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03-04-10, 10:08 PM | #61 | |
Captain
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Quote:
Who are the devs? They gave us a shell that we have to fill Just like whit sh3 and 4.
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03-04-10, 10:08 PM | #62 | |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 40
Uploads: 0
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Quote:
For what it's worth the teleporting still works from what I had when I was messing around with the buttons and what not... didnt try to dive to see if it teleported the captain, but it may be the step towards the "Make my captain run to a place in a hurry :P I personally never minded the teleporting, but it is nice to walk around the boat when I'm bored :P EDIT: Scarier yet is the amount of code and files left over from previous versions. It's stupid how much stuff is left in there. They have the "American" folder from SH4 left in there... completely unnecessary but it was too difficult to just go into the files and remove the lines that refered to the American Folder, so what they did was leave them in there and for images they made the images transparant, similiar to the old UI as we are finding out. This is very poor programing but it does have one advantage: UI bugs from rewriting the UI and removing old files are almost non-existent... I guess it was "practical" from their standpoint, but I dont see nearly the same file structure and coding between CoD:MW, CoD:WaW and CoD:MW2, all use the same engine, but have very different coding... |
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03-04-10, 10:20 PM | #63 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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Do the dials get bigger when you mouse over them like in SHIV?
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03-04-10, 10:29 PM | #64 | |
Captain
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Quote:
However it makes its easier for us modders to identify from prevoius version what to change or to keep. But if they removed all thos unecessary files i think the game wud fit on a floppy disc
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03-04-10, 10:30 PM | #65 | |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 40
Uploads: 0
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In the original release they do not, not sure about the new one with the full on HUD... I Hope so... if not I think I can look past it being as the rest of the HUD works
TheDarkWraith is there anything else you need help finding right now? Quote:
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03-04-10, 10:38 PM | #66 |
Black Magic
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nope, finishing up new UI. Now I'm going through all the buttons and those that do not work I'm removing/disabling. We can investigate reasons why after UI is tested awhile for stability and errors.
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03-04-10, 10:41 PM | #67 |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 40
Uploads: 0
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Sounds good, let me know if you do need anything, I'm going to go see if I can't figure out why the UZO crosshairs are all janked in the first zoom option...
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03-04-10, 10:46 PM | #68 | |
Captain
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Quote:
Remember the AA gun did not line up. The mast heights, etc My guess is that the devs used the standard valsue for many things from sh4 that the modders changed later on. So dl some tweaks for thos things u are looking for and compare them.
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03-04-10, 10:48 PM | #69 | |
Black Magic
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Quote:
here's what it's looking like so far (I expanded the map and tools just to show it): notice that I click on the depth under keel button and look what appeared in the message pad! There's some kind of level looking line missing that sits above the CO2, fuel, batteries block. I can 'see' it in the menu editor but can't see it in game. |
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03-04-10, 10:55 PM | #70 |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 40
Uploads: 0
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You were correct, under Page Default Hud:
[G0A I252] Name=Messages Type=1026;Menu group ItemID=0xA2B0000 ParentID=0xA000000 Pos=705,-718,315,50 Zone= 705 50 315 50 0 1 0xA000000 1 -1 0xA2B0000 -1 1 -4 0 |
03-04-10, 11:03 PM | #71 |
Black Magic
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I found what I was looking for regarding the message box in the default hud script. Now I'm attempting to fix the problem - problem appears to be with bottombar. I gotta move it up also.....
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03-04-10, 11:05 PM | #72 |
Navy Dude
Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Well Done. Anything to make the game run easier.
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03-04-10, 11:07 PM | #73 |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 40
Uploads: 0
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Ohh whoops you were looking for the actual script file?! Oi... thought you meant the Message box location indicator Playing around with the values, .5 and -.5 sets the box dead center at the bottom of the screen, which makes no sense to me... Originally I thought it was a coordinate system (thats too easy isnt it...) but it isnt truely a coordinate system, or at least one that I understand...
EDIT: I believe what you are talking about a level indicator above the battery/CO2/COmpressed Air/Fuel indicator is the fuel indicator for the Walter Drive with the Hydrogen Peroxide fuel level. Wont matter for us as we dont have access to the Walter Drive in this game. Interesting question though, if the file systems are this similiar I wonder if that means we can add other submarines to this game... And if that holds true that means Surface ships should also be easy to implement... |
03-04-10, 11:07 PM | #74 |
Sailor man
Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 49
Downloads: 19
Uploads: 0
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You guys are restoring my faith that I won't have to shelve this game and wait for months for the fixes. I almost had to clean myself after I installed the 3 dials... now you've nearly got the entire SH4 UI!!!! WooHoo!!!
Seriously, you guys are the best of the best!! I really hope you are aware how much you are appreciated! Especially by a programming illiterate swabbie like myself! UberMatz |
03-04-10, 11:21 PM | #75 |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 40
Uploads: 0
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Slightly OT, UZO bug is indeed a bug... everything I see in the scripting files and the .ini files defining it show that it should display normal in the first zoom in mode... Not sure whats happening there...
I'm giving up on the UZO for now and I'm going to see if I can't find info for the TDC and how it's disabled in the game and see if it isnt possible to re-enable it. No promises, I'm a horrid amerature =\ |
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