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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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Erm, sorry to be a pain and make you answer these questions...
I just installed this mod, along with the repositioned IX deck gun and "Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX." Now I have a couple interesting bugs. 1. Textures have vanished from my boat. I can see through the hull by looking at the torpedo tubes and where the anchor used to be. 2. Every time I raise/lower a periscope, someone yells at me because "No officer at the helm station!" I can still use the scopes, though. This happened very recently (as in immediately after installing). The only other mod I installed lately is "A Green Atlantic 8k."
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#62 |
Ace of the Deep
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Hi mate,
Can you please post your JSGME activated mods list. My mod(s) require GWX3 is already installed. Regards Aces Edit: Also please look at the documentation that accompanies the mods as there are a few pre-requisite mods which are required for correct operation such as Anvarts's Flags/DF Antenna and Pennants (GWX_DFa-Flag&Pens_2010). When you say I just installed "This" mod I presume you mean "Super Turms v6" as there are other add-on mods included in the compendium release. So first you should install GWX3 (if you haven't already, then Anvart's Mod (see the documentaion) then the add-ons such as the Type 9 Turm. There's a complete list of the correct install order in the supplied docs and also in my first posting in this thread thus: 1. Aces' Super Turms v6 for GWX 2. OPTIONAL : Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on OR 2. Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on 3. OPTIONAL : Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On 4. OPTIONAL : Aces' No Engine Grills Type 7c-1 Turm OR 4. Aces' No Engine Grills and Spray Deflector Type 7c-1 Turm (Note I accidentally named the mod no "spray" deflector it should be named no "wind" deflector. 5. OPTIONAL : Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on 6. OPTIONAL : Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings 7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 3x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 2x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 2x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX OR 7. Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX Note If you Use MaGui v3.4 then: 8. MaGui 3.4 9. Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 OR if you use the widescreen MaGui 3.4 version: 8. MaGui 3.4 9. Widescreen MaGui v3.4 10. Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 --- NOTE: If you are using my stand-alone Crew on Deck mod (not required if Super Turms v5.1 or later is activated) then please, if required, activate "Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings" AFTER my stand-alone C-O-D mod . and also my JSGME activated miods list: Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Rapt0r's Das Boot Skin Sobers 3D waves SOF_Scope TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Q Ship mod GWX3.0 Derzeitige Tiefe konrad krumms type 7c b25_ConningTower_Mid Kaleun's Cap Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette WAC4.1 16k Atmosphere -63MBinSound Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Karle's_Crash_Dive_Mod b25_Louder_Diesels_Louder Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Modified Headphones Ricks_GWX_Rec_Man_Final Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Radio Room Postcards v2 RL_E v2 Daily Double 0600_2300 Type IXb - The Wolf Aces' Super Turms v6 for GWX MaGui 3.4 Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 @Privateer, Hi mate, Good point, I forgot about that one, thanks for the infor Cheers Leigh
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 06-16-11 at 07:19 AM. |
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#63 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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Currently installed mods:
GWX - Enhanced Damage Effects GWX - Lite Harbor Traffic GWX - No Medals on Crew GWX3.0 All_Weather_Guns SRM01 - Seabed Repair Mod Torpedo damage Final ver2.0 SRM02 - Option for GWX Enhanced Damage Effects GWX - Captain America's Officer Icons Rowi58's Flower Corvette WB's Mission Orders Lite v1.1 Q Ship mod GWX3.0 GWX - Axis Mediterranean Aircraft Skins Bakkel's "The Wolf" Type IX Skins A Green Atlantic 8k Aces' Super Turms v6 for GWX Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX Missing Name's Mod GWX3.0 (TESTING) Normal font are things I had installed before I saw the issues manifest. Blue font is for the Turms files. They were installed in the order shown. Red font means other things I installed at the same time.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#64 |
Stowaway
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I see nothing in your list that should cause the reversed faces you discribe.
What happens to cause reversed faces is a 3D model is imported improperly. Aces only works on the Turms so the hull should not be affected by his work. You haven't been playing around have you? |
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#65 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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Not with the graphics. I fiddle with sound mainly.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#66 |
Ace of the Deep
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That's very odd!,
The only thing that I can think of is the Aces' Super Turms v6 for GWX which includes the Crew on Deckfeature as does the Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings which does what it says on the tin, but this hasn't been a problem for anyone else and I can't immediately see anything in your mods list that would clash with this or any other of my mods?. I'll think more on this. Regards Aces Edit, the only thing that I can think of is perhaps an ID clash with one of the mods that you have installed an I don't, have a look at my installed mods list to iliminate mods we both use.
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#67 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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These are the only places we overlap:
Torpedo damage Final ver2.0 Q Ship mod GWX3.0 Type IXb - The Wolf Aces' Super Turms v6 for GWX Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings OF NOTE: I combined the IXB and IXC files for "The Wolf" into one mod. I'll uninstall that and see if it helps.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#68 |
Stowaway
Posts: n/a
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An ID clash would not cause the flipped faces issue.
It could cause CTD or other problems. But not flipped faces. What is a flipped face? All 3D models in SH3 use one face to render the model in Game. If that face is pointed out towards the Viewer? You see whatever texture is assigned to it. IF a face is flipped, or faceing away from the viewer camera, you can see through it and get what you discribe. It's like a one way mirror if you will. |
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#69 | |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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They're only .tga files, drawn on the standard template as UBI designed it (I made no changes to the UV mapping or anything). The only thing I can think of relating to the skin would be that you're using a IXb and didn't rename the deck and hull .tga's accordingly. If you use the IXb, sh3 will look for deck_IXb.tga and NSSUboat9b.tga. If they're still named deck_IXc and NSSUboat9c.tga, that might explain it. Aside from that, I can't see any other problem regarding the skin. I tried a number or different versions from Aces' mod with my skin and never had a problem. ![]()
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#70 |
Loader
![]() Join Date: Apr 2009
Location: Valladolid (Spain)
Posts: 90
Downloads: 1404
Uploads: 0
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Hello I can not I appear normal in size emblems leave me alone if I choose a submarine type II but in the type VII occupy me throughout the tower is ugly to my taste. I installed the mod EMBLEMS OLD COMPACT 3.2 as recommended to me but it does not. What do I have to do exactly the emblems leave me a normal size in the tower of the submarine as its stock version? This is my configuration:
Thomsens Sound Pack 3.0 GWX 3 Wilhemshafen,St Naz,Schluese And Xtra ships V6 Unofficial Rockets Fix GWX3.0 TMT2 M.E.P 3 DD OH 3.09 Rapt0r's Uniforms 2.0 [Grey] M.E.P 3 Patch TMT2+Thomsens Ships 4.4 For GWX3+Xtra Ships GWX DFa Flag & Pens 2010 Waterstream+Exhaust Combi 2.3 For GWX3 Conning Tower Open Hatch 0.93 Food MaGui F LSH3 5.1 SLS Spezialeffekte Gross Sober Smoke Mod LifeBoats & Debris V4 Torpedo HAHD 1024 GWX CT FM NI Fix For MaGui F GWX 3 - VM Plotting Mod 1 Aces' Super Pens 4 GWX3 Version Aces' Super Turms V6 For GWX British Asdic MkI Final Offiziersmütze Mit Emblem 1.0 CapZap Emblems Pack Rapt0r's Uniforms 2.0 [Grey-All Leather] Patch Torpedo SolutionButton For MaGui F Alternative Scopes With Speedlines Stop Watch For MaGui F GREEN Filters On Scopes+Binoculars For MaGui F Blue Rec Manual For MaGui F Destroyers & Corvette Lutzow's Officers Das Boot Icons Rapt0r's Instruments 3.5 Pascal Port People GWX - Merged Campaign Conus' Historically Accurate U-boat Emblems 1.3 M.E.P 3 VisualSensors GWX3 FSF For M.E.P 3 Patch Ice Age New Intro Silent Hunter Torpedo Damage Final 2.0 TorpedoTubes Fire Final SH4 Style Flags GWX Seafloor SF V3 Final Mine+UAW Netze By TP Cuib Mitraliera MG34 Mod New Clearsky Clouds Spirit Of Machines Song Music Mod SH3 Damage Caused By Fires The DarkWraith 1.1 The DarkWraith DC Water Disturbance 4.0 SH3 The DarkWraith Ship Plane Fire Damage 1.4 SH3 Sobers 3D Waves Aces' Super Turms 6 Damo's Type 7 Atmospheric Interior Lighting Add-On Aces' Super Turms 5.1+ GWX All U-Boats Bearded Crew On Deck Add On Aces' Repositioned 105 mm Gun on Types 9b And 9c plus New Type 9b Deck Railings Aces' No Engine Grills And Spray Deflector Type 7c-1 Turm Aces' Multimod Compatability Fix FM's Turm 7C4 Lightmaps Add On Racerboy SH4 Effects For SH3 2.03 B25 Louder Diesels Louder Head Mod 4.7 Wooden Lifeboats Mod 1.1 DX 9 Hi Res Fix Axis Mediterranean Aircraft Skins Waterstream+Exhaust Combi - Single Exhaust For TypeII New Uboat Guns 1.2 No Medals On Crew SH5 Ships 2.0 Bad Weather Fix 1.1 (Standard) Aces' Radio Room Postcards FW-190 [TBFTB] O2 Gauges Ver. 2.0 Supplement To V15G Aces' Type 9 c-1 Super Turm (Old Emblems Compat 3.2) Alt Grill + 3x MG-34 Version For GWX Aces' MaGUI 3.4 (No Widescreen Version) Add-on 3 For Super Turms 5 +& Multimod Compatability Fix 1.3 |
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#71 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
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A little help please
@Aces
Hi Leigh I have a couple of questions if thats ok. First regarding your NA mod, can you tell me what it is and if it's strictly necessary. Also re the Multimod compatibility fix FM's Turm 7c2/4 lightmaps addon, is this used instead of your Super Turms 5.1 lightmaps or as well as? The reason I'm asking is I'm trying to narrow down this problem; http://www.subsim.com/radioroom/show...63&postcount=1 Many thanks for any insight mate. Best wishes and regards. Fubar2Niner |
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#72 |
Loader
![]() Join Date: Apr 2009
Posts: 84
Downloads: 47
Uploads: 0
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Hi Aces,
I'm having the same issue with the missing anchor and parts of the bow tubes on a IXB as the previous poster. Regards, Scott |
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#73 |
Ace of the Deep
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Hi chaps,
sorry been taking a few days off. @pelucho25 For the type 7b1, 7b2 and 7c1 boats please use the emblems supplied with Super Turms and not the old emblems as these turms use the Trum Emblerms Your Way style emblems. @Fubar2Niner Hello my old mate, "NA" mod is a mod that reduces the campaign layers to onle the North Atlantic. I use it to help saving memory when I'm campaigning in that area. Only use one of the Super Turms 7c2 or 7c4 lightmaps add-ons as they're the same in v5.x as they are in v6. Hope you get you problems resolved soon. @flugkapitan Hi mate, this is really odd, I tested the 7b railing and deck gun reposition mod add-on for Super Turms v6 and it worked fine. I'll re-test and see if I can replicate the problem. Please post your mods list. Regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#74 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#75 |
Loader
![]() Join Date: Apr 2009
Posts: 84
Downloads: 47
Uploads: 0
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Hi Aces,
Here's the mods I have enabled: GWX - 16Km atmosphere GWX - Enhanced damage effects GWX - Open hatch mod GWX - Late war sensors snorkel antennas GWX - VIIC 41 player mod GWX 3.0 additional ranks Aces' Super turms v6 for gwx Aces' Type 9c-1 super turm (old emblem compat) 3x mg Aces' No engine grills type 7c-1 turm Aces' Repositioned 105mm gun Aces' Multimod compatibility fix turm 7c2 lightmaps addon Cheers, Scott |
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