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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Rear Admiral
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Oh, it goes without saying that the GWX "Skunkwerks" have not been idle. But i'll bet my bottom dollar that any mod they produce will not be compatible with TMO, or any other existing supermod. It's just the nature of large modpacks, they touch on so many files, in so many areas, that to make Large modpacks NOT conflict with each other, is virtually impossible. It's also a safe that GWX will focus exclusively on the indian ocean (and later the atlantic proper), so uboat fans will most certainly have that choice. Eventaully,i think the bottom line here is i foresee one of two things happening. Either End users having to deactive one mod, and activate the other when they want to change campaigns, OR a duel install of the game if GWX follow stheir normal scheme of an executable that overwrites the existing game files and not use JSGME at all. |
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#62 | |||
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Thanks for that, so much.
I was wanting to fiddle with this, and had no idea how to even begin..... Quote:
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#63 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Apology in Advance for being dense...
Okay, a friend let me install SH4 on his machine, I've never used TM before in any form. GWX had an installer, but I cannot find an installer anywhere in this mod, nor are there any install instructions whatsoever in any of the docs. Am I just to dump all the contents into the data folder and let it overwrite everything, or do I use JSGME to install everything? |
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#64 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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![]() ----------------------- Ducimus, have a small question. Where should I be looking to correct black gauges in my Gato. All gauges inside the sub are black. Only the tiles in the TDC in the conning tower have dials. The radar set is fine. But the sonar and Hydrophones are black also. Any ideas? Oh, I am running TM_Overhauled 1.5 with no other mods. Thanks in advance, Akbar |
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#65 |
Rear Admiral
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Your the 2nd person to say that. Has it always been like this for you, or did the problem just start one day? I just checked my install, it i have no black labels like that.
The black gauges, i think might occur if the textures for them are absent. As an aside, awhile, ago, i did change the gatos interiors so its textures were unique and not shared with other interiors. |
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#66 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Thanks Akbar.
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#67 |
Rear Admiral
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Just FYI, last night i started work on what will be "TMO_ServicePack_1". The biggest thing im working on in this, are convoys. Im going through the convoy files and editing them all by hand.
Convoy composition in TMO SP1 will basically consist of the following 1 column with 3 ships 2 columns with 2 ships in each column for a total of 4 ships 2 columns with 3 ships in each column for a total of 6 ships 3 columns with 3 ships in each column for a total of 9 ships Escort composition will range from 2 to 4 escorts. So convoys in TM will be alot different then they are now, particuarlly before 1944ish. Your tonnage scores may go up, but so is the ASW risk. |
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#68 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Lots of work outdoors for me today, but when I get back in here later, I will take some screen shots to give you an idea of what it looks like. I will test other subs to, because the gato is the only sub I have tried in TM. I had a look through my files, but it doesn't appear to have any leftovers from other mods in ti. Maybe a clean install of SH4 may be a good test idea as well. |
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#69 |
Rear Admiral
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I read a post in the uboat addon "issues" thread that if you turn off realistic sensors, the hydrophone goes black as youve described. Have you turned off realistic sensors?
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#70 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Realistic sensors was set to 'TRUE'. Only things False are..
Map Contact Updates Limited Fuel External View Just to clarify, the needles are present. Just the insert is missing. |
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#71 |
Rear Admiral
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Wierd. I wish i had an answer for you. Have you taken damage and have the room fllash dark , like the "blackened crew bug" in the control room?
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#72 |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Ducimus,
Have the interiors of the Balao Class been improved with the TMO mod? The reason that I am asking is that I just got off patrol in my Gato Class (USS Drum), and got a choice of 1- Retiring while I'm still ahead, or 2- Taking a new boat. Well, I wasn't ready to retire after just one not-so-good patrol so I opted for the new boat (USS Balao). I also took the opportunity to switch to TMO and RDRDC (for TMO). After making the upgrade, I restarted the sim. I started by loading the 'leavingport' save. When the game started with the opening shot of the Balao's control room, I just about dropped my teeth (dentures) on the floor. The beauty of the control room just floored me, not to mention the attention to detail. So realistic! I took some time wandering around the control room and conning tower and bridge. In the con, I was able to drift the camera over to the TDC and get a really good look at it. Wonderful detail! Also the first time I have been able to move the camera around the rooms. Is this something new with TMO, or am I just unobservent? I don't remember such beautiful screens on my Gato, or any of the other Balaos I have played before in other careers. I did notice on the Gato that the dive plane indicators were actually working. Nice job on that one! What else is really working now so I can keep an eye out for it?
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#73 |
Rear Admiral
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The interiors were drastically reworked (again) when i was working on the initial release of TMO. Since your at that career crossroads, i would suggest retiring, and starting a new career. Some of the changes ive done to crew placement wont reflect in a game in progress.
You should find that the conning tower is alot more lively, and the control room, a little more so then it was in the past. (edit: I also fixed all the gauges, but that was awhile ago, so thats nothing new- but the crew placement is) |
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#74 | |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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![]() Weren't Japanese convoys much smaller than British ones? Is this change for realism or playability (challenge)? |
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#75 |
Rear Admiral
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This is smaller then allied convoys. A 9 ship convoy for allies is a very small convoy. From what ive read from others, Jap considered anything over 8 or 9 ships unmanagable.
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