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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Fleet Admiral
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That's the one!
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#62 |
Fleet Admiral
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Ha! I went to the library at lunch to find a good book on tape while I work. What did I find? "Napoleon's Egypt: Invading the Middle East."
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#63 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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I have it, awesome game (If slightly hard to manage in the larger scenarios).
I wish CA would release mod tools for Empire and Napoleon soon, the potential for improvements and conversion is immense if only we finally had those...
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Current Eastern Front status: Probable Victory |
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#64 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Come on software boutique haven't seen the came cataloged
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#65 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Don't worry, as the game progresses (next story campaign), the uniforms also change. So by the time you get to the French Grand Campaign, they will be wearing the fancy 1815 variants.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#66 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
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C'mon guys, no screenies!?!
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#67 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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Ask, and you shall receive:
![]() ![]() ![]() ![]() The three first are slightly shopped...
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#68 |
Lucky Jack
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What the hell is that thing on the 2nd screenshot?
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#69 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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Explosion from a howitzer shot. Kinda bad angle from the camera there, but they look really cool in-game. Also, they create big craters on the fields!
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#70 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
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Thanks Biggles, I thought when I looked at the 2nd pic, that maybe one of Dowly's "Aliens" had shown up and was feasting on the troops!
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#71 |
Engineer
![]() Join Date: Dec 2001
Location: The Motor City
Posts: 209
Downloads: 4
Uploads: 0
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I'm drooling after seeing those screenies! I've been consumed by Empire for the past several weeks and have been looking forward to Napoleon. I already picked it up the other day but haven't had any freetime other than for installing the game. Tomorrow night is reserved for starting the campaign though!
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". . . sailors do not fancy living underwater without breathing in sunshine occasionally." Commodore Joseph Smith commenting on the USS Monitor |
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#72 | |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Well, at least the normal line infantry looks fine (Except the fact that they have single- rather than cross-straps, I wonder if someone in CA hates cross-straps for some reason...) As for screenshots, this is all I could get so far: ![]() ![]() ![]() ![]()
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Current Eastern Front status: Probable Victory |
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#73 |
The Old Man
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Let me first start by saying that I'm a HUGE Rome Total War fan. I've finished that game with all roman factions on the highest difficulty settings, both in vanilla and with Europa Barbarorum.
I got burned with Empire, and I'm not going to try this game, no matter how much they say they've improved it. And here's why: All you need to win a battle in the campaign is make ONLY line infantry. Then, select your entire army and enable meelee mode. Then charge the first enemy unit. When they start to retreat, charge the next enemy unit. Result? You win every time. It really doesn't matter how well the AI places its units, or how big their army is. You can even defeat armies 3 times bigger than yours, with a full complement of artillery and cavalry, on the highest difficulty setting. Why? Because the weapons SUCK. Cavalry can't even defeat an artillery unit ON HORSES without loosing half of their numbers ![]() I have a friend who didn't believe me that it was possible to play like this. So we did a MP brawl. He had twice my army with all kinds of special units. I beat him hands down. 1. I charged and split my army in 3 as I was nearing his front line. I sent the flanking units to the sides. At this moment, his rotated his flanks. 2. Right then, I charged straight into the opening. By the time his units sloooowly rotated into formation, I was already hitting his center from 3 sides. Half of his units immediately ran. 3. At this moment, his cavalry which had long since tried to flank me from far away charged my center units from behind. So I switched them to a box formation while the horses were INSIDE ![]() 4. While my "flanks" were now fighting head on with his flanks, I split my center units in 2 parts and used them to hit him from behind. 5. He cursed me and exited the game session with about 6 artillery pieces left and an intact General unit to pound my victorious army ![]() The more you try to be historically correct, the more chance you have to loose because your units have absolutely no brains. And in a game were orders are given per formation, the slooow reaction time and weak effect of range weapons will turn against you. And I figured out this "clusterf_ck tactic" while trying my best european tactics against indian archers. ![]() |
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#74 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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I fail to see your point, ranged weapons were weak in real life, much more than Empire (Though artillery was much more powerful, but that's another matter), which is why an infantry charge was often delivered after the first few volleys.
"The bullet is a fool, the bayonet is a fine chap." - Alexander Suvorov Though I agree that cavalry is much weaker than it was in reality because of this nonsense of being able to form square while in a melee (Among many things, this is the thing I hate the most about Empire). Your description of the battle contradicts the notion that just charging your entire army at a single would work (It won't against properly deployed units, much to the dismay of the melee bugged AI). If your opponent fails to employ proper tactics to defeat your melee tactics, that is his fault.
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Current Eastern Front status: Probable Victory |
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#75 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Lol, this is strange haveing only 160 men in a unit, lol. I use to darthmods 350... definantly something that I am going to have to get use to... (plus, there is no rank fire.
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Task Force industries "Taking control of the world, one mind at a time" |
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