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Old 11-16-08, 01:18 AM   #61
Kazuaki Shimazaki II
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Quote:
Originally Posted by Castout
For those that downloaded the Russian pack before you say bugs.....
Here's some fix solution and explanation
Is there an explanation for the depth control of the Oscar? I got it to periscope depth just fine, but that's the end of my luck. When I try to dive the thing (to 100m or to 300m, no difference), at about 40-50m the planes start moving funny and the sub starts bobbing around at 40-50m.

The problem does not seem to affect other platforms, but it is truly annoying.
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Old 11-16-08, 01:38 AM   #62
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Quote:
Originally Posted by Kazuaki Shimazaki II
Is there an explanation for the depth control of the Oscar? I got it to periscope depth just fine, but that's the end of my luck. When I try to dive the thing (to 100m or to 300m, no difference), at about 40-50m the planes start moving funny and the sub starts bobbing around at 40-50m.

The problem does not seem to affect other platforms, but it is truly annoying.
well i noticed all subs tend to bob up and down when trying to go to periscope depth and almost reaching that depth. Logically the bobbing will also happen when you try to change depth at high speed or changing minimal depth at high speed.

Perhaps using a lower speed might minimize the bobbing up and down. Personally I rather like the bobbing up and down. I think the modders changed the physical model of submerged object. The bobbing is there in LWAMI too but as far as I remember not in stock.

My suggestion is to give RA at least a week of gameplay before getting rid of it. It's advisable to try the Alfa Tau first for a month so that you exhausted all the playable paltforms and then switch to try RA.

I just saw a youtube clip of an actual Victor III class SSN. The clip even showed the interior of the Victor III. And I saw the exactly same circular BB display with GREEN signal color :rotfl: just like the color in RA. Of course the station was 3D the display was encased in a glass with black background. Oh how much I want to have 3D stations for a game like DW(modern naval/sub simulation).
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Last edited by Castout; 11-16-08 at 01:41 AM.
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Old 11-16-08, 01:54 AM   #63
Kazuaki Shimazaki II
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Quote:
Originally Posted by Castout
well i noticed all subs tend to bob up and down when trying to go to periscope depth and almost reaching that depth. Logically the bobbing will also happen when you try to change depth at high speed or changing minimal depth at high speed.
I tried 5 knots. I tried flank...

Quote:
Perhaps using a lower speed might minimize the bobbing up and down. Personally I rather like the bobbing up and down. I think the modders changed the physical model of submerged object. The bobbing is there in LWAMI too but as far as I remember not in stock.
It isn't so much the BOBBING I mind, if the Oscar eventually makes it through the bobbing depth. However, it shows no sign of doing so. I just shafted the turn radius from 1200 to 800. Now instead of bobbing out of control at 40-50m now it is 85-90! Either way, I can't get to the depths I've set, which still won't be too bad had DW had a way to manually set the planes and ballast tanks so I can force my Oscar through the bad depth.

Quote:
I just saw a youtube clip of an actual Victor III class SSN. The clip even showed the interior of the Victor III. And I saw the exactly same circular BB display with GREEN signal color :rotfl: just like the color in RA. Of course the station was 3D the display was encased in a glass with black background. Oh how much I want to have 3D stations for a game like DW(modern naval/sub simulation).
That explains why they changed the red for green. They also did some cute stuff to some of the interfaces. But for some reason, neither the Italians or the Russians could resolve the problem of making the Perry's SSM system handle more than 4 missiles

Last edited by Kazuaki Shimazaki II; 11-16-08 at 01:55 AM.
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Old 11-16-08, 02:03 AM   #64
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Is there a way to install the RA mod without compromising other mods already present such as lwami and alfa tau ?
I really don't want to create a separate install only for RA. :hmm:
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Old 11-16-08, 02:18 AM   #65
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I was going to propose separate install.....well.....
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Old 11-16-08, 02:25 AM   #66
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Quote:
Originally Posted by Castout
I was going to propose separate install.....well.....
Don't get me wrong, its not as if I won't install the mod.
Its just that I would have preferred to have everything under one install, more tidy that way.
I was thinking, to make it compatibile with jgsme we could proceed like this : install RA on a new DW 1.04. Afterwards copy all the relevant directories in a folder named RA.
Now take this folder RA and put it inside the mods folder of your primary dw installation (the one that contains jgsme, lwami, alfa tau, etc..).
Activate the mod. Voila', join the russian side.
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Old 11-16-08, 02:46 AM   #67
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by Castout
I was going to propose separate install.....well.....
Don't get me wrong, its not as if I won't install the mod.
Its just that I would have preferred to have everything under one install, more tidy that way.
I was thinking, to make it compatibile with jgsme we could proceed like this : install RA on a new DW 1.04. Afterwards copy all the relevant directories in a folder named RA.
Now take this folder RA and put it inside the mods folder of your primary dw installation (the one that contains jgsme, lwami, alfa tau, etc..).
Activate the mod. Voila', join the russian side.
A little complicated at first but probably a smart solution to have RA to be JSGME compatible.
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Old 11-16-08, 02:49 AM   #68
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double post
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Last edited by Castout; 11-16-08 at 03:17 AM.
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Old 11-16-08, 03:12 AM   #69
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Quote:
Originally Posted by Castout
A little complicated at first but probably a smart solution to have RA to be JSGME compatible.

Ok I did it. There was no sense in installing a second time DW, I just copied the DW installation folder into another partition and installed the RA mod over there.
Then I copied back the relevant folders into my primary dw install. It works. Kudos to the russian modders, I like how every sub has subtle changes and the missile launch panels are GREAT !!!

Now I tried very quickly all the units, and I get a crash only when I select the russian helo KA-something. Can somebody confirm this please ?
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Old 11-16-08, 03:19 AM   #70
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by Castout
A little complicated at first but probably a smart solution to have RA to be JSGME compatible.
Ok I did it. There was no sense in installing a second time DW, I just copied the DW installation folder into another partition and installed the RA mod over there.
Then I copied back the relevant folders into my primary dw install. It works. Kudos to the russian modders, I like how every sub has subtle changes and the missile launch panels are GREAT !!!

Now I tried very quickly all the units, and I get a crash only when I select the russian helo KA-something. Can somebody confirm this please ?
I believe that version causes CTD when you try to play the helo and or the Tu-95 plane. It's been a long time I already forgot about it. I'm playing with newer version with working helo and Tu-95 as well as a working playable Typhoon.
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Old 11-16-08, 03:37 AM   #71
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Quote:
Originally Posted by Castout
I believe that version causes CTD when you try to play the helo and or the Tu-95 plane. It's been a long time I already forgot about it. I'm playing with newer version with working helo and Tu-95 as well as a working playable Typhoon.

why don't we have the updated mod on subguru ?
I downloaded two files, the mod RA and a second file that contained the fixes. Is this not sufficient ?

Ps: i get the crash only with the helo. The Tu-95 works ok.

Last edited by goldorak; 11-16-08 at 03:58 AM.
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Old 11-16-08, 04:14 AM   #72
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>> We should get the updated files. My RA from subguru seems to be working fine so far, but i havnt tested the k27. Everything else seems good,, and dare i say after a little testing, almost better than alfa tau, but its still early. They have the Halifax class FFG, but they dont know their Canadain Naval very well, the model isnt right but for at least trying to get it in there, mostly. Alot of new units as with Alfa Tau, not sure which has more. But now im stuck with one to stick with and get the rest of you to make missions for , and for myself. More surface options in alfa tau, also more "rounded" where as RA is highly russian. Even crew voices, which im not fully a fan off because its nice to know what they are saying, although im sure the modders thought the same thing about english.

> Before i or anyone sets to work on missions and such, i thing that "we" ( the subsim forums and people ) should find out which is the best overall, so that we have missions that 90 of us can use not that we start making missions for RA, Alfa tau and all all at once. That is if anyone is interested in making more and posting them as i am for Alfa Tau.

> And last but not least, which has the better doc and AI? I know Alfa Tau is based on LWAMI, so its good, but im not sure about RA. Like the rest of you, i want only the best in my simulations.
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Old 11-16-08, 04:26 AM   #73
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Man my head is getting dizzy. The alfa tau mod has the italian units which are not present in RA. On the other hand the interfaces on the russian mod are better than those in alfa tau (take for instance the udaloy !! ).
Damn we have to combine these 2 fine mods and call it DWXXX :rotfl:
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Old 11-16-08, 04:28 AM   #74
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Russian mod no crash for me with helo or other units so far. It looks like the db is from scx Would like typhoon like alfa tau but like all mods so far

Last edited by MR. Wood; 11-16-08 at 04:30 AM.
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Old 11-16-08, 04:37 AM   #75
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Quote:
Originally Posted by MR. Wood
Russian mod no crash for me with helo or other units so far. It looks like the db is from scx Would like typhoon like alfa tau but like all mods so far
Did you try the russian helo ?
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