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Old 12-21-07, 06:38 AM   #61
jimmie
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Ok I may again talking stupid (because I don't know how all are working) but, my purely speculative imagination tells that there're more than a couple of factors to decide death comp test, which tests like your hitpoint (private value). One most obvious is hull integrity, but that may be just one condition..

Well, actually I'm not asking how things work but rather what you think about what you can do with the knowledge... It feels like it's going toward LRT mod?
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Old 12-21-07, 06:47 AM   #62
Sakura551
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Quote:
Originally Posted by jimmie
Ok I may again talking stupid (because I don't know how all are working) but, my purely speculative imagination tells that there're more than a couple of factors to decide death comp test, which tests like your hitpoint (private value). One most obvious is hull integrity, but that may be just one condition..

Well, actually I'm not asking how things work but rather what you think about what you can do with the knowledge... It feels like it's going toward LRT mod?
Not really a mod. Just a 'patch'.
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Old 12-21-07, 07:04 AM   #63
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I thought you were studying assembler... ok..
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Old 12-21-07, 07:16 AM   #64
Sakura551
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Quote:
Originally Posted by jimmie
I thought you were studying assembler... ok..
I have been using a disassmber, too. But it's still tough.
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Old 12-21-07, 01:05 PM   #65
Sakura551
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Oh, and by the way... I found the ship collision settings and fixed the ship collision damage model. A single ramming by a destroyer and your U-boat toast now- instantly sunk. And the destroyer survives fine.
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Old 12-21-07, 01:10 PM   #66
Samwolf
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Quote:
Originally Posted by Sakura551
Oh, and by the way... I found the ship collision settings and fixed the ship collision damage model. A single ramming by a destroyer and your U-boat toast now- instantly sunk. And the destroyer survives fine.
No more sinking destroyers with my raised periscope
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Old 12-21-07, 05:58 PM   #67
Kar
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Quote:
Originally Posted by Sakura551
Oh, and by the way... I found the ship collision settings and fixed the ship collision damage model. A single ramming by a destroyer and your U-boat toast now- instantly sunk. And the destroyer survives fine.
Are you going to relese your work ?

And I have an idea for you :hmm: Can you try to add new playable boats ? We have model of VIIC41 so it will be nice to play with it when we chose VIIC41 boat in game.
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Old 12-21-07, 06:45 PM   #68
Hartmann
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Quote:
Originally Posted by Sakura551
Oh, and by the way... I found the ship collision settings and fixed the ship collision damage model. A single ramming by a destroyer and your U-boat toast now- instantly sunk. And the destroyer survives fine.
Wow !! this is a breakthrough in sh3.

i was rammed by a destroyer,and i survived with a little hull damage while the poor ship was damaged by his own depth charge and ripped open like tin can.
:hmm:
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Old 12-22-07, 05:28 PM   #69
Albrecht Von Hesse
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Quote:
Originally Posted by Sakura551
Oh, and by the way... I found the ship collision settings and fixed the ship collision damage model. A single ramming by a destroyer and your U-boat toast now- instantly sunk. And the destroyer survives fine.
Excellent!! I've never liked the fact that my U-boat can get rammed and all that happens is it rocks back and forth. Being rammed should be a death sentence (I remember years ago as a lad reading about the S-51, which was accidentally rammed by the City of Rome on September 25, 1925).

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Old 12-22-07, 06:01 PM   #70
Myxale
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Wait!
I hope this isn't this final as it sounds!
I mean does every ramming result in a totall sinking of the Boot, or are there chances to survive anyway...i mean the books tell that there were instances where the Boot made it after a ramming!:hmm:
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Old 12-24-07, 06:45 AM   #71
Sakura551
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Just a small update. I am still trying to find the flood death trigger. I think I have found the general area, but I have to go through and play test each integer, byte, etc to try and find the right value. Still working on it. Getting lots of crashes during testing.
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Old 12-24-07, 07:27 AM   #72
robbierob2005
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Succes with it. I hope you'll find the trigger.
Getting sick of those instant death screens.
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Old 12-25-07, 05:28 PM   #73
Badger Finn
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Quote:
Originally Posted by Sakura551
Just a small update. I am still trying to find the flood death trigger. I think I have found the general area, but I have to go through and play test each integer, byte, etc to try and find the right value. Still working on it. Getting lots of crashes during testing.
Sounds real promising mate

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Old 01-05-08, 11:18 PM   #74
Badger Finn
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BUMP

Ah well just to keep things interesting on this front if ya know what I mean

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Old 01-06-08, 03:38 PM   #75
Philipp_Thomsen
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So lets say someone go to the store and buy the game, but this person is not willing to leave the dvd on the drive all the time coz he dont want to scratch the dvd and lose it, so he have the dvd but he plays the game using a backup dvd or a non-dvd crack... SUPPOSEBLY!

If you release a *patch* that corrects the flooding death screen, a person like the one above with a crack wont be able to play your mod without putting the original dvd in the drive, am I right?

That just crossed my mind, since you said it's hard-coded on the .exe
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