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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2009
Location: Owensboro, Ky.
Posts: 9
Downloads: 50
Uploads: 0
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@ Lukeff, I saw where you moved slots from Hogan's Alley to the control room. Is this a major mod or can it be done by an individual such as myself? Also, while watching Rockin Robin's targeting tutorial it shows a projected bearing line for his torps. Is this something that was removed in the mod? Thanks for any help.
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#2 |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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LukeFF I know that i am should just expect the "when it's done, its done..." but I just came back after playing several other sacrilegious games over an extended period of time. And I am anxious to start a new campaign using RFB 2.0 but I really want to wait for this next update. (want to have my planes-men back) So can you give me an idea of how long it may be? BTW what happened to the PhM? I really liked that.
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#3 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I removed the PhM and the other so-called "non-combat" POs, because I just wasn't satisfied with how they mesh into the rest of the game.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#4 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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Okie Dokie man I appreciate all your hard work, and i shall eagerly await this next installment.!!!! |
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#5 |
Navy Seal
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get a chance to fix the radar?
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#6 |
Swabbie
![]() Join Date: Apr 2010
Posts: 8
Downloads: 66
Uploads: 0
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#7 |
Sink'em All
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I'm playing in my current career in March-April '45 and while on patrol I received a message to shift my base of operations to Subic Bay in the Philippines from Mios Wendi. Only problem with this is that I can only refit at Subic Bay and not end my patrol. Just wondering if this is a small bug in RFB 2.0 or not?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#8 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#9 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Hello RFB team!
![]() ![]() 1.RFB 2.0 2.RFB 2.0 patch 3.Hydrophone lines for RFB 2.0 4.Sub Watch Sensors + Scene 1.0 5.RSRD for RFB 2.0 6.RSRD patch 7.Max Optics IV for RFB 2.0. So far it is my first patrol and I encountered a task force SE of Formosa. I have 2 heavy cruisers, 2 or 3 light cruisers and 3 other smaller warships most likely destroyers or minelayers.( no help in identifying ![]() ![]() Questions: 1. What other mods I can use with RFB 2.0 2. Can i have back the help for identification? Sometimes i just want to quickly id a target and don't have the patience scrolling the manual. |
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#10 |
Sink'em All
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![]() Thanks, LukeFF. I'll mention it in the RSRDC Thread. ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#11 |
Swabbie
![]() Join Date: Apr 2010
Posts: 9
Downloads: 41
Uploads: 0
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Hi RFB team, great mod!
I'm running RFB 2.0, RSRDC for RFB, RSRDC patch (in that order). I noticed two problems. Both occurred on the Single Mission "Borneo Convoy" with the Gato-class sub. == Problem #1: DD depth charges == The DD's depth-charged me over a period of about 15 minutes, then stopped. They were still searching for me, pinging, and finding me, but they'd just zoom over my position without actually dropping depth charges. In external cam view, I noticed that all three of the DD's were actually missing their DC racks. I only bothered to look after the depth charge attacks stopped, so I don't know if the racks were there when I was being depth-charged earlier. I noticed that others reported this problem earlier in the thread, so I was wondering if it was resolved. == Problem #2: Stuttering / low frame rate == Some interior views, and exterior views of the surfaced sub, would drop my framerate from typical 25-30 down to 2 or 1, rendering the game almost entirely unplayable. I also noticed that some of the crew (light blue shirt, white sailor's cap) were somewhat transparent. From outside on the bridge, I could the bridge railings right through them! I think this is related to the low FPS. This is actually a big problem for me, because the drop in frame-rate occurs for maybe 75% of the viewable area of bridge, and almost the entire control room. At 2 fps, the game is totally unplayable. Note: I haven't installed the March 7 patch yet, so maybe that will fix the problem. But I didn't see anything about these issues in the messages about that patch, so ... yeah. :-) Thanks again for a great mod! -- flapjack |
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#12 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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This mod is primarily for fleet submarine missions. It's in the correct forum.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#13 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Coming in the next patch: new binocular texture by conus00 (the creator of all the uniform textures in RFB). Replaces that crappy low-res default texture.
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#14 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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nice binos !!!
keltos |
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#15 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Now they will not have an excuse to spot ships too late, with these shiny new binocs.
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