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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Just extract to Ubisoft\SilentHunterIII http://www.mediafire.com/download.php?emolujghydq Last edited by bigboywooly; 03-29-08 at 05:20 PM. |
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#62 |
Chief of the Boat
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A link would help him.....or have you already removed it
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#63 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 625
Uploads: 0
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Thought I was cracking up for a second. Clicking everywhere for an invisible link.
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#64 | |
Chief of the Boat
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If he doesn't put it up, I'll post a link for ya ![]() |
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#65 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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LMAO
Yes what a moose eh Thought I had put the link in but convoy spotted so obviously didnt ![]() My crews safety come first :rotfl: Edited last post but link here too http://www.mediafire.com/download.php?emolujghydq |
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#66 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 625
Uploads: 0
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Thanks guys.
Just tried it and I get the same kind of errors......however, I found the fix after a search. It just involved running the editor from a bat file which disables the rezfix d3d9.dll before running the editor. Now I can go do some tinkering. |
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#67 |
Chief of the Boat
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Happy tinkering
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#68 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi there,
Have asked on other posts but perhaps you've missed my question. I have been able to get the AA ship mod to work, its a beauty, but not the trawler. Have you any tips I've downloaded the mod and tried to install via JSGME but I dont see them, I still get the stock, original rubber bath toy trawlers, would dearly love to get my hands on your trawlers. Also Any news on your Merchant fleet mod, I've asked before but never find an answer, sorry if I've missed it. Your mechant skins are the best and I still hope they will replace all of the stock merchant skins, or did you abandon the merchant fleet mod get Quote:
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#69 | ||
Silent Hunter
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The Merchant Fleet Mod is alive and well - most of the ships have been totally revamped from the original beta release. However, it will be postponed for several weeks due to real life commitments. |
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#70 | |||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Thanks god Merchant fleet is alive and well what a relief , can wait for that mod, well actually been waiting quite some time, wish I could help in some way.
Thanks for tip re trawlers will continue to look out for them. Is there any way you could make them replace all the trawlers in SH3, the stock trawlers and many of the very small coastal vessles in sock SH3 just look ridiculous compared to your skins. Could the mod be altered to just wipe out all of the original trawlers and replace them with your new skins? Quote:
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#71 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Great Work !!
Thanks !!! ![]() |
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#72 |
Medic
![]() Join Date: Jun 2007
Location: At the bottom of the sea in my VIIC
Posts: 164
Downloads: 0
Uploads: 0
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smexy
__________________
U-2 sunk 1942 and then... U-96 sunk 1941 U-333 sunk 1945 by a B-17. U-43 STAY TUNED hosted.filefront.com/jpanzerj |
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#73 |
Torpedoman
![]() Join Date: Dec 2007
Location: Belgium
Posts: 113
Downloads: 1
Uploads: 0
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I'm confused where to to place the files that come with AAAships. My main folder is C:/programfiles/ubisoft/SHIII/ but do I have to open DATA too or just drop them in that main folder??
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#74 |
Chief of the Boat
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#75 | |
Torpedoman
![]() Join Date: Dec 2007
Location: Belgium
Posts: 113
Downloads: 1
Uploads: 0
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EDIT: Never mind, seems that I had to download a program to unpack it, that worked and so did the add-onn in JSGME. Last edited by Uncle Goose; 05-09-08 at 09:03 AM. |
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