SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-29-08, 02:26 PM   #61
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Meridian
Quote:
Originally Posted by bigboywooly
When you enter render range the ships are rendered first
If you take your time sailing back and the weather is rough it can move the ships around
As you get closer to port THEN the harbour is rendered

Any ships that have drifted end up with the harbour being placed over the tp of them
Most annoying
Would have been better had the port been rendered first IMHO

Thanks for taking a look for me. I would have looked myself but for some reason the mission editor doesn't like me.

If I open it up the 3D map only fills half the screen and when I try to scroll it goes all garbled, pain in the ..........neck.
Try this one
Just extract to Ubisoft\SilentHunterIII

http://www.mediafire.com/download.php?emolujghydq
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41

Last edited by bigboywooly; 03-29-08 at 05:20 PM.
bigboywooly is offline   Reply With Quote
Old 03-29-08, 04:30 PM   #62
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

A link would help him.....or have you already removed it

__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-29-08, 04:49 PM   #63
Meridian
Frogman
 
Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 625
Uploads: 0
Default

Thought I was cracking up for a second. Clicking everywhere for an invisible link.
__________________
SH3 Album SH4 Album

AORUS Z390 Ultra, Intel Core i5 8600K, GeForce GTX 1050 Ti 4096mb, 64.0GB Dual-Channel DDR4, Soundblaster Z.
Meridian is offline   Reply With Quote
Old 03-29-08, 04:56 PM   #64
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Meridian
Thought I was cracking up for a second. Clicking everywhere for an invisible link.
Give him 10 mins or so.....he's sometimes a bit of a moose :rotfl:

If he doesn't put it up, I'll post a link for ya
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-29-08, 05:21 PM   #65
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

LMAO
Yes what a moose eh
Thought I had put the link in but convoy spotted so obviously didnt


My crews safety come first

:rotfl:

Edited last post but link here too

http://www.mediafire.com/download.php?emolujghydq
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-29-08, 05:33 PM   #66
Meridian
Frogman
 
Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 625
Uploads: 0
Default

Thanks guys.

Just tried it and I get the same kind of errors......however, I found the fix after a search. It just involved running the editor from a bat file which disables the rezfix d3d9.dll before running the editor.

Now I can go do some tinkering.
__________________
SH3 Album SH4 Album

AORUS Z390 Ultra, Intel Core i5 8600K, GeForce GTX 1050 Ti 4096mb, 64.0GB Dual-Channel DDR4, Soundblaster Z.
Meridian is offline   Reply With Quote
Old 03-30-08, 08:04 AM   #67
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Happy tinkering
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-11-08, 05:53 AM   #68
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default Question re trawlers

Hi there,
Have asked on other posts but perhaps you've missed my question.
I have been able to get the AA ship mod to work, its a beauty, but not the trawler. Have you any tips I've downloaded the mod and tried to install via JSGME but I dont see them, I still get the stock, original rubber bath toy trawlers, would dearly love to get my hands on your trawlers.

Also

Any news on your Merchant fleet mod, I've asked before but never find an answer, sorry if I've missed it. Your mechant skins are the best and I still hope they will replace all of the stock merchant skins, or did you abandon the merchant fleet mod

get
Quote:
Originally Posted by iambecomelife
Wow. I actually hadn't seen that model before I made this ship. It really does look like the Flakship model except for the counter stern and a few other details.

There need to be a lot more smaller freighters in general, so I may reuse the model when I release the Merchant Fleet Mod.
rascal101 is offline   Reply With Quote
Old 04-12-08, 02:44 AM   #69
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by rascal101
Hi there,
Have asked on other posts but perhaps you've missed my question.
I have been able to get the AA ship mod to work, its a beauty, but not the trawler. Have you any tips I've downloaded the mod and tried to install via JSGME but I dont see them, I still get the stock, original rubber bath toy trawlers, would dearly love to get my hands on your trawlers.

Also

Any news on your Merchant fleet mod, I've asked before but never find an answer, sorry if I've missed it. Your mechant skins are the best and I still hope they will replace all of the stock merchant skins, or did you abandon the merchant fleet mod

get
Quote:
Originally Posted by iambecomelife
Wow. I actually hadn't seen that model before I made this ship. It really does look like the Flakship model except for the counter stern and a few other details.

There need to be a lot more smaller freighters in general, so I may reuse the model when I release the Merchant Fleet Mod.
Check for them in Museum mode - they should be there. Are there any generic entries for type 104 in your campaign layer? If not, the new trawlers will not spawn. If there are, maybe the game just hasn't yet randomly generated one of the new vessels yet.

The Merchant Fleet Mod is alive and well - most of the ships have been totally revamped from the original beta release. However, it will be postponed for several weeks due to real life commitments.
iambecomelife is offline   Reply With Quote
Old 04-12-08, 05:26 AM   #70
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default

Thanks god Merchant fleet is alive and well what a relief , can wait for that mod, well actually been waiting quite some time, wish I could help in some way.

Thanks for tip re trawlers will continue to look out for them.

Is there any way you could make them replace all the trawlers in SH3, the stock trawlers and many of the very small coastal vessles in sock SH3 just look ridiculous compared to your skins. Could the mod be altered to just wipe out all of the original trawlers and replace them with your new skins?

Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by rascal101
Hi there,
Have asked on other posts but perhaps you've missed my question.
I have been able to get the AA ship mod to work, its a beauty, but not the trawler. Have you any tips I've downloaded the mod and tried to install via JSGME but I dont see them, I still get the stock, original rubber bath toy trawlers, would dearly love to get my hands on your trawlers.

Also

Any news on your Merchant fleet mod, I've asked before but never find an answer, sorry if I've missed it. Your mechant skins are the best and I still hope they will replace all of the stock merchant skins, or did you abandon the merchant fleet mod

get
Quote:
Originally Posted by iambecomelife
Wow. I actually hadn't seen that model before I made this ship. It really does look like the Flakship model except for the counter stern and a few other details.

There need to be a lot more smaller freighters in general, so I may reuse the model when I release the Merchant Fleet Mod.
Check for them in Museum mode - they should be there. Are there any generic entries for type 104 in your campaign layer? If not, the new trawlers will not spawn. If there are, maybe the game just hasn't yet randomly generated one of the new vessels yet.

The Merchant Fleet Mod is alive and well - most of the ships have been totally revamped from the original beta release. However, it will be postponed for several weeks due to real life commitments.
rascal101 is offline   Reply With Quote
Old 04-12-08, 01:22 PM   #71
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

Great Work !!

Thanks !!!
__________________
http://www.thegreywolves.com
Tomi_099 is offline   Reply With Quote
Old 04-12-08, 01:27 PM   #72
Bismarck
Medic
 
Join Date: Jun 2007
Location: At the bottom of the sea in my VIIC
Posts: 164
Downloads: 0
Uploads: 0
Default

smexy
__________________
U-2 sunk 1942 and then... U-96 sunk 1941
U-333 sunk 1945 by a B-17.
U-43 STAY TUNED

hosted.filefront.com/jpanzerj
Bismarck is offline   Reply With Quote
Old 05-09-08, 03:10 AM   #73
Uncle Goose
Torpedoman
 
Join Date: Dec 2007
Location: Belgium
Posts: 113
Downloads: 1
Uploads: 0
Default

I'm confused where to to place the files that come with AAAships. My main folder is C:/programfiles/ubisoft/SHIII/ but do I have to open DATA too or just drop them in that main folder??
Uncle Goose is offline   Reply With Quote
Old 05-09-08, 06:13 AM   #74
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

If your using the GWX2.1 mod, d/l this and enable with JSGME

AOTD-AA-Ship-Schleuse-Bugix.7z
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-09-08, 08:14 AM   #75
Uncle Goose
Torpedoman
 
Join Date: Dec 2007
Location: Belgium
Posts: 113
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
If your using the GWX2.1 mod, d/l this and enable with JSGME

AOTD-AA-Ship-Schleuse-Bugix.7z
This is the second time I encounter that weird *.7z extension, I don't know what to do with it, where do I have to place this?? Or how do I use it to begin with??


EDIT: Never mind, seems that I had to download a program to unpack it, that worked and so did the add-onn in JSGME.

Last edited by Uncle Goose; 05-09-08 at 09:03 AM.
Uncle Goose is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.