![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
|
![]()
i dont have GWX so i messed about a couple times from the savegame just off the east (historic) path
-ran aground while taking the historic path, trying to see if the landmass was just a glitch -made it through the western route and put 3 eels in royal oak but didnt sink it, got killed while making another run -south path was good, made it past the DDs on the surface at full speed, 2 nets in southwest backdoor kill me, the big net with the opening in the big south entrance kills me too, i made it past the opening in that net on my 4th run, made the submerged approach in time compression and got killed by a DD that suddenly woke up
__________________
And when an 800-ton Uboat has you by the tits... you listen! |
![]() |
![]() |
![]() |
#62 |
Watch
![]() Join Date: Jul 2007
Posts: 15
Downloads: 33
Uploads: 0
|
![]()
dunkirk during operation dynamo May 26 - early Jun '40. over 100k tons of troop transport and merchants + aux cruiser.
hardest part is getting in, but if you go in the east entrance there's only one destoyer which you can out maneuver easily. there are no nets or mines ![]() i killed them all ![]() ![]() |
![]() |
![]() |
![]() |
#63 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]()
Tessa has found an absolute gem of a target behind Halifax. Tricky to get into (and out of) but endless tonnage to sink.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 05-27-08 at 11:05 PM. |
![]() |
![]() |
![]() |
#64 | |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
|
![]() Quote:
I am 75 kilometers northeast of Dunkirk right now (May 29, 1940) and planning on hitting it the next night. Any more advice on the Dunkirk defenses? Mines? Subnets? The water looks awful shallow near there. Gotta get out quietly on this one...no way to flank it to deep water while dodging the DDs making hasty runs. |
|
![]() |
![]() |
![]() |
#65 |
Weps
![]() Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
|
![]()
WOOHOO!! I wanted some advice, and finally went ahead without it, but I'll ask now any how as I can always go back. (GWX 2.1, 100%)
What about Key West in early 1942? Are there any places with big US warships around that time? Due to the fire here, I tossed it and went in on my own during a heavy night storm. I snuck past a 4-masted escort and two patrol boats without any serious problem. I couldn't see squat, but finally saw two 1800t destroyers. So I decided to torp one, but then I got picked up by sonar! The first escort/destroyer was at least 1km away, so I suspect it was one of the inactive ships that had someone manning its hydrophones. ![]() Anyhow, I rushed the shot and missed ![]() ![]() So I get some great luck, and he seems to lose me after I make a head-to-head pass and go to slow/silent. He keeps steaming away and I lose sight of him. So it's on the surface, blowing balast, and running away at flank. It works beautifully, until 6-7 minutes later, he comes charging out of the raining gloom with guns ablazing!?! Did he have radar or something? I take a beating, get the boat down to periscope depth with all kinds of damage (bent propeller, destoryed propeller, damaged engine, but only minor flooding). I do a little more twisting and turning, catching at least one, possibly two depth charges in the dance. My standard tactic is to try and get behind the boat, running perpendicular to him. After he passes over, I keep turning to keep his rear pointed towards me so long as I'm still heading in the basic right direction (i.e., out to deeper waters). Those extra few angles buy me extra few seconds that buy me extra hundreds of meters. Finally, he's coming at me again. He's trying to make the most dangerous pass- coming up my 180 (this gives him the longest amount of time/distance to drop depth charges on me). So I turn into him, go to flank. When we're about 45 degrees from each other, I turn hard to starboard. When he's about 400m away, I hit full reverse. At 200m, he's almost on top of me, but I'm now moving in the opposite direction he expected me to. This makes him drop the charges in front and to the right of my boat. It also lets me go flank forward and get a nice long run up his tail that gets me far away from his datum spot. I'm now at 40M+ of depth, so I go to slow, turn slightly, and creep away! ![]() So I'm off the coast of Florida again, with 78K to my credit, and 4 torps left. I figure that if I play my cards right, and get some good deck-gunning weather (it's been nothing but storms and 15knt winds since I got here a week ago), I might once again break the 100K club. ![]() |
![]() |
![]() |
![]() |
#66 |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
Posts: 927
Downloads: 28
Uploads: 0
|
Hartlepool, Cleveland, UK
For me...
Every time I start a career at the start of the war... I always devastate Hartlepool harbour. ![]() Take out the ASW trawlers in the area and you will have a sweet time sinking ships in the harbour. Bagged two Tramp Steamers with the Deck gun and two Medium Cargo with torpedoes. ![]() It was a little funny when one of the ASW sunk astern with the bow perching up with their deck gun STILL FIRING AT ME! Had to torpedo it again! ![]() That would rattle Tommy up! ![]() |
![]() |
![]() |
![]() |
#67 |
Chief of the Boat
|
![]()
careful you don't harm the monkey
![]() |
![]() |
![]() |
![]() |
|
|