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Old 02-28-10, 08:08 PM   #61
Flopper
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Sorry, I have to report a bug. It is making a lot of noise, banging sounds, and the ship is rocking back and forth.

Oh, wait. It's not a bug. We are taking damage because I have run aground while inspecting the boat.

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Old 02-28-10, 08:17 PM   #62
Reece
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Just found a file "FM_NI_NewSound.dat" in the documentation folder, couldn't find any reference to it in the pdf file, could you please explain! Thanks.
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Old 02-28-10, 08:22 PM   #63
ReallyDedPoet
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Awesome mod, getting about 34-40 fps in the Engine Room, computer is about 3 years old. PD 3.2ghz, 2 gigs of ram and an 8600GT 512mb video card.
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Old 02-28-10, 08:23 PM   #64
DivingDuck
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Moin Reece,
Quote:
Originally Posted by Reece View Post
Just found a file "FM_NI_NewSound.dat" in the documentation folder, couldn't find any reference to it in the pdf file, could you please explain! Thanks.
check again! See page #8 of the manual. There you´ll find the info you´re searching for, in blue printing.

Regards,
DD
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Old 02-28-10, 08:29 PM   #65
Reece
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Quote:
Originally Posted by DivingDuck View Post
Moin Reece,

check again! See page #8 of the manual. There you´ll find the info you´re searching for, in blue printing.

Regards,
DD
My glasses! I need a new pair of glasses!!
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Old 02-28-10, 08:32 PM   #66
DivingDuck
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I can check the prices until you get your clear vision back.

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DD
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Old 02-28-10, 08:38 PM   #67
Sailor Steve
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Kewl beans! I just wish I could play right now, so I could take a tour myself.

Oh well, the time will come.
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Old 02-28-10, 08:39 PM   #68
DivingDuck
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What´s the matter, Steve?
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Old 02-28-10, 09:04 PM   #69
LiveGoat
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I'm runinning a core 2 duo 3.0 ghz
2gig ram
8800gtx alpha dog (not so alpha anymore)


Did a torpedo training excersise mission. Had a solid 50 fps. the whole time. Ran up and down the length of the boat like a giddy toddler for 5 minutes. What a beautiful mod!

Things I noticed:

-Obviously, the loud engine noise in the CR along with the oscilating effect as one runs to and from the diesel room but that's already been mentioned.

-Ther are dive angles even when in free cam! Very nice! I also noticed that when the boat is in a deep dive that you can't run fast through the boat. I don't know if this was intentional or not but I actuallylike it as it adds a bit of realism (would be difficult to run willy nilly through an inclined u-boat).

-I'm using ACM Reloaded so at first I had a bit of yellow and extra crosshairs on the Obs scope(The attack scope just had the extra crosshairs). I later installed the OLC Full Interior Fix on a whim and it eliminated the yellow but the zoom then became fixed (obviously) in both scopes and the extra crosshairs remained. This is understandable as it's probably just a conflict with ACM but the scopes worked fine otherwise when getting target info. Also the shortcuts for raising lowering the Obs scope (CTRL+Insert, CTR+Del) seemed to not work but again that's a mod conflict with ACM.

The only persnickity thing I have with it is that If I'm up on the bridge and I right click to go to the CR I have to toggle the the Free camera again. It would be nice to have the free cam always on ala Stormfly's freecam, although it seems to always be toggled while on the bridge which is very nice.

Oh, before I forget, when I made a torpedo attack the impact explosions sounded like depth charge explosions and those same explosions happened when the target ship was going down (the boilers, I guess). I'm running LRT 2.04 Full and I enabled the Vvdrifter depth charge shake Fix on a whim so it might be conflicting with that.

Anyway, these are most probably due to conflicts particularly the gui related ones.

To sum up, this mod rules! Hopefully a fix for ACM can be made. If not, it's no real biggie as nothing is actually broken.

FM and DD, you've made my month!

Current mod list below:



GWX 3 St Naz and Schluese and other units V4
WAC4.1 SubPen_animated_18.02.2010
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
TMT v2
WB - TMT fix
b25_SF_Grass_Full
Storm87's OLC-MEP Reworked Scene for GWX v1.0
Improved Wave Textures
GWX - Enhanced Damage Effects
Fixed_Gun_Emplacement_GWX3
Unofficial_rockets_fix_GWX3.0
LifeBoats&Debris_v4
LRT v2.04 Full
EDE- LRT 2.04 Full patch
DD_OH_V3.09_20091209162038
Torpedo damage Final ver2.0
GWX 2 - No RING RING Mod by Melendir
Current Depth
ACM v1.1.0 Core Files
ACM Reloaded
New St.Nazaire Map for OLC GUI 1.2.7
Stock Binocular View OLCU242
GWX - Officer Icons-Ger
FM_NewInterior_V1.0
FM_NI_Fix_for_NVD_DC_Shake_001
Das Boot Clothes
Dertien No Rank On Crew
OLC's Modified Searchlight Beams for GWX3
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
No Collision Damage (optional mod)
Rapt0r's Das Boot Skin
FM_NI_Fix_for_OLC_GUI_001
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Old 02-28-10, 09:14 PM   #70
DivingDuck
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Moin LiveGoat,

thanks for the report.
Use SHIFT+O / CTRL+O to raise/lower the obs scope.
The fix for NVD´s DC Shake will definitely break the OLC GUI fix and vice versa. The same applies for the WAC fix.

Regards,
DD
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Old 02-28-10, 09:15 PM   #71
tomfon
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Thank you!

No problems at all except the sound related ones which have already been mentioned. I'm getting 52 fps when looking at the CR from the back of the diesel engines room.
I'm also using Lifeboats and Debris v4 which also utilises the Sh3.sdl file. The only thing i observed was that there was no sound coming from the lifeboats. Still, it doesn't matter to me. Well done.
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Last edited by tomfon; 03-01-10 at 06:54 PM.
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Old 02-28-10, 09:18 PM   #72
DivingDuck
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Hey tomfon,

check pages #8 and #9. You´ll find a description on how to alter your modified SH3.sdl to not loose any of your sounds. It´s as easy as getting married.

Regards,
DD
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Old 02-28-10, 09:24 PM   #73
Castout
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How do you run up and down the boat can't find it in the manual (Run for cover)
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Old 02-28-10, 09:28 PM   #74
DivingDuck
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Moin Castout,

SHIFT+E to switch to engine room cam.
SHIFT+F2 to switch to free cam (btw, this´s a stock game feature )

Regards,
DD
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Old 02-28-10, 09:28 PM   #75
tomfon
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Quote:
Originally Posted by DivingDuck View Post
Hey tomfon,

check pages #8 and #9. You´ll find a description on how to alter your modified SH3.sdl to not loose any of your sounds. It´s as easy as getting married.

Regards,
DD
Thanks, i will check it!
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