![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
|
![]()
Sorry, I have to report a bug. It is making a lot of noise, banging sounds, and the ship is rocking back and forth.
Oh, wait. It's not a bug. We are taking damage because I have run aground while inspecting the boat. ![]() |
![]() |
![]() |
![]() |
#62 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,685
Downloads: 171
Uploads: 0
|
![]()
Just found a file "FM_NI_NewSound.dat" in the documentation folder, couldn't find any reference to it in the pdf file, could you please explain!
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#63 |
Canadian Wolf
|
![]()
Awesome mod, getting about 34-40 fps in the Engine Room, computer is about 3 years old. PD 3.2ghz, 2 gigs of ram and an 8600GT 512mb video card.
|
![]() |
![]() |
![]() |
#64 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin Reece,
Quote:
![]() Regards, DD
__________________
|
|
![]() |
![]() |
![]() |
#65 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,685
Downloads: 171
Uploads: 0
|
![]() Quote:
![]()
__________________
Sub captains go down with their ship! |
|
![]() |
![]() |
![]() |
#66 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
I can check the prices until you get your clear vision back.
![]() Regards, DD
__________________
|
![]() |
![]() |
![]() |
#67 |
Eternal Patrol
![]() |
![]()
Kewl beans! I just wish I could play right now, so I could take a tour myself.
Oh well, the time will come.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#68 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
What´s the matter, Steve?
__________________
|
![]() |
![]() |
![]() |
#69 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
|
![]()
I'm runinning a core 2 duo 3.0 ghz
2gig ram 8800gtx alpha dog (not so alpha anymore) Did a torpedo training excersise mission. Had a solid 50 fps. the whole time. Ran up and down the length of the boat like a giddy toddler for 5 minutes. What a beautiful mod! Things I noticed: -Obviously, the loud engine noise in the CR along with the oscilating effect as one runs to and from the diesel room but that's already been mentioned. -Ther are dive angles even when in free cam! Very nice! I also noticed that when the boat is in a deep dive that you can't run fast through the boat. I don't know if this was intentional or not but I actuallylike it as it adds a bit of realism (would be difficult to run willy nilly through an inclined u-boat). -I'm using ACM Reloaded so at first I had a bit of yellow and extra crosshairs on the Obs scope(The attack scope just had the extra crosshairs). I later installed the OLC Full Interior Fix on a whim and it eliminated the yellow but the zoom then became fixed (obviously) in both scopes and the extra crosshairs remained. This is understandable as it's probably just a conflict with ACM but the scopes worked fine otherwise when getting target info. Also the shortcuts for raising lowering the Obs scope (CTRL+Insert, CTR+Del) seemed to not work but again that's a mod conflict with ACM. The only persnickity thing I have with it is that If I'm up on the bridge and I right click to go to the CR I have to toggle the the Free camera again. It would be nice to have the free cam always on ala Stormfly's freecam, although it seems to always be toggled while on the bridge which is very nice. Oh, before I forget, when I made a torpedo attack the impact explosions sounded like depth charge explosions and those same explosions happened when the target ship was going down (the boilers, I guess). I'm running LRT 2.04 Full and I enabled the Vvdrifter depth charge shake Fix on a whim so it might be conflicting with that. Anyway, these are most probably due to conflicts particularly the gui related ones. To sum up, this mod rules! Hopefully a fix for ACM can be made. If not, it's no real biggie as nothing is actually broken. FM and DD, you've made my month! ![]() Current mod list below: GWX 3 St Naz and Schluese and other units V4 WAC4.1 SubPen_animated_18.02.2010 WB's GWX campaign with VonDos' ships v2.7 WB - add Q ship TMT v2 WB - TMT fix b25_SF_Grass_Full Storm87's OLC-MEP Reworked Scene for GWX v1.0 Improved Wave Textures GWX - Enhanced Damage Effects Fixed_Gun_Emplacement_GWX3 Unofficial_rockets_fix_GWX3.0 LifeBoats&Debris_v4 LRT v2.04 Full EDE- LRT 2.04 Full patch DD_OH_V3.09_20091209162038 Torpedo damage Final ver2.0 GWX 2 - No RING RING Mod by Melendir Current Depth ACM v1.1.0 Core Files ACM Reloaded New St.Nazaire Map for OLC GUI 1.2.7 Stock Binocular View OLCU242 GWX - Officer Icons-Ger FM_NewInterior_V1.0 FM_NI_Fix_for_NVD_DC_Shake_001 Das Boot Clothes Dertien No Rank On Crew OLC's Modified Searchlight Beams for GWX3 Conus' Historically Accurate U-boat Emblems 1.0 Conus' Historically Accurate U-boat Emblems 1.1 Conus' Historically Accurate U-boat Emblems 1.2 No Collision Damage (optional mod) Rapt0r's Das Boot Skin FM_NI_Fix_for_OLC_GUI_001 |
![]() |
![]() |
![]() |
#70 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin LiveGoat,
thanks for the report. Use SHIFT+O / CTRL+O to raise/lower the obs scope. The fix for NVD´s DC Shake will definitely break the OLC GUI fix and vice versa. The same applies for the WAC fix. Regards, DD
__________________
|
![]() |
![]() |
![]() |
#71 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
![]()
Thank you!
![]() ![]() ![]() No problems at all except the sound related ones which have already been mentioned. I'm getting 52 fps when looking at the CR from the back of the diesel engines room. I'm also using Lifeboats and Debris v4 which also utilises the Sh3.sdl file. The only thing i observed was that there was no sound coming from the lifeboats. Still, it doesn't matter to me. Well done. ![]()
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 Last edited by tomfon; 03-01-10 at 06:54 PM. |
![]() |
![]() |
![]() |
#72 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Hey tomfon,
check pages #8 and #9. You´ll find a description on how to alter your modified SH3.sdl to not loose any of your sounds. It´s as easy as getting married. ![]() Regards, DD
__________________
|
![]() |
![]() |
![]() |
#73 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]()
How do you run up and down the boat can't find it in the manual
![]()
__________________
|
![]() |
![]() |
![]() |
#74 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin Castout,
SHIFT+E to switch to engine room cam. SHIFT+F2 to switch to free cam (btw, this´s a stock game feature ![]() Regards, DD
__________________
|
![]() |
![]() |
![]() |
#75 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
![]() Quote:
![]()
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
|
![]() |
![]() |
![]() |
|
|