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Old 11-07-11, 04:24 PM   #1
makman94
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Join Date: Jul 2008
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Default Sensors

continue the discussion about (visual) sensors (from thread: Sh3.exe and Asdic in shallow waters)...

Hitman said:
Quote:
Originally Posted by Hitman View Post
....The vampire vision bug was more or less solved; it was the periscope sensor, seeing through its casing (Remember sensors in SH3 are not hampered by objects) what cause that effect....
that was just a guess that were posted somewhere but never prooved . in game is not happening anything like that. just set at your periscope visual in sensors.dat a value at max range=1km and you will see that nothing is changing ! target continue to be spoted at 13-14 or even 15 km at deep night.

don't confuse the environments with all these . own crew sensors are not 'following' correctly the environment becuase the light factor at sensors.cfg seems to be broken (sensors for ai though seems to 'react' better at light factor in sim.cfg ) . so ,if we get the advantage to can set the own crew visuals during night then it is a piece of cake to create an as much dark environment we want to be in full 'harmony' with the setted by us values at own crew visuals.(thats why i never made totally darked the MEP, becuase no matter what the own crew would always spot ships far away).

one question that still is very interesting is this : why in one specific single mission where the parameters are always the same (positions of ships,amount of darkness,sea state , time...etc) the detection range is ...random ? what makes the own crew spot the target other times to 15km and other times to 4km (in same mission with repeated tests) ?
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Last edited by makman94; 11-07-11 at 04:47 PM.
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