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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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Real navigation would be neat, because you would get some form of job satisfaction out of it.
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#62 | |||||||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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SH4's map didn't have that but it had problems connecting across the 180° longitude, where radio stations wouldn't reach over the line and there was that attack map torpedo graphic bug. Mercator projection IS A CYLINDRICAL PROJECTION. All projections of a 3D globe onto a 2D plane distort information. There is no magic projection that makes the distortion go away. The real fix is to separate the mapspace and the worldspace. Quote:
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#63 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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This is going to be a funny month. Next week I get AVP, then next week I get Napoleon Total War, then after that I get SHV. So I have been on a lot of forums lately surfing around, even the mass effect one. And it seems that forums are full of these types of complaints all the time now. The DRM is bad, but I love SH Series and will stick with it. But get ready for huge complaints and negativity from others soon. I actually think some people actually look for new released games, find the forums and post complaints. Even though they don't have a game. But oh well. I will have mine the 2nd march. ![]() |
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#64 | |
Subsim Aviator
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#65 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Not much more to add here after the fire, other than a big thumbs up for Dan, Neal, Webster, and anyone else mature, constructive and intelligent enough not to fall for the trolls' tricks.
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#66 |
Seasoned Skipper
![]() Join Date: Jan 2002
Posts: 746
Downloads: 62
Uploads: 0
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Could the SH map center on the North Atlantic, say by using 45 degrees N as its "equator", so that the main area of operations would suffer from the least amount of distortion?
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#67 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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#68 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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I dont see why UBI should change anything, it is infinitely more simple programming a game using a flat world.
Most players never even realized the SH 3/4 game was flat and it has no practical impact on the game, other than a arbitrary visibility limit. In SH 4, where the distortions are huge compared to SH 3, I had done some checking on fuel usage and travelling time between various points on the SH 4 map and what it should be in the real world, but the difference is not really noticeable....especially after the novelty wears off and you start warping from point to point... ![]() |
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#69 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#70 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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#71 | ||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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It should still be reminded that a spherical worldspace and a spherical actionspace are two entirely independent concepts. Either could be addressed in any order or combination without interdependence. Silent Hunter could get a curved actionspace (or localspace if you like) and retain the old, flat worldspace or vice versa. |
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#72 | |
Swabbie
![]() Join Date: Nov 2009
Posts: 8
Downloads: 28
Uploads: 0
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What I really wanted was a true spheroid. Oh well. Maybe SH6 with real star and sunshots with a sextant and sight reduction tables...... |
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#73 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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In SH5, it would be even much more important that REAL distances are taken into consideration. As ships and convoys can reroute dynamically, distances are an important factor.
Of course, there are ways around that, and there's a number of problems associated with spherical worlds. One being that you have to take the time to implement it and make AI work with it. SH3, SH4, SH5, all have ships going down "under the horizon" to make up for the earth curvature.
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