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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Silent Hunter
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#62 | ||
Sea Lord
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#63 | |||
Silent Hunter
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#64 | |
The Old Man
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As for us changing DW's propagation model .. it's hardcoded so forget about it.
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#65 | ||
Silent Hunter
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#66 |
The Old Man
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Yes .. depth has no effect, that's sure thing.
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#67 | |
Naval Royalty
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#68 | ||
Silent Hunter
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*And one which would be a great feautre of a dynamic campaign engine! ![]()
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#69 | |
Loader
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Mission designers can work around this by choosing the SSP for the area where the preponderance of the ASW action will take place. That works ok as long as there's only one applicable SSP type. But this might not be the case, especially if the mission you're contemplating takes place over a large area, like a Theater ASW campaign or a Red Storm Rising-like convoy escort mission. The acoustic conditions in the littorals are also highly variable over large areas and so more "modern" naval missions involving submarines can be tough to do well. -feld |
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#70 | |||
Naval Royalty
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Falcon I think was very smart, because it did essentially the same thing. If you want to do something other than North Korea, you have to download a whole seperate campaign. Harpoon is cool in that it allows you to do any conflict globally, but the thing about it is that it also has an easily extensible database, and is a lot more abstracted. The more detailed you make a simulation, the more limited in scope you need to make it in order to do a good job. I don't think it's wise to try to make a simulation all things to all people. It never works well. If I was going to make a subsim, I would make it very limited and ONLY worry about a hypothetical US/China confrontation in the western Pacific in a single timeframe 15-20years in the future. It would also have a detailed database of US, Japanese, Taiwanese and Chinese warships. I might also add UK and Australian warships and land units. It wouldn't even attempt to have a global database. Submarines would be the only playable platform. They would include 688i, SSN21, SSGN and 774 classes. I don't want to have to build a flight simulator or surface ship simulator on top of a submarine simulator. I'd want to make the controls of those platforms and the way they behaved underwater as correct as possible. There's also a part of me that wonders whether it might be fun to give players the option of going into the engine room and playing with the nuclear power plant where they could adjust control rods and manage the various radioactive decay products. It seems like the engineering section always gets short changed in these games. If you can take the helm, you ought to be able to man the throttles too. The thing about naval sims, though, is that they're necessarily more slow paced than an air simulation like Falcon. Sub sims are particularly that way. An individual submarine's mission might last weeks. In light of that, I'm not clear exactly how dynamic it would make sense to make it because from the submarines perspective, minute to minute changes in the war don't matter much. It's more like the day-to-day changes. A scripted campaign would seem much more natural. Last edited by SeaQueen; 08-22-08 at 11:19 PM. |
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#71 |
Sea Lord
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I like campaigns where you "hunt". When we went on out "Northern" patrols we knew that was what it was all about. If we found a contact of Interest I am sure the CO had standing orders, but if it was something not is our profiles then we would radio it in and see what COMSUSDEVRON 12 wanted us to do with it. Sometimes Patrols I guess could be what you call scripted. Like testing out a new Sonar device or something like that, or testing ADCAPS impact on Ice caps etc... But to have a "fun factor" in these types of games I think havin unkown variables pop up is necessary. Else it gets boring reallly fast.
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#72 | |
Naval Royalty
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Really, in a wargame scenario, there's only so much "surprise" you can put into it. The trick is to figure out what randomness really drives the scenario and figure out how to put that in. |
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#73 |
Sea Lord
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Sure, at some point it will become the same ole, same ole. But the format of the SH series has some of that. When you make a contact is it going to be some old tankers with some escorts. Or will you find a nice big fat carrier or battleship to sink. Gotta love that. In modern times we do not have the history like WW1 and 2 to make these scenarios, but we could sure as heck make a fictitous one that would be awesome. WW3, we go against the Russian and Chinese navies using our 688i's and Virginia class boats and of course the few SSN 21's we have. I would buy it.
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#74 | |
Naval Royalty
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Right now it's hard to imagine a plausible third world war. The name of the game is limited regional conflicts with specific political goals. This isn't to say you can't imagine some pretty big wars, but when you imagine the scenario you have to take that into account.
I mean... in WW3 losing a carrier wouldn't mean nearly as much as it would in a limited conflict where the American public might feel that the benefits of winning the war are outweighed by the costs in blood and treasure. Quote:
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