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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#62 |
Lucky Jack
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Range ring moved manually has been usuable for a while and works great with Rockin Robins O'Kane Method, but your other two movable rings for AOB and speed are new. This brings the PK full circle. I worked the PK as you described.
1. Identify the vessel. 2. Obtain range/bearing (wait a minute or more before next reading...in the mean time, set up your torpedoes for speed, depth, etc.) 3. Obtain second reading of range/bearing 4. Click stop watch for speed. 5. Obtain AOB 6. One last range/bearing reading 7. Turn on PK Now, this is were it gets a bit dicey for me, when you turn on the PK the AOB and speed returns to 0 (zero). The player needs to update immediately so the PK is accurate. Is this correct? It is the only way I see to get all the information into the PK so tracking can be accurate. Other than that, it works very well. EDIT: It looks like you do not have to identify the ship at all. Just pick a spot for the stadimeter reading. Wait a good 2-3 minutes(the longer the better for more accurate read on speed) and take another reading from the stadimeter from that exact same spot then click the stop watch for speed. I'm thinking this is OK as not all ships in the identfication manual were present. Some ships had a mast increased with antennas and such. Some ships had a mast removed for whatever reason.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 07-05-09 at 10:10 AM. |
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#63 |
Stowaway
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So, does this mod play well with the clickable range mod incorporated in TMO 1.7?
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#64 | |
Korvettenkapitän
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Not sure what you mean here. My idea is that the player can enter the data while PK is off and once inputted start the PK. I don't see the same problem with the speed. When PK is off I can enter the speed in the TGT DIAL and send to the PK. Then start the PK after all the data entered. EDIT: Also, the draggable range ring is not the mod here, its the fact that dragging the range ring will also change on the PK.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 07-05-09 at 05:26 PM. |
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#65 | |
Korvettenkapitän
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With the mod, the clickable range is no more. You have sliding dials on the TGT DIAL with the mod when using the TMO version.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#66 |
Ocean Warrior
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If you do not id the ship you cannot be sure the run depth for the torpedoes is correct. Na Na Na Na, Na Na Na Na, Hey, Hey, GOODBYE.
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#67 | |
Lucky Jack
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I'm going down...I like to run my torps shallow no matter what the vessel ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#68 |
Ocean Warrior
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ddrgn, what does TGT mean? I call the dial on the right the TBT. The dial on the left I call the stadimeter.
And all three mods are on your most recent post? |
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#69 | |
Korvettenkapitän
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TGT is an acronym for TARGET used by the Navy and the the devs when naming the area you call the stadimeter.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#70 |
Navy Seal
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This is a pretty big deal. It restores a lot of reality to our TDC. In the real thing there was no send button between the input cranks and output dials. Everything was a real time operation. This mod produces that functionality. I never could understand the crazy send buttons!
Then it introduces direct input of range, again with no necessity to hit a send button. This is another feature that was part of the real TDC but mucked up in the game. AND we can still directly input from the stadimeter. (none of the dials is called the stadimeter. The stadimeter is an angle measurement device in the periscope, matched to a calculator that changes that angle into a distance measurement.) So we lose nothing but gain a lot of convenience. Good show! Our next very large deficit in the way the US TDC worked is that we don't have the direct link between periscope and TDC that the real boats did. Just like the U-Boats, the US Boats could do the Fast-90 attack, where the periscope bearing automatically altered the AoB in the TDC. Dick O'Kane did it and described the process in one of his books. He would let the periscope update the TDC while he aimed ahead of the target, shooting as the target crossed the wire. He could only do that with a direct periscope/TDC link.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#71 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#72 |
The Old Man
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So to be clear, is the JSGME version compatable with RFB, and could it be installed mid-patrol?
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#73 |
Lucky Jack
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It is compatible. I loaded mid patrol in TMO without issue. I believe you will be fine with RFB and loading mid patrol.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#74 |
The Old Man
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Thanks AVG! Installing now!
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#75 |
The Old Man
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I must be doing something wrong
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