SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-25-10, 08:42 AM   #61
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Von Rono View Post
Stock Wake Definition? where is this mod? And what it make...?
Not find in download side ....(
It's a small file you can enable with JSGME that changes your boats wake.

You can download it from my FF page:


http://www.filefront.com/15927679/St...Definition.7z/
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-25-10, 09:22 AM   #62
Von Rono
Watch
 
Join Date: Aug 2008
Location: AG area
Posts: 15
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
Here is a shot from my sons installation dating back to December....a lot of water has passed under the bridge since then though (mod wise).

Very hard find all mods what you have here...I try find and test how game look after these mods ... I make brake now WBNN Mission orders lite is last what I found....
20 km athmosphere no found, torpedo explosion no found...or file name is different in your download side in FF or SS?
Thks anyway for this mod tip .
Von Rono is offline   Reply With Quote
Old 03-25-10, 09:58 AM   #63
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Von Rono View Post
Very hard find all mods what you have here...I try find and test how game look after these mods ... I make brake now WBNN Mission orders lite is last what I found....
20 km athmosphere no found, torpedo explosion no found...or file name is different in your download side in FF or SS?
Thks anyway for this mod tip .
http://www.filefront.com/15928179/GW...here_Unood.7z/

http://www.filefront.com/15928163/Torpedo-explosion.7z/
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-25-10, 07:54 PM   #64
Von Rono
Watch
 
Join Date: Aug 2008
Location: AG area
Posts: 15
Downloads: 21
Uploads: 0
Default

Thks sir

I try,try...but these mods not found FF or here


Flags_enlighten
DD_OH_V3.09_20091209162038
DD_OH_V3.09_ConningDeckCam_Fix_20091...
GWX 3 my mix
WB`s GWX campaign with 34 additional ships
U-Boat Bases Map with New St Nazaire
Von Rono is offline   Reply With Quote
Old 03-25-10, 07:57 PM   #65
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Von Rono View Post
Thks sir

I try,try...but these mods not found FF or here


Flags_enlighten
DD_OH_V3.09_20091209162038
DD_OH_V3.09_ConningDeckCam_Fix_20091...
GWX 3 my mix
WB`s GWX campaign with 34 additional ships
U-Boat Bases Map with New St Nazaire
I'll eneavour to post them over the weekend
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-26-10, 12:07 PM   #66
alexradu89
Lieutenant
 
Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
Default

Oh great, I wanted to reinstall SH3 with GWX and add up lots of other mods, but now seeing how many there are I pretty much quit. GWX is the only mod I know and have used for SH3.
alexradu89 is offline   Reply With Quote
Old 03-26-10, 01:18 PM   #67
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

You can still play just SH3+GWX3. Everything else is optional.
frau kaleun is offline   Reply With Quote
Old 03-26-10, 02:07 PM   #68
alexradu89
Lieutenant
 
Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
You can still play just SH3+GWX3. Everything else is optional.
But I want the other mods aswell! like increased resolution support, graphics (if any) extra ships there's so many of these mods!!
alexradu89 is offline   Reply With Quote
Old 03-26-10, 02:15 PM   #69
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Tell me about it, I spent 2 hours last night looking through and downloading and unpacking mods I hadn't tried yet or new versions of ones I already had in some form.

But I am looking forward to loading them all up and seeing what they do!
frau kaleun is offline   Reply With Quote
Old 03-26-10, 02:55 PM   #70
alexradu89
Lieutenant
 
Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
Tell me about it, I spent 2 hours last night looking through and downloading and unpacking mods I hadn't tried yet or new versions of ones I already had in some form.

But I am looking forward to loading them all up and seeing what they do!
I do have a question though, regarding JSGME and the mods... let's say I get some mods, how do i know WHEN to apply them ? because afaik there is a order mods must be installed (usually) it's confusing me though, especially if I have lots of mods to install
alexradu89 is offline   Reply With Quote
Old 03-26-10, 03:02 PM   #71
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Most mods come with a readme file or documentation folder of some sort in which there is usually some information regarding compatibility or installation order, if that's even an issue. Some mods are "built" on other mods that have to be installed first, or include patches for same, but that's usually covered in the documentation.

Some mods can just be installed whenever and wherever provided they're compatible with GWX (and, again, usually the name of the mod or the readme will say so). It's possible that they will overwrite files that have already been altered by another mod you have enabled, but where this would be an issue JSGME will give you a pop up saying so and letting you know which mods/files are involved.

Sometimes the overwriting is fine, especially if the second mod is a patch for or addition to the older one - but sometimes it's not, and you might lose whatever the older mod did because you overwrote the file with the newer one.

If I get an overwrite message that's not covered in the documentation I just cancel out on enabling the mod until I look at the files involved and figure out what I want to do, or come here and ask for help if I can't figure it out on my own.

The great thing about using JSGME is that you CAN cancel out on enabling a mod if you see a potential conflict during the process, and then nothing is changed. And if you do go ahead and enable the mod and find there's a problem, you can just return to port and exit and disable it with JSGME and everything will go back to the way it was before you put it in there.

It's always best to enable/disable mods when you are in port - not when you have saved and exited in the middle of a patrol. I know some file types do not cause problems if you alter them in the game files mid-patrol, but most of the mods I've looked at and used specify that you should only enable/disable them while you are docked.
frau kaleun is offline   Reply With Quote
Old 04-06-10, 06:44 AM   #72
CybaGirl
Sailor Gal
 
Join Date: Jun 2005
Location: Australia
Posts: 95
Downloads: 29
Uploads: 0
Default

Here's mine. But most of them I downloaded over four years ago. As it has been this long since I have played SH3. However I re-installed SH3 just the other night and have started playing it again.

So no doubt there is other and newer mods out there that I should be running. So now all I have to do is find them all .

CybaGirl is offline   Reply With Quote
Old 07-11-10, 06:00 PM   #73
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Stumbled across this thread. Heres what I have installed though not all parts of every mod. Some are installed with JSGME but the lions share are permanently imbedded.


__________________
Seminole is offline   Reply With Quote
Old 03-29-11, 07:27 PM   #74
Chubster
Frogman
 
Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post


What environment mod are u using here....the water looks great ??
Chubster is offline   Reply With Quote
Old 04-01-11, 01:43 PM   #75
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

GWX3.0
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.