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View Poll Results: Which colors for map ,do you prefer ?
i like the colors at pic 1 13 24.53%
i like the colors at pic 2 11 20.75%
i like the colors at pic 3 20 37.74%
i like the colors at pic 4 20 37.74%
Multiple Choice Poll. Voters: 53. You may not vote on this poll

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Old 08-28-11, 01:42 PM   #61
TheDarkWraith
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Quote:
Originally Posted by SquareSteelBar View Post
But very cramped.

Resizing is working well now [in a small range].
Minimizing still generates error message...
Problem is I can't make it any smaller than 1024 X 768. If I do then I can't display the data.

Now the minimizing error just baffles me. I can't get it to reproduce and thus can't trap it to see why it happens. It doesn't happen to me - I can minimize, maximize, resize all day long without error
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Old 08-28-11, 01:52 PM   #62
I'm goin' down
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looks interesting. I do not want to fiddle with it until it is ready for installation. Will this be issued in mod form?
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Old 08-28-11, 01:58 PM   #63
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Quote:
Originally Posted by I'm goin' down View Post
looks interesting. I do not want to fiddle with it until it is ready for installation. Will this be issued in mod form?
It's an app not a mod

It's ready to be used but I won't officially release it until I figure out this minimizing error that some users experience at times
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Old 08-28-11, 02:12 PM   #64
makman94
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Quote:
Originally Posted by TheDarkWraith View Post
It's an app not a mod

It's ready to be used but I won't officially release it until I figure out this minimizing error that some users experience at times
THATS IT TDW !!!! Your tool now is...ROCKING !!!!

IT works perfect ...can save to terrain.act (from gradient) and all these with a very comfort interface !!!!!

still i have the same issue with SquareSteelBar (an error when attempt to minimaze it) but i haven't notice any side effect by this exept that it is generating the map again from the start (when you caome back to the app)

Thank you very much for this tool TDW !! editing the colors map is a piece of cake now thanks to your great tool !
one final request if possible : can you make it,saving the new terrain.act on the desktop ? (it always asks to overwrite the existing original terrain.act).

ok guys ...lets rock the sh3's map now !

some pics from my first version for sh3 map :



the Gibraltar 'gate' :



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Old 08-28-11, 02:17 PM   #65
makman94
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Quote:
Originally Posted by reaper7 View Post
Hi Mate I vote for 4

How about trying to make a black and white version to make it look more like the authentic Kreigsmarine maps
It might need remaking of the maps to get rid of the land gradients so they appear all white but this is possible.
If I get a chance I'll try altering the Map level 1 to see what it looks like
yea sure Reaper ! no problem to make one version with the historical colors of kriegsmarine maps . can you post an original map to get an idea of its colors ? (googling shows many different results).

don't worry about the land gradient . if you make it all the same color it will appear with no gradient at all so ,i think, there is no need to edit the map level 1
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Old 08-28-11, 02:33 PM   #66
SquareSteelBar
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Quote:
Originally Posted by TheDarkWraith View Post
Problem is I can't make it any smaller than 1024 X 768. If I do then I can't display the data...
Ok I can live with that.

Quote:
Originally Posted by TheDarkWraith View Post
...It's ready to be used but I won't officially release it until I figure out this minimizing error that some users experience at times...
There's an easy workaround: don't minimize...
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Old 08-28-11, 02:41 PM   #67
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Quote:
Originally Posted by makman94 View Post
THATS IT TDW !!!! Your tool now is...ROCKING !!!!

IT works perfect ...can save to terrain.act (from gradient) and all these with a very comfort interface !!!!!

still i have the same issue with SquareSteelBar (an error when attempt to minimaze it) but i haven't notice any side effect by this exept that it is generating the map again from the start (when you caome back to the app)

Thank you very much for this tool TDW !! editing the colors map is a piece of cake now thanks to your great tool !
one final request if possible : can you make it,saving the new terrain.act on the desktop ? (it always asks to overwrite the existing original terrain.act).
So let me see...you minimize the app and when you restore it you see a box in the middle saying 'Generatig map' right? If so, this is normal and expected (because the DirectX device was 'lost' and everything has to be re-initialized). Is this the error you speak of or something else?

I will make a change so you can save the terrain.act file to another location
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Old 08-28-11, 05:25 PM   #68
I'm goin' down
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Quote:
Originally Posted by I'm goin' down View Post
looks interesting. I do not want to fiddle with it until it is ready for installation. Will this be issued in mod form?
Quote:
Originally Posted by TheDarkWraith View Post
It's an app not a mod

It's ready to be used but I won't officially release it until I figure out this minimizing error that some users experience at times
There is this crazy guy on the site that has a Damage Caused by Fires mod and a DC Water Disturbance mod. I use them! They are great. Let me know how to use the app when it is ready.

I like map pic no. 2, becuase it looks just like the view I had of the middle east from a jet airliner when I flew to Saudi Arabia years ago.
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Old 08-28-11, 05:37 PM   #69
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Was finally able to duplicate and trap the minimize error So yes I fixed it now.

v0.0.14: http://www.megaupload.com/?d=1OAM9NSL

If you are saving as .act file you have the option to choose folder to save to
If you are saving as .tga file you can choose folder and filename to save to

Everything should be 100% functional now Barring no bug reports I'll make an official release in a couple of days.
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Old 08-28-11, 10:37 PM   #70
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v0.0.15: http://www.megaupload.com/?d=UR2WIX67

Fixed some logic errors in the buttons

A colormap is now generated in memory to help speedup the map rendering

You can now take a screenshot of the map in the display or the raw map (4320 X 2160). Screenshots are saved in folder app was started from and will be called SHMapViewer_currentdate_currenttime.tga where currentdate and currenttime and the current date and time

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Old 08-29-11, 02:33 AM   #71
SquareSteelBar
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v0.0.14 is working fine so far.

In v0.0.15 when I'm asked 'Would you like to use .....Terrain.act instead?' and click 'No' appears an error:



Code:
00000000    0.00000000    [1968] workingfolder=C:\Dokumente und Einstellungen\xxxxx\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith     
00000001    0.04927554    [1968] DirectX initialized     
00000002    1.59090805    [1968] using Silent Hunter III     
00000003    1.59098351    [1968] 32bit Key found. Value='C:\SilentHunterIII\'     
00000004    1.59104323    [1968] \ found as last character in install path from registry!     
00000005    1.59365141    [1968] InstallPath=C:\SilentHunterIII     
00000006    2.06042695    [1968] using Map1     
00000007    2.06080747    [1968] gradient filename=gradient.tga     
00000008    2.06446266    [1968] creating the map     
00000009    2.06834316    [1968] 6 gradientx.tga's were found     
00000010    3.20014715    [1968] map: creating gradients     
00000011    3.20539093    [1968] Gradient: creating gradient     
00000012    3.20546627    [1968] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000013    3.20552468    [1968] Gradient: using gradients found in app's folder     
00000014    3.20588422    [1968] Gradient: number of gradients found=6     
00000015    3.20594597    [1968] Gradient: using gradient file C:\Dokumente und Einstellungen\Klusen\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith\gradient1.tga     
00000016    3.20600605    [1968] Gradient: creating the gradient     
00000017    3.22677779    [1968] C:\Dokumente und Einstellungen\Klusen\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith\gradient1.tga (0) exists=True     
00000018    3.23839378    [1968] Generating SH gradient from C:\Dokumente und Einstellungen\Klusen\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith\gradient1.tga     
00000019    3.23849344    [1968] Gradient: creating gradient     
00000020    3.23859620    [1968] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000021    3.23872781    [1968] Gradient: using gradients found in app's folder     
00000022    3.23905730    [1968] Gradient: number of gradients found=6     
00000023    3.23914599    [1968] Gradient: using gradient file C:\Dokumente und Einstellungen\Klusen\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith\gradient1.tga     
00000024    3.23930240    [1968] Gradient: creating the gradient     
00000025    3.23943758    [1968] C:\Dokumente und Einstellungen\Klusen\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith\gradient1.tga (0) exists=True     
00000026    3.24000025    [1968] Generating SH gradient from C:\Dokumente und Einstellungen\Klusen\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith\gradient1.tga     
00000027    3.24011254    [1968] Gradient: creating gradient     
00000028    3.24016380    [1968] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000029    3.24024820    [1968] Gradient: using gradients found in app's folder     
00000030    3.24053502    [1968] Gradient: number of gradients found=6     
00000031    3.24062228    [1968] Gradient: using gradient file C:\Dokumente und Einstellungen\Klusen\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith\gradient1.tga     
00000032    3.24075437    [1968] Gradient: creating the gradient     
00000033    3.24087548    [1968] C:\Dokumente und Einstellungen\Klusen\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith\gradient1.tga (0) exists=True     
00000034    3.24287438    [1968] Generating SH gradient from C:\Dokumente und Einstellungen\Klusen\Desktop\SHMapViewer_0_0_15_by_TheDarkWraith\gradient1.tga     
00000035    3.24386454    [1968] creating height map     
00000036    3.24394441    [1968] 32bit Key found. Value='C:\SilentHunterIII\'     
00000037    3.24397397    [1968] \ found as last character in install path from registry!     
00000038    3.24403191    [1968] InstallPath=C:\SilentHunterIII     
00000039    3.55814171    [1968] creating and filling color map and map     
00000040    3.56212115    [1968] creating color map     
00000041    3.57565331    [1968] Unhandled error occurred while generating gradients and map     
00000042    3.57565331    [1968] Error is Fehler in der Anwendung.    
00000043    3.57565331    [1968] -2005530516 (D3DERR_INVALIDCALL)    
00000044    3.57565331    [1968]    bei Microsoft.DirectX.Direct3D.Surface.LockRectangleInternal(tagRECT* rect, LockFlags flags)     
00000045    3.57565331    [1968]    bei Microsoft.DirectX.Direct3D.Surface.LockRectangleInternal(Type typeLock, tagRECT* rect, LockFlags flags, Int32& pitch, Int32[] ranks)     
00000046    3.57565331    [1968]    bei Microsoft.DirectX.Direct3D.Surface.LockRectangle(Type typeLock, LockFlags flags, Int32[] ranks)     
00000047    3.57565331    [1968]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHMap.GenerateSHColorMapFromSHHeightMap(SHGradient& gradient)     
00000048    3.57565331    [1968]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHMap.CreateAndFillColorMapAndSHMap(SHGradient& c_gradient)     
00000049    3.57565331    [1968]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHMap..ctor(String installpath, String workfolder, String fn, String fnextension, ShowInformationDialog sid, Device& d3dd, Control cf, Int32 mw, Int32 mh, Boolean uSH5, Boolean umap1)     
00000050    3.57565331    [1968]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SH5MapViewer_Shown(Object sender, EventArgs e)     
00000051    8.47060204    [1968] failed to create map     
00000052    8.47096729    [1968] closing
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Old 08-29-11, 07:38 AM   #72
makman94
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Quote:
Originally Posted by TheDarkWraith View Post
So let me see...you minimize the app and when you restore it you see a box in the middle saying 'Generatig map' right? If so, this is normal and expected (because the DirectX device was 'lost' and everything has to be re-initialized). Is this the error you speak of or something else?

I will make a change so you can save the terrain.act file to another location
Yes TDW, I was talking for the error that appeared when you tried to minimize the app (the same that SquareSteelBar described to you ) but i see that this is allready solved at your 0.14 version
also, thank you very much for the addition to save the terrain.act wherever user want ! thats it !
something else that i notice (very tiny !) is that if user tries to adjust the values at RGB adjusters of your app(via num numbers) ....the side effect is that app is changing also the gradients.tga at the 'selected' area becuase both ('adjusters' and 'selected area') are using the num numbers. better to allow user changing the gradients.tga only via the 'g' button .

with version 0.15 i get exactly the same error message like the SquareSteelBar (version 0.14 also works perfect for me).
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Old 08-29-11, 09:05 AM   #73
TheDarkWraith
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Quote:
Originally Posted by makman94 View Post
with version 0.15 i get exactly the same error message like the SquareSteelBar (version 0.14 also works perfect for me).
Learned something new from that error that some users were experiencing

v0.0.16: http://www.megaupload.com/?d=8XD12AYU

Fixes error posted by SSB and verified by makman94. Once again only some people had this error
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Old 08-29-11, 09:15 AM   #74
SquareSteelBar
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Good morning. Let's try again!
________________________________________


When I'm asked 'Would you like to use .....Terrain.act instead?' and click 'No' no gradients are generated:




Code:
00000000    0.00000000    [3752] workingfolder=D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith     
00000001    0.04920952    [3752] DirectX initialized     
00000002    1.38858521    [3752] using Silent Hunter III     
00000003    1.38925266    [3752] 32bit Key found. Value='W:\SilentHunterIII\'     
00000004    1.38927305    [3752] \ found as last character in install path from registry!     
00000005    1.38929260    [3752] InstallPath=W:\SilentHunterIII     
00000006    1.85390210    [3752] using Map1     
00000007    1.85444832    [3752] gradient filename=gradient.tga     
00000008    1.85446882    [3752] creating the map     
00000009    1.85756361    [3752] 6 gradientx.tga's were found     
00000010    2.75110149    [3752] map: creating gradients     
00000011    2.75523877    [3752] Gradient: creating gradient     
00000012    2.75526309    [3752] Gradient: SH3 gradient path=W:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000013    2.75529456    [3752] Gradient: using gradients found in app's folder     
00000014    2.75553226    [3752] Gradient: number of gradients found=6     
00000015    2.75555301    [3752] Gradient: using gradient file D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith\gradient1.tga     
00000016    2.75557208    [3752] Gradient: creating the gradient     
00000017    2.77005172    [3752] D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith\gradient1.tga (0) exists=True     
00000018    2.77084255    [3752] Generating SH gradient from D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith\gradient1.tga     
00000019    2.78240609    [3752] Gradient: creating gradient     
00000020    2.78242540    [3752] Gradient: SH3 gradient path=W:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000021    2.78244448    [3752] Gradient: using gradients found in app's folder     
00000022    2.78266215    [3752] Gradient: number of gradients found=6     
00000023    2.78268242    [3752] Gradient: using gradient file D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith\gradient1.tga     
00000024    2.78270173    [3752] Gradient: creating the gradient     
00000025    2.78274775    [3752] D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith\gradient1.tga (0) exists=True     
00000026    2.78279018    [3752] Generating SH gradient from D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith\gradient1.tga     
00000027    2.78341079    [3752] Gradient: creating gradient     
00000028    2.78343272    [3752] Gradient: SH3 gradient path=W:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000029    2.78345203    [3752] Gradient: using gradients found in app's folder     
00000030    2.78358054    [3752] Gradient: number of gradients found=6     
00000031    2.78360033    [3752] Gradient: using gradient file D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith\gradient1.tga     
00000032    2.78361940    [3752] Gradient: creating the gradient     
00000033    2.78366423    [3752] D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith\gradient1.tga (0) exists=True     
00000034    2.78370118    [3752] Generating SH gradient from D:\Downloads\SHMapViewer_v0_0_16_byTheDarkWraith\gradient1.tga     
00000035    2.78576016    [3752] creating height map     
00000036    2.78593874    [3752] 32bit Key found. Value='W:\SilentHunterIII\'     
00000037    2.78595924    [3752] \ found as last character in install path from registry!     
00000038    2.78598380    [3752] InstallPath=W:\SilentHunterIII     
00000039    3.08138132    [3752] creating and filling color map and map     
00000040    3.08538961    [3752] creating color map     
00000041    3.09216356    [3752] Exception when locking gradient for color map. Will try locking with no flags     
00000042    3.09216356    [3752] Exception is Fehler in der Anwendung.    
00000043    3.09216356    [3752] -2005530516 (D3DERR_INVALIDCALL)    
00000044    3.09216356    [3752]    bei Microsoft.DirectX.Direct3D.Surface.LockRectangleInternal(tagRECT* rect, LockFlags flags)     
00000045    3.09216356    [3752]    bei Microsoft.DirectX.Direct3D.Surface.LockRectangleInternal(Type typeLock, tagRECT* rect, LockFlags flags, Int32& pitch, Int32[] ranks)     
00000046    3.09216356    [3752]    bei Microsoft.DirectX.Direct3D.Surface.LockRectangle(Type typeLock, LockFlags flags, Int32[] ranks)     
00000047    3.09216356    [3752]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHMap.GenerateSHColorMapFromSHHeightMap(SHGradient& gradient)     
00000048    5.79332399    [3752] creating and filling map     
00000049    5.79361296    [3752] creating map     
00000050    5.79562187    [3752] filling map     
00000051    12.60915184    [3752] showing gradients     
00000052    12.61758804    [3752] showing gradient index values     
00000053    12.86315346    [3752] creating keyboard     
00000054    12.89095116    [3752] loaded and shown     
00000055    27.60247421    [3752] closing     
00000056    27.60274887    [3752] destroying keyboard     
00000057    27.60300446    [3752] destroying map     
00000058    27.60314560    [3752] destroying gradient     
00000059    27.60400200    [3752] destroying gradient     
00000060    27.60402489    [3752] destroying gradient

Last edited by SquareSteelBar; 08-29-11 at 09:27 AM.
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Old 08-29-11, 01:08 PM   #75
Magic1111
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Quote:
Originally Posted by SquareSteelBar View Post

When I'm asked 'Would you like to use .....Terrain.act instead?' and click 'No' no gradients are generated:


Have the same....(Win7/64bit)...
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