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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | ||
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
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![]() Love your work Xantrokoles, I would pay 9.95 just to get your pocket BB add on! ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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#62 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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I dreamed to my Graf Spee.
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#63 |
Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
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Thanks - I guess you could mimick the effect by having Task Forces Share the same waypoints as Convoys and intersperse them more frequently - say a Cru Div task force for every 5-10 merchs (random) and a BBdiv for every 10-20 merchies or convoys.
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Best naval sim of all time - TF 1942 |
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#64 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
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The ship is almost complete, only a few bugs to clear. Anyone got an idea on how to make the guns not being able to turn 360 degrees? Its funny watching those 11" guns going trough the superstructure lol.
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#65 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
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Oh crap you're right lol, also is there anything that can be done about the engagement range? The guns aim but dont fire untill we're exactly at 5000 meter from the target.
Thanks for the help mate ![]()
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#66 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
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i can't wait for this mod
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#67 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#68 | ||
Silent Hunter
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#69 | |||
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
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convoy attack will actually be very hard when you get 3 destoryers on you, but i bet some good shots from your gun will give you a kill, but, you may take damage
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#70 |
Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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I'm addicted - I keep logging back to check updates on this amazing mod!
It's going to rock. You are amazing at how quickly you pulled this off. When you have time, I'd love some lessons so i can give back to the community with future mods.
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Best naval sim of all time - TF 1942 |
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#71 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
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I've been playing with the guns a bit but aparently I get a CTD when I try to run it, have to see what's going on when I get home.
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#72 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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Guys our high res watchcrew is on the right position, and the zon files are working(u can ramm ships now, before u ramm it only with the peak of the ex-sub)
Also our baby is burning! ![]() All people on deck: RIP ![]() ![]()
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#73 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
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Heh that's not a very bad bug, I'm at school atm but when I get home I'l take a look at those guns again.
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#74 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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Looks like the puzzle is being pieced up.
I wonder how it will look with the skin proposed by Miner. ![]()
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#75 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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How did the ship go up in flames? You must have been really slugging it out with a large convoy.
Tactically, if you stay outside of 4000 yards of the convoy, their gunners won't shoot or have a very bad aim at that range. Shore batteries and escorts will be the only aggressors at that point.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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