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Old 02-08-13, 03:42 PM   #61
volodya61
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So you haven't ever listened to OH's whale... it can be a trascendental experience
Why do you think so?
I heard them right in their home, in the ocean..
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Old 02-08-13, 03:52 PM   #62
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Why do you think so?
I heard them right in their home, in the ocean..
Cool!
I have seen many dolphins, both in the Mediterranean and in the Indian Ocean, but never a whale

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Old 02-08-13, 03:53 PM   #63
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Originally Posted by volodya61 View Post
I heard them right in their home, in the ocean..
Ahhh man, you can't get any luckier than that. Now you're making me have whale envy.
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Old 02-08-13, 04:10 PM   #64
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Here they are

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Old 02-08-13, 04:45 PM   #65
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Fantastic shots Volod!
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Old 02-08-13, 04:59 PM   #66
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Yes, I had seen them before, but they are simply beatiful
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Old 02-10-13, 09:21 AM   #67
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OK, I have just done the requested test.
Mission date: 1939.10.01 U-boot 7A
[Unit 1]
Name=_GE Type VIIA#1
Class=SSTypeVIIA
Type=200
Origin=German
LayerOperation=0
Side=2
Commander=1
CargoExt=-1
CargoInt=-1
Doctrine=0
CfgDate=19391001
MainEquipment=1
SecondaryEquipment=1

The problem is the same. When 30m gets, sonar go mutes for human. U-boot was equipped with the sonar type GHG.

Additionaly, in both cases, sonar GHG and KDB, hydro works on the surface and sonarman gives the contact bearing. Due to the REM mod info it shouldn't be like that.
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Old 02-10-13, 10:29 AM   #68
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The problem is the same. When 30m gets, sonar go mutes for human. U-boot was equipped with the sonar type GHG.
your news are not good indeed.
If even the GHG is broken I don't know what else we can hope. Thank you anyway for testing

Two last questions:
  • what was the range from target, during your last test?
  • are at least R.E.M. ranges working as expected (decreased ranges at shallow depths), for the non-human hydrophone operator?

Quote:
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Additionaly, in both cases, sonar GHG and KDB, hydro works on the surface and sonarman gives the contact bearing. Due to the REM mod info it shouldn't be like that.
I think minimum heights (0 and -1 m) are too shallow. I am sure that decreasing them would fix the issue.
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Old 02-11-13, 09:21 AM   #69
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Quote:
Originally Posted by gap View Post
Two last questions:
  • what was the range from target, during your last test?
  • are at least R.E.M. ranges working as expected (decreased ranges at shallow depths), for the non-human hydrophone operator?
Range is about 7km, as I remember. Single merchant (7kts), weather good. Merchant well heared on the periscope depth. Below 30m - no sound at all.
I'm not able to measure if the range script works OK as it is doesn't work at greater depths at all.



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I think minimum heights (0 and -1 m) are too shallow. I am sure that decreasing them would fix the issue.
The U-boat on the surface is about -5 or -7 meters. It depends on the wind. If I edit this values, I would like to set it to -9 at least (but I'm not the modder).
Even if the U-boat is on the periscope depth the range of the hydro should be very limited due to water movements on that depth.
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Old 02-12-13, 07:54 AM   #70
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Quote:
Originally Posted by whiskey111 View Post
Range is about 7km, as I remember. Single merchant (7kts), weather good. Merchant well heared on the periscope depth. Below 30m - no sound at all.
I'm not able to measure if the range script works OK as it is doesn't work at greater depths at all.
Do you mean that it is broken for both the human player and the AI operator?

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Originally Posted by whiskey111 View Post
The U-boat on the surface is about -5 or -7 meters. It depends on the wind. If I edit this values, I would like to set it to -9 at least (but I'm not the modder).
this can be easily achieved. As I told you before, it is a matter of adjusting the MinSensorHeight parameter of the shallowest hydrophone range

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Originally Posted by whiskey111 View Post
Even if the U-boat is on the periscope depth the range of the hydro should be very limited due to water movements on that depth.
This could be doable with the method used by Xrundel... if only it worked properly
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Old 02-12-13, 08:34 AM   #71
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Quote:
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Do you mean that it is broken for both the human player and the AI operator?
No.. I use my edition of this sensors.sim file and Benno always hears everything perfectly, at any depth, especially with the Crew wakeup patch enabled..
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Old 02-12-13, 09:14 AM   #72
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Originally Posted by volodya61 View Post
No.. I use my edition of this sensors.sim file and Benno always hears everything perfectly, at any depth, especially with the Crew wakeup patch enabled..
Is your UBoot_Sensors.sim based on R.E.M? If yes, are R.E.M. ranges working as supposed (for Benno, indeed), and is the G.H.G. hydrophone as deaf as the K.D.B, when you use it manually below 30 m?
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Old 02-12-13, 09:38 AM   #73
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Quote:
Originally Posted by gap View Post
Do you mean that it is broken for both the human player and the AI operator?
No, I mean that I cannot estimate how the ranges works because for human there is no sound below 30m. That's why I'm not able to check if the sound is stronger or not in various depths.
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Old 02-12-13, 09:45 AM   #74
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Quote:
Originally Posted by whiskey111 View Post
No, I mean that I cannot estimate how the ranges works because for human there is no sound below 30m. That's why I'm not able to check if the sound is stronger or not in various depths.
...but you can still test if AI sonarman hydrophone ranges vary depending on depth. You need to test it in a set of single missions, placing an enemy contact at various ranges
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Old 02-12-13, 09:51 AM   #75
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Quote:
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Is your UBoot_Sensors.sim based on R.E.M? If yes, are R.E.M. ranges working as supposed (for Benno, indeed)
My .sim is based on TDW's revision of R.E.M's file.. all ranges for all hydrophones are working as they should and as supposed to work..

Quote:
Originally Posted by gap View Post
...is the G.H.G. hydrophone as deaf as the K.D.B, when you use it manually below 30 m?
I didn't use it manually below the 30 meters depth so far, but I could test it later..
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