SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-09-08, 01:17 AM   #1
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default [mod]Thomsen's No Instant Death Screen Mod

Hi there you all!


I heard some people complaining about the instant death screen after sometimes being hit by a single depth charge...

Here is the deal... this mod will allow you to keep watching what would happen to your u-boat until the very last breath. Even when all your equipment is destroyed and your crew is dying, and there's absolutely no way to survive, you wont get the death screen, you'll be able to see all the disaster while you eat your popcorn, just like in the movies!

Of course that somewhere in time after being hit beyond any survivel level, you will get the death screen, its not forever and ever watching the genocide.

There are some side effects tho... but nothing absurd... i haven't had much time to test, but from all i've seen its pretty much better than having the death screen before even knowing what went wrong.

Anyway, all feedback are very welcome and sugestions apreciated, I can try to change something based on your experience.

This is JSGME ready and GWX 2.0 compatible.
http://rs23.rapidshare.com/files/823...Screen_Mod.rar


Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 01:35 AM   #2
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

How does this mod affect historically plausible crush depths?
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-09-08, 01:56 AM   #3
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

The crush speed on the hull has been increased 1:1.

You will crush as fast as it was before.

Regarding the differential crush depth affected by hull damage, still working on that.

Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 02:00 AM   #4
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Well, the problem with increasing the crush damage speed is that it places you back at the beginning of the problem... resulting in the instant death screen again.

Have you tested it against gunfire damage?
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-09-08, 02:08 AM   #5
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Lehmann
Well, the problem with increasing the crush damage speed is that it places you back at the beginning of the problem... resulting in the instant death screen again.

Have you tested it against gunfire damage?

http://www.subsim.com/radioroom/showthread.php?t=128575

see post number 11
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 02:13 AM   #6
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

The mod is not about testing crush depths... those crush depth problems are hard coded...

This mod is about being depth charged and having flooding and sinking without control and hitting the bottom of the sea at 250meters and being able to watch all this.

Otherwise if the first depth charge hit you just in the right spot, you get instant death screen without even having the time to listen to the blast and seeing where did it affected the uboat. In much of the ocasions you are able to save you uboat, heavly damaged and with a lot of equipment destroyed, but the crew is alive and its there seeing to all that mess... and you are there too, you must be able to see what is going on.

Well, to each his own... I find that more realistic than death screen, which destroy all the immersion of the game. That death screen is just like a slap on the face and a yell on your ear saying "THIS IS JUST A GAME!"
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 07:06 PM   #7
USS Sea Tiger
XO
 
Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
Default sounds very interesting

Can not down load there, any cance some kind soul could port it to file front?

I too would love to just watch my doomed creww disapear vice the dreaqth screen,
USS Sea Tiger is offline   Reply With Quote
Old 01-09-08, 07:15 PM   #8
Paajtor
The Old Man
 
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
LOL@Lehmann-Thomsen.
__________________



Paajtor is offline   Reply With Quote
Old 01-09-08, 07:23 PM   #9
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by USS Sea Tiger
Can not down load there, any cance some kind soul could port it to file front?

I too would love to just watch my doomed creww disapear vice the dreaqth screen,

For all of you that can't download for somereason, send me a PM with your email for me to send the mod. It's really small, can email it no problem!!

Last edited by Philipp_Thomsen; 01-09-08 at 09:59 PM.
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 10:01 PM   #10
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

360 views but no posts... is anyone trying this already? any feedback?
Philipp_Thomsen is offline   Reply With Quote
Old 01-10-08, 01:10 AM   #11
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

You'll want to test the mod in ramming conditions. Theoretically, what you've done will cause the player U-boat to survive being rammed by a battleship. Its been nearly two years since I've tested an arrangement such as yours so I cannot recall the details.

Good luck.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-10-08, 02:02 AM   #12
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

well yes, you are right about that...

But there are something to take in count.

1) You never should let your submarine be rammed by a surface vessel, and its very hard to happen.

2) If in real life the u-boat is rammered by a destroyer, for exemple, and its a very hard hit against the hull, the uboat would have a very serious damage, lots of flooding and equipment destroyed and deaths, but still the biggest part of the crew would be alive and would see their very ending moments, while they would sink to the depths.

3) In sh3, modded or not, if you are rammered really hard, you would berely hear the hit on the metal and would get the death screen. With my mod, there are flooding, there are deaths, there are equipment destroyed and you will sink to the botton and you wont be able to recover yourself, coz most parts of the uboat will be destroyed, you wont have any reliable equipment to help you out and save your life. I tested it myself. The exterior hull is much tougher, but the inside equipment is just as fragile as it was before. Dont matter if your hull is at 99%, if your eletric motors are destroyed and you have flooding all over the place, there is nothing you can do, you will sink and die, but at least you will be able to experience this. This mod is not intended to give you a second chance, its intended to show you whats happening AFTER YOU ARE ALREADY DOOMED!

As I said, the only real problem I can see so far is that one damaged uboat has the same crush depth as a brand new one. And who knows? Maybe even in a damaged uboat, the sinking crew would be able to experience really horrible last moments passing the 300 meters. There is not how to know that for sure, coz dead crew cant talk. But I deeply belive that those uboats could take a lot more that they were intended to, and not always the pressure hull would just implode all together in a bang. It would most probably collapse in fragments and with some time difference, and until the very last breath, the very last blink, there is no death screen for those poor sailors.
Philipp_Thomsen is offline   Reply With Quote
Old 01-10-08, 07:40 AM   #13
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Default

I like the Mod idea,

But I also have a sugestion!

Being able to see the sinking U-Boat ???!!!

Let me say that I do not understand the purpose!
If you can not play anymore or save the boat what
is then, the purpose of seeing it go down??!!!

Realistic ??!!!

That sure is on some part, but the reazon the game pops up
such a End screen is because the boat is away from being
saved no matter what you do!

So this brings us to the same question, what is then the
purpose of watching your crew man dieing???!!!

I truthly prefer a Mod that changes the screen to a
song with maybe a message of farwell!:hmm:


But this is just mi 2 cents !
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 01-10-08, 03:48 PM   #14
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

I tested it but we are a very long way off: see #30: http://www.subsim.com/radioroom/showthread.php?t=128575
rik007 is offline   Reply With Quote
Old 01-10-08, 05:49 PM   #15
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Im here to say that Im enjoying all the opinions and the feedback, and also that Im working on a update for my mod. There are some people saying the uboat is too lightly damaged by gunfire and able to sustain heavy fire for long periodes and still travel. I'll increase the damage models and flooding rates, and I'll run some tests.

Anyone volunteers for beta testing?
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.