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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Pooped from posting
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#62 |
Navy Seal
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That was before my most recent troubles.
First problem was it wouldnt show up when trying to load it, you fixed that.Then when I wen to deactivate it, it showed in JSGME as deactivated but then would get a message saying "TMO 1.7 can not be deactivated, TMO 1.7 different smoke must be disabled first" I finally got it fixed but had to delete mods etc. |
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#63 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
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Hi tried Stock(1.4 -1.5) mod and it turned damage flames in to little blocks any ideas
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#64 | |
Pooped from posting
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what else mods do you have installed? |
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#65 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
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![]() ![]() this is mod list
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#66 |
Pooped from posting
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ok, check the updated version,
i hope it works ![]() |
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#67 |
Navy Seal
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fixed it so it will deactivate on command?
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#68 | |
Pooped from posting
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i've renamed everything so the problems can't be on my side anymore. could be the folder names are too long now, if yes just rename. |
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#69 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
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Blocky Fire graphics. Used updated file 26/09/09 all OK now works fine Thank You for your quick responce.
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#70 |
Pooped from posting
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updated 11.10.09
added support for SAP 0.5 (ship acceleration physics) mod |
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#71 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Is this compatible with TMO 1.9?
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#72 |
Pooped from posting
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it may work but i have to look into the files
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#73 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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#74 |
Pooped from posting
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ok the mod is TMO1.9 compatible, the files i use where
not changed sinced 1.7 |
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#75 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Excellent. Thank you for your work on this and for following up!
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