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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Are you sure it's not still somewhere along the route?
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Current Eastern Front status: Probable Victory |
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#62 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I used to take missions via comms without docking. Until I died several times in said missions. Learned my lesson.
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#63 |
Lucky Jack
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#64 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Was wondering why the aim thingy on enemy and friendly ships was flashing, did a search and I found out that Fight Command Software Mk1 or 2 adds auto-aim to the ships, and that I had turned said Auto-aim on. It definitely helps snuff out quicker ships.
Decided to put a little video up to demonstrate the difference between how I used to take out ships, and how I now take out ships. Would have demonstrated on an M5 but it was too busy chasing an Terran Civilian ship, and there was no way I could catch up. ![]()
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#65 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Hired ships don't show up for me either, but they shouldn't just cancal their job. Had one sit in a shipyard all night once, no complaints from him.
I'm proud to report Deimos makes minced meat out of any Q, and together with me piloting a Split M6 we took down a pirate M1. Just lost 1 25MJ shield on a fighter and only 2 of them took hull damage. ![]() * right, as for factories, tech moves really well. Computer components and microchips will move without selling them yourself. Get resources cheap and it's good profitsss.
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Contritium praecedit superbia. |
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#66 | |
Lucky Jack
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![]() Next, it's time to try that idiot Mammoth again, if he would like to haul my L Rimes fab to Paranid Prime and start trading there. Think rimes go for pretty much same as BoGas ~490cr. max, so with same CAG setup I hope to start making 1.5mil+ an hour. ![]() |
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#67 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Aye, that's how I started off too. Wheat farm in Argon sectors, making soy beans for Paranid and setting up BoFu production complex, maybe a spaceweed complex somewhere.
Usually isn't long before I get into weapon production though, to fit those shiny new ships with something more decent than a PAC. ![]()
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Contritium praecedit superbia. |
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#68 |
Ocean Warrior
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In reunion I use to always do booze and weed fabs as semi closed loops (energy cells would be bought). Product just flew off the shelves.
I have to say though, man I wish X3TC had an XL factory mod that work with the current version. |
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#69 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Yeah, would kinda like more efficient weapon fabs. Over 11 hours cycle for Ion Shard Railgun forge seems a little excessive. At least it produces 5 at once.
Set up 6 Teladianium foundries to supply the Hub; left it overnight (realtime) and it got something like 25k delivered of the 150k needed. I was just in time to recieve a report of my pilot comitting suicide (guess he rammed something). ![]() Getting 450k ore together is going to be awesome...
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Contritium praecedit superbia. |
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#70 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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In my last life through TC I took the bankrupt assassin and went with the belief what I want I take..until I 'took' enough to start my own factories and fleets. This time with the talk of humble merchant start I joined in.. and I'm happy to say after starting yesterday morning and busting hump to gather ten freighters, I have ten sector traders, local between 2 and 3 jumps. I let them work all night and woke up to 65 mil in the bank. Now time for factories, and a 'humble' fleet with teeth.. no pun.. well maybe.
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#71 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Arclight - the hub missions stock are indeed ludicrous in the amounts. Might want to look into reducing those numbers - there are a few mods out there that do it.
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Good Hunting! Captain Haplo ![]() |
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#72 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I'm a ludicrous kinda guy. Think I'll manage... someday.
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Contritium praecedit superbia. |
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#73 |
Lucky Jack
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Spike, how you find your Centaur? Can it actually kill something?
![]() I think I need a bigger bo-... ship. ![]() |
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#74 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Centaur is the fly-swatter of choice imo. Just don't put it up against something more powerfull.
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Contritium praecedit superbia. |
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#75 |
Lucky Jack
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