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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Looking very good, again
![]() I begin to think we should have a supermod that had all of Rubini's, H.sie's and Stiebler's fixes collected, and of course Leitender's Anschütz compass (what a beauty that is ![]() It's a huge job, though. I wish LSH or NYGM could be combined with Rubini's work - but who am I wishing this, as I myself wouldn't have much time (or knowhow) in helping in this...
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#62 |
Chief of the Boat
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Looking great
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#63 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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One of the sweetest mode this year!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#64 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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First release is on the way, starting the "readme" and finishing the pack this moment. Stay tunned, in few hours ahead yet today.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#65 | |
GWX Project Director
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#66 |
Pacific Aces Dev Team
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SH3 also uses shaders (shader model 1.1) but unlike SH4/5 the shaders are coded in the executable. I have a special dll that decodes these shaders and writes it to external shader files but there are only pixel shaders for ocean, terrain, shadow and reflections, not for clouds.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#67 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Thanks for the clarification! And, by the way, I have worked with shadows sometime ago ... and it works but they aren´t casted on the ocean surface (the big main problem), i tried everthing that I could, then i give up. Perhaps with pixel shaders we could make something about?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#68 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Ok!
First release is up on the first post! Moderators: Can you please change that [WIP] for a [REL]? Thanks! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#69 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Downloading, I'm really curious and hoping this will work in my mod soup. I think NYGM+MEP is a 20 km environment, so it might not work that well in my rig, but who knows.
Thank you Rubini ![]()
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#70 |
GWX Project Director
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Thank you for your hard work, Dr, Rubini. You are the best!
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#71 |
Grey Wolf
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Downloaded and had a play around, so far it looks superb. The added sense of immersion if great, just being able to look back and see St.Nazaire disappearing into a big fluffy cloud on the horizon is amazing.
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#72 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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@flakmonkey, Ehhh... I didin´t tested the mod in an harbour area. ![]() ![]() Hopes that it really works "well" there too ![]() All@, Two hours after I have posted the link to download I made a small fix and reuploaded it. This correct and final v1.0 file ends with a "h". Check it out and download it again if necessary. (Sh3_volumetric_clouds&fog_V1h.7z)
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#73 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Great mod, love it. Flakmonkey any chance of finishing the rear torp room + a few more men and then this is much much better than sh5. Thanks, all modders
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#74 |
Hellas
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ahoy Rubini !
very VERY nice mod ![]() thank you
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#75 | |
Hellas
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you mean that with your dll we can have more than one shaders on the water at the same time ? if so...then i think that we will be able to create fantastic waters for sh3. can you upload it for testing ?
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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