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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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Ok I may again talking stupid (because I don't know how all are working) but, my purely speculative imagination tells that there're more than a couple of factors to decide death comp test, which tests like your hitpoint (private value). One most obvious is hull integrity, but that may be just one condition..
Well, actually I'm not asking how things work but rather what you think about what you can do with the knowledge... It feels like it's going toward LRT mod? |
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#62 | |
Stowaway
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#63 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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I thought you were studying assembler... ok..
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#64 | |
Stowaway
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#65 |
Stowaway
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Oh, and by the way... I found the ship collision settings and fixed the ship collision damage model. A single ramming by a destroyer and your U-boat toast now- instantly sunk. And the destroyer survives fine.
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#66 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#67 | |
Seaman
![]() Join Date: Aug 2005
Location: Czech republic
Posts: 38
Downloads: 1
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![]() And I have an idea for you :hmm: Can you try to add new playable boats ? We have model of VIIC41 so it will be nice to play with it when we chose VIIC41 boat in game. |
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#68 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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i was rammed by a destroyer,and i survived with a little hull damage while the poor ship was damaged by his own depth charge and ripped open like tin can. :hmm:
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#69 | |
Stowaway
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#70 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
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Wait!
I hope this isn't this final as it sounds! I mean does every ramming result in a totall sinking of the Boot, or are there chances to survive anyway...i mean the books tell that there were instances where the Boot made it after a ramming!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#71 |
Stowaway
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Just a small update. I am still trying to find the flood death trigger. I think I have found the general area, but I have to go through and play test each integer, byte, etc to try and find the right value. Still working on it. Getting lots of crashes during testing.
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#72 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
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Succes with it. I hope you'll find the trigger.
![]() Getting sick of those instant death screens. |
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#73 | |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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#74 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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BUMP
Ah well just to keep things interesting on this front if ya know what I mean ![]() |
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#75 |
Old Gang
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So lets say someone go to the store and buy the game, but this person is not willing to leave the dvd on the drive all the time coz he dont want to scratch the dvd and lose it, so he have the dvd but he plays the game using a backup dvd or a non-dvd crack... SUPPOSEBLY!
If you release a *patch* that corrects the flooding death screen, a person like the one above with a crack wont be able to play your mod without putting the original dvd in the drive, am I right? That just crossed my mind, since you said it's hard-coded on the .exe |
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