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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Commodore
![]() Join Date: Feb 2010
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Ok i have a little time to kill over christmas and was wondering if anyone had any ideas on why the texture wont apply properly, i haven't had chance to wwork on it since i last came on, but i'm hoping to at least get the texture done soon with any help you guys can give.
if i explain the problem maybe that will help with a solution. Well the texture goes onto the model itself, but the problem is it very small and so you get the texture being applied over and over giving a strange looking pattern. Also i have a problem, the conning tower and the deck has a slight problem that when you apply a texture then it creates a defect sort of thing: ![]() As you can see the texture keeps repeating and the circled parts are whats obviously wrong, if someone can help with the texture i would greatly appreciate it.
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#62 |
Weps
![]() Join Date: Sep 2005
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Iowa - just a guess here, but you have the conning tower for an actual submarine showing and this will be using the SH4 stock render controller. IIRC (and possibly I don't ..) ... but when I was playing around converting SH3 to SH4 units, I rememebr the game engine get's the right hump if you force it to use two different render controllers...... take a look at a normal SH4 sub and then download and take a look at an SH3 unit (sub or ship, doesn't matter) - you will see the different render controllers towards the top of the .dat file.
Either way, I strongly recommend you modify the .dat file for the conning tower you are using to; 1) remove textures applied to the 3d model and 2) make the conning tower invisible - this is what we do for german units placed in game..... and actually, for a US / allied units in game, there is actually NO NEED for a conningtower unitpart to be configured... the game engine does not require it.... strange but true. Having done this, apply a texture from a unit which works (look at the .dat file and copy/ paste node from working unit to yours) and then double check to make sure render controller is same type as unit you copied from. This SHOULD result in a properly displayed texture - even if it is not one which matches your ship. As for doing anything more to create a working texture which matches your ship - someone else will have to help - I'm lost when it comes to creating textures ... but many on here can do it and must be able to help. |
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#63 |
Commodore
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thank you mate for that i'll see what i can do
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#64 |
Commodore
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I'm still having trouble with the damn texture, i had a look at what you said, fiddled abit but nothing happened to it...it might be because i have little experience in it but i was wondering if you could take a look at it for me ??
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#65 |
Commodore
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Alrighty then, i've had it up to here with this texture problem, if anyone at all can try for me that would be a great fekkin help, as i've come close to deleting all of it several times!!!
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#66 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#67 |
Weps
![]() Join Date: Sep 2005
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Iowa - in the last screenshot you posted above it still looks to me like some textures are trying to be applied between the rigging from the Uboat conning tower and the flight deck.... as I stated above .... removed the conning tower from the UPCGE or go into the conning tower .dat file and make the whole thing invisible.
Also do a quick check for me .... in the main ship.dat file, do you see a node named unified render controller ? |
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#68 |
The Old Man
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@Iowa101
The is a UV Mapping package made by SoftImage you may want to try. From what I understand, it does a fantastic job making your image maps. |
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#69 |
Commodore
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OK so i have made it all invisible except my model, will that work?? and do i delete this unified render controller or just leave it alone??
please reply with quick pace XD
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." Last edited by iowa101; 01-31-11 at 07:42 AM. |
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#70 |
Commodore
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Model
Hello, It's been a while.
I sent out several zip files to different people about my models texture problem and after i did that, my comp burnt out about 3 days later. I've been inactive for the last few months due to illness, again lol and was wondering if anyone still has the model and would be interested in completing her as i've no longer got files to work with.
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#71 |
Electrician's Mate
![]() Join Date: Jan 2011
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im afraid i dont have the model, but i am extremely interested in this mod's completion,
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SSN-23 USS Jimmy Carter 2007 -Present. ![]() "...Always the best..." - Ship motto. Respect to all who serve. Silence Is Golden. ![]() |
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#72 | |
Sparky
![]() Join Date: Apr 2011
Location: Rotterdam, The Netherlands.
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I to dont have the model maybe just google it ? But I want that mod to.
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#73 |
Commodore
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So do i guys, but i don't have the files for it any more. i sent it to a few people so im hoping they still have them. lets hope so any way
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#74 |
Sparky
![]() Join Date: Apr 2011
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I know that Karle94 hase a model of a Nimitz clas..
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#75 |
Commodore
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Yeah but he hasn't worked on it since i dont think. I can get the model i used for the mod but i had to get someone else to convert and sort out any 3d problems with it.
If anyone can make playable ships and would like me to send you the link to the model then let me know
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