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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do You think These were godd suggestions? | |||
Genius! Genius! GENIUS! |
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1 | 4.17% |
Yes,but not ALL of them |
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5 | 20.83% |
Some of them |
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6 | 25.00% |
Your ideas are LAME! |
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12 | 50.00% |
Voters: 24. You may not vote on this poll |
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#1 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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Alright now that i have your attention modmen (if not GO AWAY!) naw jk.I may not be a modder myself. I dont know how mods are made nor do i want to know. ill leave that up to you. Now ive seen every mod this site has offer. and frankly, i dont trust other sites w/ mods. and i think it woud be great if we could get some reaaal good mods in here.I know theres those supermods, but some people dont like some of those i deas or dont want to install a huge supermod into the game. some people want to pick and choose their mods like me
![]() 1. For you Supermodders out there, why not try making a mod that puts real dmage onto those playable ships we all love. All the playble Bb ive played never die. never. thats not realistic, since the graf spree was sunk by cruisers for god sakes. the only time ive died is when ive ran into my own torpedo ![]() 2.Ive come down with GRAMO-PHOBIAAA. please modders cure this dreded sickness with a giant load of sailor songs. like dgrayson and yooperback grammy mods, but with LOTs o sailor tunes and stuff ![]() ![]() ![]() 3. i THINK i dont know if this already exists (so dont pester me saying THAT EXISTS!) but can you mod the sound files for the crew back in? like ive Yet to hear the words "shes going down sir" or "clear the bridge" or other quotes of the crew like ive sen people say in many posts. i ve seen the sound file mods but uhhhhhh im not sure if it puts ALL files back in. ALL 4. ok. i have the ship physics and Natural sinking mech mods. but i CANT put them in the game together or itll screw it up. Could you make it compatible with each other (if its possible) if not then thats ok... 5.Yo! this is a SUBMARINE game! You command your sub. cool. BUT THERES NO ENEMY subs. NONE. 0. NADA.the only way to battle other subs is in MUTIPLAYer. what about in campaign. is it possible for you modders to pUt like a few subs in the game to attack you. like uhhhhhhh you could use the dd ai behavior but tweak it a littlle so thatthe sub dives and surfaces and fires torpedoes. im pretty sure this will be a VERy hard task so im just kinda putting it out there ya know. 6.another big mod im just throwing out there is the posibility of FIRE dmage. Like You get hit by a dc a lot of subs have fires onboard which damage the sub. and the surface ships ugh. the fires on them are amazing. yet they could have 3 huge blazes and not go down. not realistic. if its possible ya know that would be wonderful. 7.again this might be a pretty big project (or not) but uhhhhavent you ever been really damaged and your flooding badly, but you reapir everything, but you die from flooding. so, cant there be like a button that like lets you put something over the hull. like uhhh say you welded a patch over the hull. to stop the intense flooding. im talking about this idea to like last like say 15 minutes or more. itll reapir the bulkhead a little (if its destroyed) and that allows you a small amount of time to repair a little bit. there was a submarine that survived by doing that. i cant remember the name though. Those are My suggestions. I know alot of these may be VERY tough and im just throwing it out there to you modders. If you think that these things are stupid, or impossible,that fine. tis just suggestions. if you DO think you could do this. Ty. that ![]() |
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#2 | |||
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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One part we're working on is realistic damage. Our very own damage guru Polyfiller is literally testing any imaginable engagement and tweaking the values to archieve historical results. Quote:
TSWSM will also include ASW/Escort missions where you have to protect a convoy from U-Boot attacks. Quote:
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#3 |
Navy Seal
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Don't ask my opinion and leave the option available if you don't want to hear it!
![]() Sorry, you need a lot more experience in order to formulate relevant requests.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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cool. so this supermod wlill include lots of stuff. good to know.
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#5 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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btw im sorry about grammar errors i just have time right this moment to fix it.
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#6 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Just to comment on the flooding after repair issue .... it's on my list of things to try and work out the root cause and then fix. It may be a hardcoded damage zone issue .... not sure at present.
As Darkfish says, the realistic damage scenario is one of the biggest priorities for the TSWSM. Here's a list of functionality we've built up in terms of damage, it may not seem that spectacular - but it takes a lot of work to get all this working for playable surface ships; 1) Weapons which stop working when damaged / destroyed (big issue for German units). 2) Creating a Magazine which will really take your ship down if destroyed. 3) Radar which stops working when damaged / destroyed. 4) Engines which slow and stop in proportion to damage. 5) Damageable torpedo launches (where the ships had them). 6) Damage which makes the ship list, but not sink (you get a kind of limp home mode). 7) Damageable (with leaks) fuel tanks. 8) A compartment & armour layout which looks like a surface ship and not a submarine. 9) AI Warships which sink when absolutely batterred by surface fire (some stock damage models will only take a ship down when hit by a torp below the water line) ... this is a biggy and is taking hours. 10) Preventing AI warships from saying they're destroyed before they actually sink. 11) Preventing many AI ship from taking damage in the rough seas environment we've created/ R using - all ships actually look like they are having a rough ride in extreme weather. 12) Almost forgot ... all damage shows up in the damage control screen.... so you can see whats really going to kill you ![]() |
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#7 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Double RR, CaptainMattJ, & DarkFish, Mates
Please read my requests also. Because I have been Playing the Pacific war Silent Hunter for 11 Yrs. SH4 is the most detailed simulation to date. That is not to say that modding is done, there is room for the crew to do more.
The command; "Open all outer doors", would be helpful, you think? Now I want to fire fish at any depth, on the shallow depth Gage. Reason; Historical correct. Perhaps not in an "S" boat ? I also want,& this is just TMO related. Arming distance needs to be kept to 500Yds. as in SH1 Why; because of inertia in surface craft. Explain; Mass+speed= inertia #1, because of a subs slower speed,she can turn tighter than surface craft. this is not the way it is in SH4/TMO,the speed has been increased, but the turning radius has not. A sub should be able to turn inside a DD,as in SH1. For real. When a super mod gets around to it. I want to pick up my new boat at Groton, come down the coast,thru canal zone to Pacific bases. Hunting Kraut boots along the way, because we are at war. I have played SH3, it is not in my blood. DOD, (dear-ol-dad) would flip! ![]() |
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#8 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Peabody
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#9 | |||||
Eternal Patrol
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As was said before, fires on surface ships could indeed sink the ship, but you wouldn't see that fire at all - it's down in the bilges. Deck fires are ugly, but usually don't lead to a sinking unless it's a tanker, and even then not always. It's fine to have requests and suggestions, but not demands. You said you had no interest in learning modding. Every one of the modders here started from scratch and had to learn. I'm sure there are some who agree with you on many subjects, but please don't demand that people do what you're not interested in doing yourself.
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“Never do anything you can't take back.” —Rocky Russo |
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