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Old 07-16-12, 10:41 AM   #1
Dogfish40
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Default Soundman STILL not Calling.../contact.cfg

</SPAN> hate to cry...but here'goes.
Does anybody's soundman in a moderately modded game of SH5 actually callout contacts????
If yours does, please throw me a bone here. Post your mod list, tell me if you had to fix him and what you did. I thought I used every trick in the book.
My last soundguy fix that worked... oh so briefly, was changing the 'contacts.cfg' file in SH5/data/cfg/contacts.cfg. There are a couple of lines that have been changed with various mods. The "Decay Time For Imprecise Sensor Contacts" line should equal about 60/The "Decay Time For Precise Sensor Contacts" line should equal about 15.
This worked!!! Again, very briefly. As soon as I loaded it, my very next contact, Benno's voice pop's up with all the info he should be giving. I went back to hydrophone contacts on surface until I work this out. Again, when you play the tutorial, all your first warnings of contacts are givin by the sonar station.
So I was pleasantly suprised when I heard Benni's voice. That was about it, I think just once. Now he's silent again. He doesn't call out anything unless I specifically ask him to "follow contact" (I have TDW's Multiple UI's) Then he will follow contact or warship. If I ask for a contact report I only get the message box, no Benni.
I am going to post my Basic mod list. This list is not complete but the important stuff is all there. The missing ones are a few of sobers graphic mods and I know they have nothing to do with this problem.
My Watchcrew do not call out anything unless we're sailing into port. Then they call out Ships, subs, barnicles, sea gulls everything. When we're out to sea, I see the ships first or they come up on the nav-map but the watchcrew doesn't say anything. It's possible though that they would in time, I'm not sure yet. I don't want to count my life on them at any rate.
What is screwed up here? Do I have a mod out of place. It seems this is more than just a "contacts.cfg" file problem, maybe something to do with orders and/or scripts.
Please help if you have any ideas.
Here's the list again.
Thanks!!!
D40
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Old 07-16-12, 12:14 PM   #2
Trevally.
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Hi Dogfish

Mine does not speak to me either
Only if I ask him to follow a contact that I know is there.
This makes real nav very hard
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Old 07-16-12, 01:01 PM   #3
Dogfish40
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Quote:
Originally Posted by Trevally. View Post
Hi Dogfish

Mine does not speak to me either
Only if I ask him to follow a contact that I know is there.
This makes real nav very hard
Thanks for the reply Trev.
Ordinarily I might not care so much except, it really becomes important if your attention is elswhere and you have DD's creeping around and for the fact that I know he works. Not only from the tutorial mission (where he flat out calls every grey/blue line that comes up) but also that once or twice I adjusted the contact.cfg file and bang he was there for a very short duration.
I also forgot to mention that some of the mods do have their own contacts.cfg file and I went in to them all and made sure they were the same, so they wouldn't keep overwriting the numbers. I am not going to put this one down, if I can find the culprit I can put this out for everyone so we can have a soundman. I really hate to just ask him if anyones picking on him today, I'll throw him overboard if he doesn't start doing his duty
D40
PS; What other main files control the actions of A. the soundman and B. the watchcrew. Or even some of the files?
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Old 07-16-12, 01:17 PM   #4
TheDarkWraith
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Look in the UPC files. Look at efficiency and those other parameters. Something tells me the solution is in those files
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Old 07-16-12, 01:55 PM   #5
Dogfish40
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Originally Posted by TheDarkWraith View Post
Look in the UPC files. Look at efficiency and those other parameters. Something tells me the solution is in those files
There we go!! That's sounds excactly like what I want to hit. What I'm wondering is; what changed between loading the game and now?! I guess my problem now is having to compare the files with "clean" ones. I'll figure something out, maybe just unloading the mods will be good enough to compare to.
TDW...Thanks. If you think of any other places, post'em. I'll post my results soon!
D40
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Old 07-16-12, 01:59 PM   #6
volodya61
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Quote:
Originally Posted by Dogfish40 View Post
...I'll post my results soon!
D40
Looking forward to this
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