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#61 |
Ace of the Deep
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That's good! Having different dc's on 1 escort is a good thing IMO.
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. Last edited by Peto; 12-02-07 at 01:27 PM. |
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#62 |
Navy Seal
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0.92 up front page. Only change for now are the fixes for the CTD with the chute-retarded DC.
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#63 |
Ace of the Deep
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Downloading and will check it out. I'll let you know how it's working for me as soon as I can.
Edit: If there is anything specific you'd like me to do testing this, let me know. For now, I'll check them out in normal game play and see if I notice a difference.
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. Last edited by Peto; 12-02-07 at 01:28 PM. |
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#64 |
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It's the same, just fixed the CTD for people.
I was just working on trying to get a rack to drop DC bombs instead, but the DCs just floated in the air behind the DD. Didn't CTD, though. I think it's buried in params S3D cannot read yet... tater |
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#65 |
The Old Man
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![]() ![]() ![]() Did these fleet boats really come up from depth to periscope depth this quick? I wonder? ![]() Wilcke |
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#66 | |
Ace of the Deep
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#67 |
Ace of the Deep
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So far no damage in normal play. I've been bracketed a couple times to--lots of rocking but no water in the boat. Probably had about 50 dropped on me so far that were close enough to rock the boat.
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#68 |
Grey Wolf
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Wilcke- tater's latest fixes are already in RFB and RSRD.
Peto- I t kind of caries, I've played the same mission and one time been DC'd like crazy with little damage and the next time got taken out by one DC run- same type escort both times. Will look and see if there's a way to slow down the surfacing rate w/o changing the dive rate. There's only a ballast flood rate, not a pump rate, and I don't think there's access to changing the angle for rise on the bow and stern planes in the sim file, so don't know how much is possible. Will have to check out the other files. BTW Wilcke, in RFB the dive rate is faster than stock, but slower than TM.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#69 | |
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#70 | ||
The Old Man
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Does anyone know what the actual time was to get up to periscope depth from the deep? Wilcke |
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#71 | |
Ace of the Deep
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Another reason submarine crews were reluctant to come back up was hull popping. The change in pressure allowed the hull to expand--in essence--the reverse of hull creaking. That was Very Easy for a passive listening enemy to hear.
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#72 | ||
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![]() ![]() ![]() Wilcke |
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#73 |
Ace of the Deep
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Well tater, I hope you're happy. Because of you (certainly not my skippering
![]() ![]() I got caught while going deep and took a nasty shot that flooded the forward torpedo room. The crew valiantly tried to stem the flood but that water was stronger. We got it back up to 70 feet before the final plunge. The really sad thing is... ...I liked it ![]() ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#74 |
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Did a few tests (using peto's prolonged DC attack mod) in addition to this.
I was actually trying to get attacked, used the tokyo-saipan convoy mission, and let them know I was there by sinking a few of their charges. The more deliberate DCing was good, they didn't run out quickly, and also it allowed me to watch the DCs without having 10 rain down at once. Rocked around a bit, no hull damage showing, then I got shacked by 1 (almost half explosion effect in the hull), and near-missed (explosion visual just past hull) by a 2d simultaneously and took 70% hull damage. Remarkably, it was not instantly fatal by a long shot. Damage control managed to repair some stuff, but my forward flooding was faster than I could deal with because the pump was damaged. Some fairly near misses (6-10m) damaged many systems and caused flooding, but no hull damage. Nice demonstration that outside MinRadius no hull damage is done. That flooding prooved too much and the boat took a dive after a while. Still, All told I was badly damaged by 4 DCs or so before I sank outright. Assuming they were mostly in the 100kg range, it's not too bad. If the 1st 2 were 162kg bombs, I should have been quickly dead. tater |
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#75 |
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I'm amazed at how the AI changes the dynamics of DC attacks. More deliberate, fewer ashcans per pass, etc.
I'm not sure a slower reload time will make a huge difference. It might also be because I picked a mission with so many escorts that they were having to back up and take turn to try and kill me, lol. tater |
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