![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
|
![]()
Nice research, Nisgeis. You're definitely on the right track and we're all benefitting from it.
A little off topic, here's a nice post-war manual on how to set up a firing solution, different roles of the firing solution party, etc. I think this is a must-read for every WWII sub simmer. Definitely a must-read for n00bs. http://www.hnsa.org/doc/attack/index.htm
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
![]() |
![]() |
![]() |
#62 | ||
Lucky Jack
![]() |
![]() Quote:
![]() ![]() To think Nisgeis(I spelled it right:rotfl ![]() ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
||
![]() |
![]() |
![]() |
#63 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
|
![]()
I don't see a sweep line in that photo, either.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
![]() |
![]() |
![]() |
#64 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
-AKD |
|
![]() |
![]() |
![]() |
#65 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
|
![]() |
![]() |
![]() |
#66 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
Quote:
Quote:
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
||
![]() |
![]() |
![]() |
#67 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
Ignore the range rings, they are temporary to help with calibration. I'm having trouble with this, for various technical reasons, one being the pixel shader is single pass and I can't store any information at all.
After some early success hooking the radar range readouts up to the engine RPM gauges (which was a bit strange), Here's the state of play at the moment: ![]() The game engine only sends the info in meters, but then again the radar range is in meters, even if you choose imperial. The range is correct up to 9,999 meters, after which the first digit refuses to move. I haven't been able to find a send range to TDC button - does anyone know if there is one for the U-Boat campaign on the German set? |
![]() |
![]() |
![]() |
#68 | |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
|
![]() Quote:
Have to say your new radar screen is looking good ![]()
__________________
Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
|
![]() |
![]() |
![]() |
#69 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#70 | |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
|
![]() Quote:
You can set range manually using the interface on the attack map from 300 to 10000 meters just like SH3. You can also alter the bearing to target, angle on the bow and speed. Wish we could do that from the attack map in the fleet boats ![]()
__________________
Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
|
![]() |
![]() |
![]() |
#71 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
|
![]()
Nisgeis,
Are you closer to solving the dial issue not turning over after 9,999? Do you plan on adding a 5th digit, since the radar is supposed to go out to 80,000 yards? I guess the range read-out is hardcoded, since that wasn't a factor/option that the devs counted on needing both measurement systems for. I have a conversion spreadsheet for yards and meters, anyway. So, that's not a big deal.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
![]() |
![]() |
![]() |
#72 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Here is some warshots in color of the radar in function. Both of the scopes are present in it at 9:16.
Sorry i forgot the link - doh Last edited by Mav87th; 04-30-08 at 01:31 PM. |
![]() |
![]() |
#73 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
|
![]()
Pics?
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
![]() |
![]() |
![]() |
#74 | |||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
|
![]() Quote:
Most of this has probably been posted before. There are these from the USS Cobia: ![]() ![]() ![]() Quote:
Quote:
__________________
-AKD Last edited by akdavis; 05-01-08 at 04:13 PM. |
|||
![]() |
![]() |
![]() |
#75 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
The variables that you can attach to dials are hardcoded and I don't think there's a way to add in a fifth dial, but that's what people said about arced contacts right? 10km is about 11,000 yards, so should be enough range to start a track with. There may be a method to add it in another way, but it might be a prohibitively heavy load for the graphics card. |
|
![]() |
![]() |
![]() |
Tags |
arced radar contacts |
|
|