
Uploads: 2
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Very impressive work as ever, loving the nautical theme on the gauge board
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#65 |
Lieutenant Commander
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Very cool, can't wait to see the finished product in action!!!
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Heading to AM49.(U-553) |
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#66 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Cheers guys, last of the components should be arriving today.
Hoping to get one built and tested this evening, everything going well. Edit: Murphys Law, missing a vital component ![]() Such is the life of prototyping. On the plus side, I tested out my wave soldering oven and it works very nice. Although 3 of the Capacitors (C9/10/11) managed to stand straight up of one of there pads, guess I need to adjust my solder amounts on the pads. ![]() ![]() Last edited by reaper7; 06-25-14 at 04:31 PM. |
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#67 |
Seaman
![]() Join Date: May 2014
Location: "somewhere in the Atlantic"
Posts: 38
Downloads: 152
Uploads: 0
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Bufff man........hat off!
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#68 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Finally got the Dual Guage prototype assembled and running.
There was a slight problem with the board that needed a few wires to get the main chip working correctly due to a voltage issue, these will be fixed in the final version. My printer has died, so was unable to print off the graphics for the Torpedo Speed Inner Dial face. So blank white dial will have to do for now. Though thanks to a nice fingerprint mark, dial can be seen to rotate quite well lol ![]() Here is a video of it in action with both pointers rotating a 315 deg sweep. ![]() Click Pic to PLAY ![]() Last edited by reaper7; 07-05-14 at 08:09 PM. |
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#69 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Been a while since I had some news, been a bit slow on my end.
But finally got the components in for the main board and got the first one built, yaaah ![]() Good news is its powering up and accepting code uploads. Now the fun can start getting them Mainboard and Gauges talking to each other and working with SH3. ![]() ![]() (will redesign this one as I choose very small components - so small it was a nightmare to get them soldered. Next revision will use slightly larger footprints). Some of the resistors are 0402 footprints, will go with 0603 for next version. Less hair pulling applying solder and getting components sitting correctly. ![]() |
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#70 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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WOW incredible...........now all I need to know is how much this will cost me? + a divorce settlement could be on the cards! lol
awesome work Reaper ![]() Rick |
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#71 |
Hellas
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hello John !
i understand nothing of your post but nevermind about it ! i am just,hardly, waiting to see it coming to its final shape !! who could believe it 3 or 4 years ago,something like this ? bravo,bravo,bravo ![]()
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#72 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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![]() ![]() Its been a while since I had any updates on this project. Well after a complete rewrite on the code to incorporate the new dual gauge. I have a quick video to show it in action, SH3 is running and Gauge is linked to Sim via my custom SH3 communicator for Bi-Directional communications between Sim and Hardware. New code also incorporated better needle control that also features Acceleration and Deceleration curves for better performance and less prone to error. Faceplates and Dial are rough mockups for demonstration purposes only: ![]() Click Pic to PLAY ![]() Last edited by reaper7; 11-04-14 at 06:42 PM. |
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#73 |
Hellas
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....
![]() ![]() ![]() perfect John ,way much better without the modern digits !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#74 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Manos, yes looks the part now indeed.
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#75 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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Hello Makman and Reaper7,been a long time.
![]() ![]() Reaper,that is great stuff!Ever think about making an actual eyepiece you look into that has the scope graphics showing?I think that this would really add to the feels of using a periscope....or I might be just crazy here. ![]() |
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