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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Well, well, it looks like FK will be rustling up a sandwich after all...
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#62 |
Rear Admiral
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#63 |
Rear Admiral
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Well, sadly the new grills look fine up close in the game but from a distance the flicker is no better.
![]() I do appreciate all the help and effort on everyone's part, though. ![]() |
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#64 |
Stowaway
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Of course they will still flicker.
We only cut them down to a smaller 3D mesh so far. The reason I said you could "play with them" is that you will need to adjust them a bit. ![]() I'm not sure how Misfit will handle extruding them.... But when I get some time free? I'll extrude them a small amount and do the adjustments to the final objects by detaching faces so we don't have a weird effect that many see but don't understand. (Has to do with the Game smoothing while rendering) ![]() A small movement away from the surface of the Turm will reduce the flickering as the surfaces will not be so closely overlaid. ![]() |
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#65 | |
Rear Admiral
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![]() Quote:
![]() I did try playing with them a bit but I have not had time to try anything out yet in the game. |
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#66 |
Stowaway
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Can I have the sandwich without jelly please?
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#67 |
Rear Admiral
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#68 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
http://www.subsim.com/radioroom/show...9&postcount=22 ... or you do not understand what i mean... as frau too...? ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-14-11 at 12:33 PM. |
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#69 |
Stowaway
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Understood perfectly Mate.
![]() But Frau and others are trying to learn a little 3D stuff also. So I'm trying to help ease them into that area. ![]() Adjusting as you pointed out still leaves a greater mesh that has no use, so additional polys are slammed into the Game that are never rendered. 1 + 1 over a great mod list = possible hammertime at some point. ![]() |
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#70 |
Stowaway
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#71 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
![]() I talked about order of actions that will bring the desired result. ... item 2... without alpha blending and large mesh... with useing instancing.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-17-11 at 04:26 AM. |
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