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Old 02-13-08, 02:08 AM   #61
Wolfehunter
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Thanks for the answers JScones.
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Old 02-13-08, 05:20 AM   #62
JScones
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I'd like to revisit the Personnel File - I find the format a bit "stale" now.

If any design-inclined people want to dummy up a new set of html files (Aces, Log, Personnel and Crew List) feel free.

Only provisos are:

- to ensure that the files are not system specific, that is, no fancy fonts that can't (legally) be distributed with SH3Cmdr or no requirement that the files will work only with IE7 or such.

- the data content remains the same - no extra data pls.

- the Captain's Log table remains unaltered because a) it modelled off a real log and b) there's a lot of code behind it that populates it.

I was thinking of adding rank, medal, badge and qual images, but I don't want some "Las Vegas" looking screen.

Any suggestions/examples appreciated.
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Old 02-13-08, 08:30 AM   #63
HundertzehnGustav
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Well, boss, it is and will be difficult to display that much information on one Page!
could it be made like a book? Similar to the Patrols Book?

First you generate a normal Personel file, and in that file, you can Click on each Crew Members Name.

That action takes you to his personal file, with Photo (need new Photos for Sailors) Medals and career info, Date of birth and the date he joined the Kriegsmarine.

Additional info:
If he died in combat, can add date of Death too.

This would require work though i guess because the Personel files are made up from the latest Career logs only- and in THESE logs, can you find the info about sailors that died two patrols ago? Do i hear a no?

:hmm:

sumpting for clever people.... not me!
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Old 02-16-08, 12:53 AM   #64
JScones
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Quote:
Originally Posted by irish1958
JScones,
I always use the randomize crew feature; it doesn't make any difference to me how it is implemented however.
I wish you would reconsider and include the patrol log. (see post 2-10-08 01:14 AM above---post#40)
I don't understand how to do it.
OK, because you asked for it...




It's a quick-and-dirty no frills patrol log editor. It will be a separate exe file accessed through SH3Cmdr, meaning that development on it can continue externally to SH3Cmdr. The other benefit is if someone else develops something fancier, then with only a very small amount of modification they can replace this one with theirs and SH3Cmdr will still be happy.

It's not a "type as you play" editor, it's simply a tool that will let you edit the log files *after* you complete a patrol.

All entries added will appear in the Personnel File.

Last edited by JScones; 02-16-08 at 03:59 AM.
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Old 02-16-08, 03:31 AM   #65
Captain von Keldunk
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Date file problem

Hello
ShC 2.7/single mission mode: If you put somethin.mis file in date folder say 19420700. Change Year/month to 1942 7. Is ok, shc2.7 will load it.
But if you rollback and then change Y/M to 1942 8 it will also load 19420700 date folder??.( 1942 8 folder is empty, nothing to change what is in 1942 7 folder)
Not good if you have series of single missions as career mod.
That is if player want to cheat and run only last mission, and change Y/M to
last date of war. I use Y/M as code to launch next mission/patrol.
Player plays a mission receives a radio message with next patrol start date.
This way next patroll/mod compo depends on what player did in last patrol.
Hope you can fix it for 2.8.
edit; Maybe this work around will work in case of 19420700 folder.
I put in 19420800 default mission that says only, you have entered wrong Y/M Code.
Downside is it will make career lenght longer. as you need this default
mission after every patrol + mods: Maybe you have patrol/mod for 19420700.
and in 19420800 same patrol, but differend mod. depending what you did in last patrol. You will loose one month for default mission per patrol.
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Last edited by Captain von Keldunk; 02-16-08 at 03:46 AM.
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Old 02-16-08, 03:44 AM   #66
JScones
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Quote:
Originally Posted by Captain von Keldunk
Hello
ShC 2.7/single mission mode: If you put somethin.mis file in date folder say 19420700. Change Year/month to 1942 7. Is ok, shc2.7 will load it.
But if you rollback and then change Y/M to 1942 8 it will also load 19420700 date folder??.( 1942 8 folder is empty, nothing to change what is in 1942 7 folder)
Not good if you have series of single missions as career mod.
That is if player want to cheat and run only last mission, and change Y/M to
last date of war. I use Y/M as code to launch next mission/patrol.
Player plays a mission receives a radio message with next patrol start date.
This way next patroll/mod compo depends on what player did in last patrol.
Hope you can fix it for 2.8.
Nothing to fix - what you have described is the intended behaviour. SH3Cmdr copies cumulatively. That is, if the date is 19410112, then all files in all date folders prior to and including this date are copied into SH3Cmdr.

You "replace" files by including newer versions with the same names, thus the *newest* file will always be used.
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Old 02-16-08, 04:06 AM   #67
Captain von Keldunk
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OK You lose only 1 day not month

Hello and thanks
Hope i got this right .
you have 19420700 folder with patrol/mod combo in it.
you put default "you entered wrong Y/M code" mission in 19420701 folder
and this way you lose only a day.

Edit: suggestion for 2.8 update, change Year/Month to Year/month /Day
This way you can enter more codes. I understand that Sh3 editor use one month
interval. But this way you can use more, same patrol/different mod combo`s in game.
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Last edited by Captain von Keldunk; 02-16-08 at 04:24 AM.
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Old 02-16-08, 05:49 AM   #68
Captain von Keldunk
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I was wrong you lose a month

Hello
I was wrong With current 2.7 Y/M, you loose a month with
"you entered wrong Y/M code" mission .
wish it were Y/M/D, then i would only lose a day
PS I have updated my "chainLinks" test mission in filefront with "chainLinks_WrongYM_Update
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Old 02-16-08, 06:03 AM   #69
Myxale
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Scones, didn't read tru all of this...and it was probably asked before...so sorry.
But would it be possible to have SH3C have an options ot set the day.

I mean we can set the year and month, but sometimes a patrol for W@W we need more precise settings.

Is this do-able to have year/month/day among the starting options!:hmm:
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Old 02-16-08, 09:38 AM   #70
irish1958
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JScones
Thanks for the reply (post #64). That would be very useful.
I don't know if this is possible, or even if it could be implemented via CMDR.
I have been struck with the absence of illness and/or injury in SHIII. If I am being depthcharged for hours or days and the sub is being tossed around, none of my crew get injured unless the boat is so heavily it almost or does get destroyed, and then half or more of the crew get killed and a few injured.
It seams to me that on a long patrol lasting several weeks or months several crew should get injured, sick, or otherwise incapacitated. Since random sabotage and malfunctions are implemented via CMDR, could random injury or illness be?
Perhaps this can't be done or it is the job of a major mod crew.

Again, JScones, thanks for all your work and this wonderful game addon.
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Old 02-16-08, 11:08 PM   #71
onelifecrisis
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JScones, if you are still taking suggestions/requests, I have one!

I don't know if this is doable, but it would be great if you could randomize (just a bit) the cut-off between short and medium, and medium and long range... so that, for example, when the sonar guy stops reporting "medium range" and starts reporting "short range" we know the ship is about 1km away, but we don't know it exactly.

What do you think?
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Old 02-16-08, 11:15 PM   #72
JScones
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Quote:
Originally Posted by Myxale
Scones, didn't read tru all of this...and it was probably asked before...so sorry.
But would it be possible to have SH3C have an options ot set the day.

I mean we can set the year and month, but sometimes a patrol for W@W we need more precise settings.

Is this do-able to have year/month/day among the starting options!:hmm:
No. SH3 always starts on the first day of the month.

Quote:
Originally Posted by irish1958
JScones
I don't know if this is possible, or even if it could be implemented via CMDR.
I have been struck with the absence of illness and/or injury in SHIII. If I am being depthcharged for hours or days and the sub is being tossed around, none of my crew get injured unless the boat is so heavily it almost or does get destroyed, and then half or more of the crew get killed and a few injured.
It seams to me that on a long patrol lasting several weeks or months several crew should get injured, sick, or otherwise incapacitated. Since random sabotage and malfunctions are implemented via CMDR, could random injury or illness be?
Prolly not. I've quickly tweaked some associated settings before, but SH3 corrects them as soon as the career is loaded.

Quote:
Originally Posted by onelifecrisis
I don't know if this is doable, but it would be great if you could randomize (just a bit) the cut-off between short and medium, and medium and long range... so that, for example, when the sonar guy stops reporting "medium range" and starts reporting "short range" we know the ship is about 1km away, but we don't know it exactly.

What do you think?
It's doable - in fact you can do it now using the randomised events feature.

You just need to know what file contains the setting you want to randomise and what range you want it randomised within. Add the details to Randomised events.cfg and you're set.
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Old 02-17-08, 12:33 AM   #73
onelifecrisis
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by onelifecrisis
I don't know if this is doable, but it would be great if you could randomize (just a bit) the cut-off between short and medium, and medium and long range... so that, for example, when the sonar guy stops reporting "medium range" and starts reporting "short range" we know the ship is about 1km away, but we don't know it exactly.

What do you think?
It's doable - in fact you can do it now using the randomised events feature.

You just need to know what file contains the setting you want to randomise and what range you want it randomised within. Add the details to Randomised events.cfg and you're set.
Great! I'll look into it. Thanks.
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Old 02-17-08, 03:10 AM   #74
Graf Paper
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Well, you certainly have your hands full with all the suggestions so far, JSCones!

This one occurred to me just today...

How about having SH3 Cmdr make backups of your game saves and crew that can be restored with the click of a button?

I've seen situations where others in these forums have had troubles with their saved games becoming corrupted somehow and causing a CTD when loading.

This would surely prevent the grief of having to scrap a good career.
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Old 02-17-08, 04:41 AM   #75
JScones
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Hehe, not much left to do actually (see post #1 for latest inclusions to date).

This save problem is another one like the "missing officer" for me - never experienced it myself.
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