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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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In case you've missed it or don't use JSGME's "Updates" feature... http://www.subsim.com/radioroom/showthread.php?t=141773
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#62 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Thankyou, I hadn't run the update recently, as I had not found any, and wouldn't ya know, I completely forgot about it.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#63 |
Commander
![]() Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
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![]() ![]() I have a file in my SH4 folder "Trigger Maru Overhaul 1.7" in that folder there are to folders "Data and Support". What do I put in the Mod enabler, I tried the whole file-1.7 did not change any thing. Please understand I am 68 years old and not he smartest computer person around, but I follow simple instructions well. Respectfully, Ron Banks MMCM(SS), USN(Ret) ![]() ![]() |
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#64 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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JSGME setup/installation file should be placed in your SH4 program folder and then run the install from there.
This will create a MODS folder in your SH4 folder. Place the "Trigger Maru Overhaul 1.7" folder in the MODS Folder. You can then run JSGME and you should see TM in the left listing, just select and hit the arrow pointing right and it will move over to the right enabling the MOD. You can disable the mod by moving it back to the left. |
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#65 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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When you install and run it, it creates a folder "Mods" in your SHIII or SH4 main folder. You put the mods you download into this folder. When you click on the mod in the folder, the first subfolders should be data and support or documentation or some such. That means you have installed the mod into the JSGME. Next, click on the JSGME icon in the main SH4 (or SHIII) folder and the mod will be listed. To activate the mod into the game, click on the mod in the "Available Mods" panel to highlight it, and then click on the > and it will be activated and listed in the Activated Mods panel.
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#66 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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Here is a link that describes how to install MOD's inclueding JSGME.
http://forums.ubi.com/eve/forums/a/t...5/m/5181035206 |
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#67 |
Bosun
![]() Join Date: Jul 2008
Location: Norway
Posts: 61
Downloads: 6
Uploads: 0
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Hi! I don't get generic mod enabler to work.
1. I have win7. 2. I've installed GME in root of silent hunter 5. 3. I ran it and it generated a MODS-folder. 4. I copied "No Damn Bubbles, No Damn Halo Mod" there. 5. I ran GMD and selected the mod and activated it. 6. It didn't affect the game. 7. I see that when I activated the mod, it generate a folder in Silent Hunter 5 root that is called "No Damn Bubbles, No Damn Halo Mod", and it gets deleted when I de-activate the mod. |
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#68 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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You have a doubled folder. Go into your MODS directory, and rename "No Damn Bubbles, No Damn Halo Mod" to "Something Else". Go into the renamed "Something Else" directory, and copy the "No Damn Bubbles, No Damn Halo Mod" folder out of it, into the MODS directory. Delete the "Something Else" folder, and install the mod with JSGME.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#69 | |
Bosun
![]() Join Date: Jul 2008
Location: Norway
Posts: 61
Downloads: 6
Uploads: 0
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