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Old 11-09-10, 08:59 AM   #61
milky
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Was depth control fixed? Im tired of this stupid depth thing
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Old 11-12-10, 05:54 AM   #62
schnorchel
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No. I won't touch this game untill it is fixed. But I doubt it could be
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Old 11-12-10, 01:01 PM   #63
SashaKA001
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place after all the mods
and you will be happy

7a and 7b keep the depth of

Corrected depth
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Old 11-12-10, 03:01 PM   #64
andycaccia
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Quote:
Originally Posted by schnorchel View Post
No. I won't touch this game untill it is fixed. But I doubt it could be
I'm afraid, my friend, that a true "fix" will never come. If you can not tolerate the sinking affect anymore, try whith my fix. It has some side effects (fast diving and strong "submarine on rails" effect) but they will keep depth almost perfectly. This is all I can do.
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Old 11-12-10, 04:49 PM   #65
THE_MASK
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Quote:
Originally Posted by TheDarkWraith View Post
maybe this will help you all figure it out (also tells you what put on water does):

HydroCtrl.cpp.The object's front-rear drag coef...FR..The object's up-down drag coef..UD..The object's left-right drag coef...LR..The object's drag (water resistance) coefs [F=C*v^2]....The object's draught [m]. If 0, then the geometric bounding box height is taken.....draught.....The object's displacement [Tons]. If 0 then it is automaticaly computed.....displacement....The object's submerged parameters...Submerged.......The object's draught [m]. If 0, then it is taken from the object's global position......The object's displacement [Tons]. If 0 then the object's mass is taken..The object's surfaced parameters....Surfaced....Put the hydro object on the water at the surfaced draught...bool....put_on_water........Gravity center horizontal position [>0]. 1=FRONT, 0.5=MIDDLE, 0=REAR....fr_ratio........Gravity center height from the object's bottom [m]. If 0, then the half of geometric bounding box is taken..gc_height...The object's mass [Tons]. If 0, then the object's surfaced displacement is taken....mass....Display the object's submerged draught..SD..Display the object's gravity center.....GC..Display the object's parameters.....params..Debug display settings..Debug...Hydro controller: controlls an object that can float....obj_Hydro...hull
Could we have 2 sets of parameters . 1 for if is surfaced and 1 for if is submerged .
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