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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
The Old Man
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Those change how the sea and sky look, they're environmental tweaks. If you plan to play in the Atlantic leave them out. If you plan to play in the Mediterranean use the MED_ENV. If you go to the Pacific, use PAC_ENV. |
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#62 |
Gunner
![]() Join Date: May 2006
Location: Christchurch New Zealand
Posts: 99
Downloads: 28
Uploads: 0
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Hi lurker
so far every thing is working with the exception of a sound issue. All my other sub games work great but since i installed OMEGU i am getting static niose and my game is very choppy in the sound and graphics i have started a new carear but its almost unplayable........ The sound of the engines and speech is all reverb and it stutters..... dont know whats wrong............
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#63 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
http://www.subsim.com/radioroom/show...77&postcount=1 |
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#64 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Lurker,
Do you (or any of the contributors) know how to have the control room camera remember it's last position, so that I can move from screen to screen and have the interiorfore cam stay where it was the last time I was there? RFB 2.0 added this feature, but Luke can't remember how he did it. Can't blame him, with all the changes he made. I've been hammering away at cameras.dat and the interiors in S3D, but nothing so far. I'm asking in this thread as OM didn't touch the cameras.dat, but OMEGU does. |
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#65 |
Bosun
![]() Join Date: Dec 2009
Location: Germany
Posts: 68
Downloads: 145
Uploads: 0
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what is the meter below the switch for the pistole at torpedo settings? what does this show? It is 0 to 125..
another question. i play at 1920x1200 and some grafic dails are not at right place at periscope screen like your targeting PDF shows too. How to fix it? |
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#66 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Sorry, but I can't help you either |
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#67 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=152590 |
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#68 | |
The Old Man
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I don't have the ability to read minds or hack your computer so you'll need to show me a screenshot of your dial problem. But I can already guess the problem. You're using automatic targeting and you can't figure out why you can't see the AOB Finder wheel, am I right? It's only available in Manual Targeting. |
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#69 |
Pacific Aces Dev Team
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Excellent
![]() But I wanted to raise a point: the Uboat skins with camouflage patterns are OK, but I myself would personally prefer flat ones. The patterns currently in OM are from north atlantic uboats, and not representative of the camouflage ones (If used) in the mediterranean, arctic or tropical seas. Any chance of changing them or making additional flat ones available at last as option? What is needed to port the fantastic skins from Fubar for SH3 to OMonsoon? Thanks
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One day I will return to sea ... |
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#70 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#71 |
The Old Man
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wohoo Open hatch!!!
![]() EDIT: error downloading. is the file ok? EDIT2: works now... Last edited by karamazovnew; 02-20-10 at 04:29 PM. |
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#72 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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WARNING
It appears the "open hatch mod" in the original OMEGU Patch 5 is causing some CTDs. All 44 people that have downloaded it, please don't use the mod. I'm working on a fix. I will be uploading a new version of patch 5 "without" the open hatch mod. There appears to be a conflict between some of the dat files in some of the ship models and some of the dat files in the "open hatch mod". Since this won't be a quick kill,but I will upload a new version whem this issue is resolved. Special thanks to Wilcke and MattDizzle for point out the problem Last edited by lurker_hlb3; 02-20-10 at 06:44 PM. |
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#73 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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OMEGU v300 Patch 5A
Added more voice files to the German Side by Captain von Keldunk --------------------- Added KiUB Fixes by karamazovnew Fix: - solves the Type VII salvo dial problem - adds the missing label in German for the FAT straight leg - adds a red ring around the stadimeter button when the target is locked. Also users need to review the following post for other changes http://www.subsim.com/radioroom/show...&postcount=313 ------------------------ Added KiUB_English Mod Replaces all labels with English terms ------------------------ Added OMEGU_English Mod This mod restores English speech to Uboat crews for those users that don't speak German Download link in first post |
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#74 |
Eternal Patrol
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One way to force the internal camera to go back to where you left it is to not click F2, or Shift+F2, but click to the bridge, then right-click twice. This will take you to the conning tower and then your last position in the control room.
I use the TMO setting so F9 takes me to the conning tower, then I right-click from there.
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“Never do anything you can't take back.” —Rocky Russo |
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#75 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Thanks for the heads up Lurker! Out of curiosity, can this patch be installed while on patrol or should we always be in port when adding the patches? I know it's required to be in port for the main mod but wasn't sure, after rereading the first post, whether it was necessary for the patches. Thanks.
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