SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-29-11, 05:41 AM   #61
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Josef von Posorschitz View Post
Really? I wanted to simply activate the new mod, but I have here two conflicts. What am I doing wrong? I have to rename some of the data or I can simply activate the mod?
You will have conflicts but it is ok to have them. Those ,,conflicts,, that you have change things in better (replace th sh file with one that are making the all 3 mods compatible: MO-StormysDBSM-Wasserbomben)

So, just activate the mod!

Bye!
stoianm is offline   Reply With Quote
Old 01-29-11, 05:43 AM   #62
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Really? I wanted to simply activate the new mod, but I have here two conflicts. What am I doing wrong? I have to rename some of the data or I can simply activate the mod?
Hi! I'm no expert in Stormys mod but I think that you are OK, you aren't doing anything wrong. The new mod is compatible with TSWs FX update, Megamod, and Stormys mod. You have to overwrite the sdl-file, but nothing is old is lost, only more new stuff! So NO renaming, just overwrite the old sdl-file.
Rongel is offline   Reply With Quote
Old 01-29-11, 06:04 AM   #63
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

I activate this mod during patrols in the Atlantic, or do I have to wait until the bunker?
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 01-29-11, 06:06 AM   #64
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Josef von Posorschitz View Post
I activate this mod during patrols in the Atlantic, or do I have to wait until the bunker?
I think that during patrols it is ok.
If not, if you will have CTDs, then disable and enable when you are in bunker.
stoianm is offline   Reply With Quote
Old 01-29-11, 07:28 AM   #65
pascal4541
Officer
 
Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
Default

Thanks everybody
__________________


Rampage Formula X48+E8600@4600Mhz H24+Corsair H50+4X2Go GSkill Trident PC9600+Sapphire HD6870@ 960/4600Mhz+WD Raptor 74Go+WD CaviarBlack 500Gox2+Samsung F1 500Go+CoolerMaster M850W+7-64Bits
pascal4541 is offline   Reply With Quote
Old 08-17-11, 01:53 PM   #66
LittleBigEd
Nub
 
Join Date: Jun 2011
Posts: 3
Downloads: 88
Uploads: 0
Default

Ahoy!!

Do I need to mess with any files or do I just load the Wasserbomben mods. Is the first version stand alone mod for stock 1.2 or do I need other mods. (are Stormy's and Stormfly's DBSM one and the same??)
Thankyou to all modders. Where would we be without. . . .

I have tried all combinations of ways with these mods and I get no conflicts with the other mods, but no Wasserbomben!! (should I have conflicts??)
LittleBigEd is offline   Reply With Quote
Old 08-17-11, 02:09 PM   #67
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by LittleBigEd View Post
Ahoy!!

Do I need to mess with any files or do I just load the Wasserbomben mods. Is the first version stand alone mod for stock 1.2 or do I need other mods. (are Stormy's and Stormfly's DBSM one and the same??)
Thankyou to all modders. Where would we be without. . . .

I have tried all combinations of ways with these mods and I get no conflicts with the other mods, but no Wasserbomben!! (should I have conflicts??)
What is your current activated mod list? It will show why the sound isn't playing.

The first version is indeed for the patched stock game, the other is compatible with Stormy's DBSM (Stormy and Stormfly are the same person, at least I hope so ). The latter version is outdated, but if you are using his sound mod, the wasserbomben is included in it anyway, so you don't need it.

And by the way, if you are using Stormfly's mod, there are many random "silent" wasserbomben sounds. So your sonarman doesn't hear/report them all.
Rongel is offline   Reply With Quote
Old 08-18-11, 03:23 PM   #68
LittleBigEd
Nub
 
Join Date: Jun 2011
Posts: 3
Downloads: 88
Uploads: 0
Default

Thanks Rongel, Iwas bieng too impatient. !80 meters down near the eastern entrance to the Straights of G, two destroyers in persute, i got a Wassenbomben!! then sunken!! Thanks for reply. . . .and the good work.
LittleBigEd is offline   Reply With Quote
Old 08-18-11, 06:18 PM   #69
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

Quote:
Originally Posted by Rongel View Post
And by the way, if you are using Stormfly's mod, there are many random "silent" wasserbomben sounds. So your sonarman doesn't hear/report them all.
i replaced this wasserbomben sounds with about 50 different sound`s, sometimes but rare you hear "wasserbomben" or a variation of it but mostly you get different sounds or crew babeling whitch will fit into the situation. I did that to get some of the immersive but missing sounds from SH3 back, which will also rise the challenge a bit together with variation.
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 01-24-13, 11:14 AM   #70
lesec74
Ensign
 
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
Default

hello
link is dead! someone can help me!!
lesec74 is offline   Reply With Quote
Old 01-24-13, 11:19 AM   #71
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by lesec74 View Post
hello
link is dead! someone can help me!!
Send a PM to Rongel. I am sure it won't take too long before he will update the download page with working links
gap is offline   Reply With Quote
Old 01-24-13, 12:09 PM   #72
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Why not upload to subsim?
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-24-13, 01:12 PM   #73
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Heeya!

Wow, I thought that this mod wasn't needed anymore. I can upload it in the weekend, but like with my all mods, it would be best if they could be uploaded to subsim, so there wouldn't disappear so fast to bit heaven. But I can't upload anything here, don't have a clue how it's done.
Rongel is offline   Reply With Quote
Old 01-24-13, 01:18 PM   #74
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

CALL IN STEVE!!!!
Targor Avelany is offline   Reply With Quote
Old 01-24-13, 03:46 PM   #75
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

New links:

Wasserbomben SoundFix Basic 1.1

Wasserbomben SoundFix 1.2 E50
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.