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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Chief of the Boat
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You can download it from my FF page: http://www.filefront.com/15927679/St...Definition.7z/ |
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#62 | |
Watch
![]() Join Date: Aug 2008
Location: AG area
Posts: 15
Downloads: 21
Uploads: 0
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![]() 20 km athmosphere no found, torpedo explosion no found...or file name is different in your download side in FF or SS? Thks anyway for this mod tip . |
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#63 | |
Chief of the Boat
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http://www.filefront.com/15928163/Torpedo-explosion.7z/ |
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#64 |
Watch
![]() Join Date: Aug 2008
Location: AG area
Posts: 15
Downloads: 21
Uploads: 0
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Thks sir
![]() I try,try...but these mods not found FF or here ![]() Flags_enlighten DD_OH_V3.09_20091209162038 DD_OH_V3.09_ConningDeckCam_Fix_20091... GWX 3 my mix WB`s GWX campaign with 34 additional ships U-Boat Bases Map with New St Nazaire |
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#65 | |
Chief of the Boat
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#66 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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Oh great, I wanted to reinstall SH3 with GWX and add up lots of other mods, but now seeing how many there are I pretty much quit.
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#67 |
Rear Admiral
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You can still play just SH3+GWX3. Everything else is optional.
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#68 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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#69 |
Rear Admiral
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Tell me about it, I spent 2 hours last night looking through and downloading and unpacking mods I hadn't tried yet or new versions of ones I already had in some form.
But I am looking forward to loading them all up and seeing what they do! |
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#70 | |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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#71 |
Rear Admiral
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Most mods come with a readme file or documentation folder of some sort in which there is usually some information regarding compatibility or installation order, if that's even an issue. Some mods are "built" on other mods that have to be installed first, or include patches for same, but that's usually covered in the documentation.
Some mods can just be installed whenever and wherever provided they're compatible with GWX (and, again, usually the name of the mod or the readme will say so). It's possible that they will overwrite files that have already been altered by another mod you have enabled, but where this would be an issue JSGME will give you a pop up saying so and letting you know which mods/files are involved. Sometimes the overwriting is fine, especially if the second mod is a patch for or addition to the older one - but sometimes it's not, and you might lose whatever the older mod did because you overwrote the file with the newer one. If I get an overwrite message that's not covered in the documentation I just cancel out on enabling the mod until I look at the files involved and figure out what I want to do, or come here and ask for help if I can't figure it out on my own. The great thing about using JSGME is that you CAN cancel out on enabling a mod if you see a potential conflict during the process, and then nothing is changed. And if you do go ahead and enable the mod and find there's a problem, you can just return to port and exit and disable it with JSGME and everything will go back to the way it was before you put it in there. It's always best to enable/disable mods when you are in port - not when you have saved and exited in the middle of a patrol. I know some file types do not cause problems if you alter them in the game files mid-patrol, but most of the mods I've looked at and used specify that you should only enable/disable them while you are docked. |
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#72 |
Sailor Gal
![]() Join Date: Jun 2005
Location: Australia
Posts: 95
Downloads: 29
Uploads: 0
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Here's mine. But most of them I downloaded over four years ago. As it has been this long since I have played SH3. However I re-installed SH3 just the other night and have started playing it again.
So no doubt there is other and newer mods out there that I should be running. So now all I have to do is find them all ![]() ![]() |
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#73 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Stumbled across this thread. Heres what I have installed though not all parts of every mod. Some are installed with JSGME but the lions share are permanently imbedded.
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#74 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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#75 |
Chief of the Boat
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GWX3.0
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