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02-08-13, 03:42 PM | #61 | |
Ocean Warrior
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Quote:
I heard them right in their home, in the ocean..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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02-08-13, 03:52 PM | #62 |
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02-08-13, 03:53 PM | #63 |
Ocean Warrior
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Ahhh man, you can't get any luckier than that. Now you're making me have whale envy.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
02-08-13, 04:10 PM | #64 |
Ocean Warrior
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02-08-13, 04:45 PM | #65 |
Navy Seal
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Fantastic shots Volod!
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02-08-13, 04:59 PM | #66 |
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Yes, I had seen them before, but they are simply beatiful
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02-10-13, 09:21 AM | #67 |
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OK, I have just done the requested test.
Mission date: 1939.10.01 U-boot 7A [Unit 1] Name=_GE Type VIIA#1 Class=SSTypeVIIA Type=200 Origin=German LayerOperation=0 Side=2 Commander=1 CargoExt=-1 CargoInt=-1 Doctrine=0 CfgDate=19391001 MainEquipment=1 SecondaryEquipment=1 The problem is the same. When 30m gets, sonar go mutes for human. U-boot was equipped with the sonar type GHG. Additionaly, in both cases, sonar GHG and KDB, hydro works on the surface and sonarman gives the contact bearing. Due to the REM mod info it shouldn't be like that. |
02-10-13, 10:29 AM | #68 | |
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Quote:
If even the GHG is broken I don't know what else we can hope. Thank you anyway for testing Two last questions:
I think minimum heights (0 and -1 m) are too shallow. I am sure that decreasing them would fix the issue. |
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02-11-13, 09:21 AM | #69 | ||
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I'm not able to measure if the range script works OK as it is doesn't work at greater depths at all. Quote:
Even if the U-boat is on the periscope depth the range of the hydro should be very limited due to water movements on that depth. |
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02-12-13, 07:54 AM | #70 | ||
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Quote:
Quote:
This could be doable with the method used by Xrundel... if only it worked properly |
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02-12-13, 08:34 AM | #71 |
Ocean Warrior
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No.. I use my edition of this sensors.sim file and Benno always hears everything perfectly, at any depth, especially with the Crew wakeup patch enabled..
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02-12-13, 09:14 AM | #72 |
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Is your UBoot_Sensors.sim based on R.E.M? If yes, are R.E.M. ranges working as supposed (for Benno, indeed), and is the G.H.G. hydrophone as deaf as the K.D.B, when you use it manually below 30 m?
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02-12-13, 09:38 AM | #73 |
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02-12-13, 09:45 AM | #74 |
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...but you can still test if AI sonarman hydrophone ranges vary depending on depth. You need to test it in a set of single missions, placing an enemy contact at various ranges
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02-12-13, 09:51 AM | #75 | |
Ocean Warrior
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Quote:
I didn't use it manually below the 30 meters depth so far, but I could test it later..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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